Player Matchup

Merlin
Merlin
ArrestSpoonBOI
Merlin
Level 88
God Stats
12W - 3L
1,698 SR
Queue Stats
129W - 120L
1,460 Elo+
Party 1
Chang'e
Chang'e
B1gNose75
Chang'e
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 153L
1,431 Elo+
Party 1
Chiron
Chiron
ItsxIso
Chiron
Level 153
God Stats
6W - 5L
1,500 SR
Queue Stats
295W - 326L
1,466 Elo+
Solo
Mercury
Mercury
Kaal Se Yol
Mercury
Level 68
God Stats
9W - 5L
1,885 SR
Queue Stats
157W - 160L
1,433 Elo+
Party 1
Sylvanus
Sylvanus
Oakoholic
Sylvanus
Level 126
God Stats
148W - 112L
1,521 SR
Queue Stats
196W - 175L
1,435 Elo+
Solo
Team Averages
Level 107
1,621 SR
1,445 Elo+

VS

Team Averages
Level 107
1,554 SR
1,481 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Fjix
Ra
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 37L
1,549 Elo+
Party 2
Ao Kuang
Ao Kuang
Hammarino
Ao Kuang
Level 103
God Stats
0W - 1L
1,551 SR
Queue Stats
39W - 39L
1,475 Elo+
Party 2
Danzaburou
Danzaburou
Siikereplayz
Danzaburou
Level 61
God Stats
12W - 2L
1,713 SR
Queue Stats
19W - 15L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
ll-Soy13ice-ll
Gilgamesh
Level 120
God Stats
0W - 2L
1,507 SR
Queue Stats
44W - 49L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 2
9,287
546
7,547
8,126
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chang'e
B1gNose75
Chang'e
16
0 / 1 / 2
10,060
592
10,510
12,879
9,270
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
ItsxIso
Chiron
18
7 / 1 / 1
11,017
648
9,224
10,344
4,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
Kaal Se Yol
Mercury
15
3 / 4 / 3
9,189
541
7,208
13,990
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
Oakoholic
Sylvanus
14
2 / 2 / 4
9,557
562
5,155
12,288
10,760
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
2 / 2 / 1
9,704
571
13,216
19,386
16,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
Fjix
Ra
16
3 / 2 / 0
10,196
600
5,854
8,544
3,636
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Hammarino
Ao Kuang
14
3 / 4 / 3
8,851
521
8,697
15,242
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Siikereplayz
Danzaburou
4
0 / 1 / 1
5,307
312
1,135
2,589
769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
ll-Soy13ice-ll
Gilgamesh
13
1 / 4 / 2
8,014
471
6,574
14,814
9,739
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
16
13
Kills
9
10
Deaths
13
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
2
2
1
1.25
W
1
2
2
1
W
Chang'e
B1gNose75
Chang'e
0
1
2
1
L
Ra
Fjix
Ra
3
2
0
1.5
L
Ao Kuang
Hammarino
Ao Kuang
3
4
3
1.13
W
Chiron
ItsxIso
Chiron
7
1
1
7.5
W
Mercury
Kaal Se Yol
Mercury
3
4
3
1.13
W
Sylvanus
Oakoholic
Sylvanus
2
2
4
2
L
Danzaburou
Siikereplayz
Danzaburou
0
1
1
0.5
L
Gilgamesh
ll-Soy13ice-ll
Gilgamesh
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,644
Damage
35,476
57,627
Taken
60,575
33,340
Mitigated
36,585
20,861
Healing
17,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
13,216
3,298
0
7,776
19,386
16,443
36
9,925
9,461
0
79,117
W
7,547
493
0
1,445
8,126
3,594
427
4,223
3,903
81,324
0
W
Chang'e
B1gNose75
Chang'e
10,510
929
520
8,357
12,879
9,270
535
217
12,662
82,661
0
L
Ra
Fjix
Ra
5,854
466
492
3,160
8,544
3,636
0
3,494
4,736
96,475
0
L
Ao Kuang
Hammarino
Ao Kuang
8,697
1,866
0
2,514
15,242
5,998
0
4,244
10,854
64,082
3,676
W
Chiron
ItsxIso
Chiron
9,224
4,000
556
2,790
10,344
4,499
3,925
2,132
8,212
0
87,705
W
Mercury
Kaal Se Yol
Mercury
7,208
4,515
0
897
13,990
5,217
0
4,538
9,452
0
61,675
W
Sylvanus
Oakoholic
Sylvanus
5,155
1,849
1,789
4,507
12,288
10,760
901
3,366
8,847
32,623
0
L
Danzaburou
Siikereplayz
Danzaburou
1,135
526
0
459
2,589
769
0
917
1,672
0
6,993
L
Gilgamesh
ll-Soy13ice-ll
Gilgamesh
6,574
2,062
0
2,602
14,814
9,739
564
4,080
10,640
0
50,263

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,110
Gold Earned
42,072
540
Minions Killed
495
0
Camps Cleared
0
1,615,352
Distance Traveled
1,466,140
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,704
571
134
8
0
340,056
0
W
Merlin
9,287
546
127
7
0
344,467
4
W
Chang'e
10,060
592
134
8
0
307,714
0
L
Ra
10,196
600
183
11
0
351,957
2
L
Ao Kuang
8,851
521
98
6
0
380,467
2
W
Chiron
11,017
648
157
9
0
323,390
0
W
Mercury
9,189
541
85
5
0
371,974
0
W
Sylvanus
9,557
562
37
2
0
267,807
0
L
Danzaburou
5,307
312
8
0
0
62,016
0
L
Gilgamesh
8,014
471
72
4
0
331,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role