Player Matchup

Sun Wukong
Sun Wukong
Platinum I
 
Sun Wukong
Platinum I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Diamond II
D0CT0R
Chronos
Diamond II
Level 147
God Stats
9W - 2L
1,931 SR
Queue Stats
63W - 26L
2,315 MMR
Party 1
Bacchus
Bacchus
Platinum I
Memukul
Bacchus
Platinum I
Level 137
God Stats
2W - 0L
1,685 SR
Queue Stats
26W - 7L
2,260 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 151
1,705 SR
2,025 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,370 SR
1,271 MMR
Anubis
Anubis
Bronze I
FQ_DEMON-
Anubis
Bronze I
Level 99
God Stats
1W - 6L
1,094 SR
Queue Stats
192W - 342L
740 MMR
Party 2
Cthulhu
Cthulhu
Silver V
FQ__ER1
Cthulhu
Silver V
Level 140
God Stats
10W - 28L
1,420 SR
Queue Stats
224W - 397L
866 MMR
Party 2
Ravana
Ravana
Masters
istSit
Ravana
Masters
Level 150
God Stats
10W - 13L
1,595 SR
Queue Stats
797W - 753L
2,207 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
9 / 1 / 13
11,303
942
20,740
13,947
10,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chronos
D0CT0R
Chronos
14
11 / 2 / 11
11,620
968
19,567
9,153
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bacchus
Memukul
Bacchus
13
4 / 1 / 17
10,102
842
6,757
10,845
10,054
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
RaijinThothPoseidonAchillesKuzenbo

VS

Bans
Ne ZhaHeraXbalanquePersephoneHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
FQ_DEMON-
Anubis
10
1 / 13 / 2
8,131
678
4,545
13,883
5,887
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
FQ__ER1
Cthulhu
11
0 / 4 / 2
8,172
681
8,016
22,293
19,068
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
istSit
Ravana
12
3 / 7 / 1
10,045
837
8,414
15,887
11,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
9
24
Kills
4
4
Deaths
24
41
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
9
1
13
15.5
W
Chronos
D0CT0R
Chronos
11
2
11
8.25
L
Anubis
FQ_DEMON-
Anubis
1
13
2
0.15
L
Cthulhu
FQ__ER1
Cthulhu
0
4
2
0.25
W
Bacchus
Memukul
Bacchus
4
1
17
12.5
L
Ravana
istSit
Ravana
3
7
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,064
Damage
20,975
33,945
Taken
52,063
24,172
Mitigated
36,815
12,356
Healing
7,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
20,740
6,577
589
5,833
13,947
10,536
0
4,300
9,135
0
56,481
W
Chronos
D0CT0R
Chronos
19,567
6,845
0
1,430
9,153
3,582
2,736
5,212
3,826
58,196
0
L
Anubis
FQ_DEMON-
Anubis
4,545
0
0
631
13,883
5,887
0
7,776
5,780
20,649
0
L
Cthulhu
FQ__ER1
Cthulhu
8,016
127
0
3,528
22,293
19,068
0
12,190
9,585
31,008
0
W
Bacchus
Memukul
Bacchus
6,757
1,304
695
3,809
10,845
10,054
70
3,188
7,351
14,684
0
L
Ravana
istSit
Ravana
8,414
1,751
0
3,080
15,887
11,860
0
6,646
8,682
0
24,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,025
Gold Earned
26,348
139
Minions Killed
101
0
Camps Cleared
0
695,749
Distance Traveled
559,728
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,303
942
52
4
0
238,803
0
W
Chronos
11,620
968
79
7
0
236,094
0
L
Anubis
8,131
678
41
3
0
147,304
3
L
Cthulhu
8,172
681
35
3
0
224,733
3
W
Bacchus
10,102
842
8
1
0
220,852
0
L
Ravana
10,045
837
25
2
0
187,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role