Player Matchup

Ah Puch
Ah Puch
Chasteddoor
Ah Puch
Level 156
God Stats
52W - 32L
1,665 SR
Queue Stats
276W - 259L
1,519 Elo+
Party 1
Atlas
Atlas
CriticalShihtzu
Atlas
Level 128
God Stats
1W - 3L
1,169 SR
Queue Stats
61W - 80L
1,454 Elo+
Party 1
Baron Samedi
Baron Samedi
Jamesrip24
Baron Samedi
Level 129
God Stats
10W - 7L
1,630 SR
Queue Stats
47W - 45L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SolBayB
Ah Muzen Cab
Level 115
God Stats
1W - 0L
1,420 SR
Queue Stats
37W - 51L
1,347 Elo+
Party 1
Pele
Pele
jesse_rip3
Pele
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 35L
1,480 Elo+
Party 1
Team Averages
Level 111
1,477 SR
1,462 Elo+

VS

Team Averages
Level 120
1,592 SR
1,507 Elo+
Shiva
Shiva
Bossoftheworld1
Shiva
Level 122
God Stats
7W - 6L
1,434 SR
Queue Stats
310W - 289L
1,533 Elo+
Party 2
Kuzenbo
Kuzenbo
RareBurntBoy
Kuzenbo
Level 59
God Stats
5W - 4L
1,683 SR
Queue Stats
150W - 153L
1,455 Elo+
Party 2
Sol
Sol
SeraphAzael
Sol
Level 146
God Stats
2W - 1L
1,800 SR
Queue Stats
172W - 163L
1,525 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
SoggyNanners
Morgan Le Fay
Level 118
God Stats
19W - 31L
1,444 SR
Queue Stats
249W - 280L
1,459 Elo+
Solo
Ne Zha
Ne Zha
yellowfoxtail
Ne Zha
Level 153
God Stats
10W - 11L
1,600 SR
Queue Stats
482W - 430L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Chasteddoor
Ah Puch
14
2 / 0 / 4
9,064
567
9,904
11,730
12,209
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

11
2 / 2 / 3
7,716
482
5,245
13,105
10,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Baron Samedi
Jamesrip24
Baron Samedi
15
3 / 1 / 0
8,445
528
5,910
7,346
3,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
SolBayB
Ah Muzen Cab
14
0 / 0 / 1
7,747
484
6,254
8,209
3,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 2
7,844
490
4,648
13,836
5,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,474
405
7,059
14,289
12,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
RareBurntBoy
Kuzenbo
10
1 / 1 / 1
7,401
463
3,972
10,150
11,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 1 / 1
7,975
498
8,317
11,239
4,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Morgan Le Fay
SoggyNanners
Morgan Le Fay
14
0 / 1 / 0
8,032
502
8,540
7,481
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 0
8,000
500
4,946
13,176
5,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
6
8
Kills
4
4
Deaths
8
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Ah Puch
Chasteddoor
Ah Puch
2
0
4
4
W
2
2
3
1.75
W
Baron Samedi
Jamesrip24
Baron Samedi
3
1
0
3
L
Kuzenbo
RareBurntBoy
Kuzenbo
1
1
1
1.5
L
0
1
1
0.5
L
Morgan Le Fay
SoggyNanners
Morgan Le Fay
0
1
0
0
W
Ah Muzen Cab
SolBayB
Ah Muzen Cab
0
0
1
0.5
W
1
1
2
2
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,961
Damage
32,834
54,226
Taken
56,335
34,337
Mitigated
37,002
21,369
Healing
17,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,059
754
140
2,210
14,289
12,056
0
7,128
7,161
0
35,047
W
Ah Puch
Chasteddoor
Ah Puch
9,904
59
0
9,484
11,730
12,209
136
1,586
9,235
66,703
0
W
5,245
1,673
0
2,651
13,105
10,305
0
6,497
6,404
17,048
0
W
Baron Samedi
Jamesrip24
Baron Samedi
5,910
322
695
2,969
7,346
3,361
0
3,422
3,606
66,601
0
L
Kuzenbo
RareBurntBoy
Kuzenbo
3,972
1,543
0
2,976
10,150
11,018
0
4,134
6,016
23,166
0
L
8,317
2,168
0
4,490
11,239
4,513
1,157
2,603
8,636
64,280
13,036
L
Morgan Le Fay
SoggyNanners
Morgan Le Fay
8,540
662
0
1,358
7,481
3,583
0
4,125
3,356
72,866
797
W
Ah Muzen Cab
SolBayB
Ah Muzen Cab
6,254
1,892
0
1,656
8,209
3,225
787
4,202
4,007
0
72,935
W
4,648
1,317
0
3,914
13,836
5,237
0
3,890
9,737
0
75,306
L
4,946
970
0
5,965
13,176
5,832
0
3,069
10,107
0
56,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
37,882
464
Minions Killed
467
0
Camps Cleared
0
1,614,835
Distance Traveled
1,612,839
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
6,474
405
43
3
0
325,525
0
W
Ah Puch
9,064
567
97
6
0
291,420
3
W
Atlas
7,716
482
19
1
0
325,919
2
W
Baron Samedi
8,445
528
131
8
0
316,118
2
L
Kuzenbo
7,401
463
39
2
0
333,080
0
L
Sol
7,975
498
149
9
0
294,022
0
L
Morgan Le Fay
8,032
502
137
9
0
313,238
2
W
Ah Muzen Cab
7,747
484
114
7
0
299,697
3
W
Pele
7,844
490
103
6
0
381,681
0
L
Ne Zha
8,000
500
99
6
0
346,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role