Player Matchup

Sun Wukong
Sun Wukong
Silver IV
 
Sun Wukong
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze I
 
Hercules
Bronze I
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Bronze I
FuriusHelvius
Jing Wei
Bronze I
Level 148
God Stats
2W - 2L
1,188 SR
Queue Stats
45W - 76L
503 MMR
Solo
Anubis
Anubis
Silver III
matrlxrevolution
Anubis
Silver III
Level 64
God Stats
6W - 5L
1,610 SR
Queue Stats
219W - 225L
799 MMR
Solo
Chiron
Chiron
Silver IV
x-_-nado-_-
Chiron
Silver IV
Level 147
God Stats
7W - 7L
1,461 SR
Queue Stats
168W - 179L
748 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 131
1,452 SR
1,010 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,510 SR
1,223 MMR
Janus
Janus
Silver IV
 
Janus
Silver IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver IV
 
Sol
Silver IV
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
 
Ao Kuang
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Silver IV
RicoFN-
Agni
Silver IV
Level 109
God Stats
19W - 18L
1,537 SR
Queue Stats
526W - 568L
828 MMR
Solo
Shiva
Shiva
Silver III
Zayamex
Shiva
Silver III
Level 116
God Stats
12W - 11L
1,514 SR
Queue Stats
66W - 82L
787 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
5 / 1 / 3
6,896
627
4,899
9,786
5,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
 
Hercules
7
0 / 1 / 1
4,897
445
1,222
10,216
4,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jing Wei
FuriusHelvius
Jing Wei
10
1 / 0 / 2
6,317
574
1,911
6,182
2,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 2
7,477
680
7,472
7,613
3,562
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
12
4 / 0 / 1
6,706
610
7,405
7,444
2,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HadesThanatosHel

VS

Bans
BakasuraAthenaNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
1 / 2 / 0
6,735
612
2,710
4,286
1,279
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sol
 
Sol
10
0 / 2 / 2
5,914
538
8,099
7,443
2,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
 
Ao Kuang
8
0 / 7 / 0
4,971
452
2,335
10,614
2,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Agni
RicoFN-
Agni
10
0 / 4 / 2
5,624
511
3,363
7,936
2,504
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shiva
Zayamex
Shiva
9
3 / 0 / 1
6,013
547
6,125
8,184
6,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
4
4
Deaths
15
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
1
3
6.5
W
Hercules
 
Hercules
0
1
1
0.5
L
Janus
 
Janus
1
2
0
0.5
L
Sol
 
Sol
0
2
2
0.5
L
Ao Kuang
 
Ao Kuang
0
7
0
0
W
Jing Wei
FuriusHelvius
Jing Wei
1
0
2
2
L
Agni
RicoFN-
Agni
0
4
2
0.25
L
Shiva
Zayamex
Shiva
3
0
1
3.5
W
5
2
2
3
W
Chiron
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,909
Damage
22,632
41,241
Taken
38,463
18,284
Mitigated
15,015
18,864
Healing
10,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,899
1,251
0
4,099
9,786
5,143
22
2,702
7,084
0
42,531
W
Hercules
 
Hercules
1,222
275
0
2,997
10,216
4,760
0
3,108
7,108
0
11,921
L
Janus
 
Janus
2,710
148
0
237
4,286
1,279
0
754
3,532
62,124
0
L
Sol
 
Sol
8,099
3,668
0
2,872
7,443
2,017
316
264
7,179
42,304
1,495
L
Ao Kuang
 
Ao Kuang
2,335
844
0
2,728
10,614
2,852
0
2,115
8,499
23,662
0
W
Jing Wei
FuriusHelvius
Jing Wei
1,911
1,517
0
3,575
6,182
2,014
909
2,049
4,133
0
41,320
L
Agni
RicoFN-
Agni
3,363
279
0
2,734
7,936
2,504
0
2,937
4,999
41,261
0
L
Shiva
Zayamex
Shiva
6,125
314
165
1,551
8,184
6,363
0
1,402
6,782
0
25,302
W
7,472
634
0
4,467
7,613
3,562
177
4,414
3,199
54,529
0
W
Chiron
7,405
3,204
349
3,377
7,444
2,805
0
4,188
3,256
0
48,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,293
Gold Earned
29,257
325
Minions Killed
321
0
Camps Cleared
0
1,067,604
Distance Traveled
1,048,192
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,896
627
62
6
0
253,226
5
W
Hercules
4,897
445
9
1
0
217,008
2
L
Janus
6,735
612
117
11
0
242,744
0
L
Sol
5,914
538
67
6
0
194,766
0
L
Ao Kuang
4,971
452
50
5
0
175,694
0
W
Jing Wei
6,317
574
79
7
0
197,261
0
L
Agni
5,624
511
52
5
0
193,607
0
L
Shiva
6,013
547
35
3
0
241,381
0
W
Anubis
7,477
680
89
8
0
195,445
0
W
Chiron
6,706
610
86
8
0
204,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role