Player Matchup

Chiron
Chiron
 
Chiron
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
KSIRoseGoldDucky
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Thanatos
Thanatos
UltraGauss
Thanatos
Level 148
God Stats
16W - 12L
1,509 SR
Queue Stats
596W - 600L
1,425 Elo+
Solo
Sol
Sol
Νike
Sol
Level 170
God Stats
1W - 3L
1,387 SR
Queue Stats
176W - 107L
1,642 Elo+
Solo
Team Averages
Level 129
1,479 SR
1,513 Elo+

VS

Team Averages
Level 114
1,444 SR
1,445 Elo+
Atlas
Atlas
Dampireoryol
Atlas
Level 105
God Stats
2W - 0L
1,747 SR
Queue Stats
41W - 49L
1,367 Elo+
Solo
Ullr
Ullr
Onic 911
Ullr
Level 66
God Stats
4W - 5L
1,339 SR
Queue Stats
397W - 346L
1,461 Elo+
Solo
Sol
Sol
d4rktell
Sol
Level 156
God Stats
3W - 5L
1,440 SR
Queue Stats
167W - 180L
1,445 Elo+
Solo
Nike
Nike
islayergod_ps
Nike
Level 143
God Stats
2W - 8L
1,185 SR
Queue Stats
429W - 458L
1,512 Elo+
Solo
Zhong Kui
Zhong Kui
ksibbed
Zhong Kui
Level 100
God Stats
5W - 5L
1,510 SR
Queue Stats
533W - 548L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
6 / 2 / 5
9,357
851
18,326
8,272
3,980
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
 
Hercules
14
2 / 4 / 6
7,962
724
8,506
16,359
19,826
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
2 / 6 / 5
7,446
677
8,548
9,116
3,710
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
UltraGauss
Thanatos
11
2 / 5 / 4
7,018
638
6,692
10,490
4,272
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
Νike
Sol
15
0 / 1 / 8
7,655
696
6,608
12,859
9,739
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 13
9,003
818
9,566
14,774
16,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
14
2 / 2 / 7
8,408
764
6,879
9,364
5,439
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
6 / 1 / 9
9,377
852
13,642
7,612
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
6 / 3 / 11
9,314
847
11,448
19,324
18,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
ksibbed
Zhong Kui
14
3 / 3 / 6
8,449
768
8,400
10,438
9,846
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
64
12
Kills
18
18
Deaths
12
28
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
6
2
5
4.25
L
Hercules
 
Hercules
2
4
6
1.25
W
1
3
13
2.5
L
2
6
5
0.75
W
Ullr
2
2
7
2.75
L
Thanatos
UltraGauss
Thanatos
2
5
4
0.8
W
6
1
9
10.5
W
6
3
11
3.83
W
Zhong Kui
ksibbed
Zhong Kui
3
3
6
2
L
Sol
Νike
Sol
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,680
Damage
49,935
57,096
Taken
61,512
41,527
Mitigated
54,481
24,946
Healing
18,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
18,326
11,504
1,698
2,052
8,272
3,980
0
3,923
4,335
0
38,055
L
Hercules
 
Hercules
8,506
816
629
6,845
16,359
19,826
0
9,220
7,139
0
12,569
W
9,566
3,301
655
1,423
14,774
16,790
99
4,562
10,212
21,974
0
L
8,548
2,012
88
141
9,116
3,710
0
6,807
2,309
15,072
0
W
Ullr
6,879
3,298
594
1,827
9,364
5,439
1,252
1,643
7,721
0
12,077
L
Thanatos
UltraGauss
Thanatos
6,692
1,141
0
4,348
10,490
4,272
0
5,008
5,482
0
7,887
W
13,642
2,706
2,074
2,793
7,612
3,727
1,769
2,330
5,282
23,613
0
W
11,448
920
582
4,695
19,324
18,679
0
4,374
14,950
0
20,018
W
Zhong Kui
ksibbed
Zhong Kui
8,400
1,671
1,545
2,291
10,438
9,846
1,106
2,247
8,191
19,313
0
L
Sol
Νike
Sol
6,608
1,022
1,000
8,145
12,859
9,739
85
6,636
6,223
17,339
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,438
Gold Earned
44,551
95
Minions Killed
106
0
Camps Cleared
0
1,047,533
Distance Traveled
1,047,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,357
851
52
5
0
193,899
0
L
Hercules
7,962
724
7
1
0
214,091
0
W
Atlas
9,003
818
17
2
0
213,917
0
L
Zeus
7,446
677
13
1
0
163,999
0
W
Ullr
8,408
764
11
1
0
190,296
0
L
Thanatos
7,018
638
5
0
0
215,919
0
W
Sol
9,377
852
34
3
0
222,713
0
W
Nike
9,314
847
19
2
0
207,322
0
W
Zhong Kui
8,449
768
25
2
0
213,074
0
L
Sol
7,655
696
18
2
0
259,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role