Player Matchup

Mulan
Mulan
KendraPizza1738
Mulan
Level 44
God Stats
1W - 6L
1,129 SR
Queue Stats
20W - 29L
1,350 Elo+
Party 1
Chang'e
Chang'e
Sethtast1c
Chang'e
Level 71
God Stats
50W - 54L
1,570 SR
Queue Stats
294W - 278L
1,567 Elo+
Party 1
Medusa
Medusa
Taz3118
Medusa
Level 81
God Stats
15W - 12L
1,644 SR
Queue Stats
149W - 162L
1,421 Elo+
Solo
Bacchus
Bacchus
murderdyego
Bacchus
Level 108
God Stats
33W - 33L
1,543 SR
Queue Stats
149W - 137L
1,486 Elo+
Solo
Thanatos
Thanatos
rhino663
Thanatos
Level 87
God Stats
38W - 61L
1,390 SR
Queue Stats
125W - 143L
1,385 Elo+
Solo
Team Averages
Level 78
1,455 SR
1,442 Elo+

VS

Team Averages
Level 104
1,469 SR
1,461 Elo+
Ymir
Ymir
Gemini_Cough
Ymir
Level 100
God Stats
3W - 2L
1,369 SR
Queue Stats
17W - 20L
1,453 Elo+
Party 2
Fenrir
Fenrir
JOTA001
Fenrir
Level 66
God Stats
14W - 23L
1,373 SR
Queue Stats
139W - 148L
1,416 Elo+
Solo
Anubis
Anubis
JulianMau_Koga
Anubis
Level 123
God Stats
27W - 15L
1,715 SR
Queue Stats
73W - 66L
1,527 Elo+
Solo
Skadi
Skadi
Thisslestar
Skadi
Level 103
God Stats
4W - 4L
1,496 SR
Queue Stats
9W - 12L
1,424 Elo+
Party 2
Amaterasu
Amaterasu
othertyler94
Amaterasu
Level 128
God Stats
6W - 11L
1,393 SR
Queue Stats
497W - 485L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 1
8,264
459
11,373
19,448
14,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chang'e
Sethtast1c
Chang'e
16
1 / 4 / 1
9,382
521
6,806
12,567
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Medusa
Taz3118
Medusa
11
1 / 6 / 2
7,509
417
7,085
13,797
4,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
murderdyego
Bacchus
11
0 / 7 / 2
7,482
416
6,237
22,104
20,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
rhino663
Thanatos
11
1 / 11 / 0
7,420
412
3,824
17,333
5,651
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,716
484
4,944
14,747
7,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
JOTA001
Fenrir
18
7 / 0 / 3
11,395
633
7,851
11,574
8,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
15 / 0 / 8
12,152
675
24,443
13,643
6,996
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 5
9,294
516
8,492
8,510
3,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
othertyler94
Amaterasu
17
7 / 2 / 1
11,756
653
13,159
20,722
20,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
58
4
Kills
34
35
Deaths
5
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
2
2
7
2.75
W
Fenrir
JOTA001
Fenrir
7
0
3
8.5
W
15
0
8
19
L
1
7
1
0.21
L
Chang'e
Sethtast1c
Chang'e
1
4
1
0.38
L
Medusa
Taz3118
Medusa
1
6
2
0.33
W
3
1
5
5.5
L
Bacchus
murderdyego
Bacchus
0
7
2
0.14
W
Amaterasu
othertyler94
Amaterasu
7
2
1
3.75
L
Thanatos
rhino663
Thanatos
1
11
0
0.09

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,325
Damage
58,889
85,249
Taken
69,196
49,507
Mitigated
46,052
19,783
Healing
24,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,944
967
0
1,800
14,747
7,276
1,706
3,443
11,304
31,487
0
W
Fenrir
JOTA001
Fenrir
7,851
3,130
0
4,065
11,574
8,224
2,032
1,615
9,959
0
97,914
W
24,443
1,374
354
7,776
13,643
6,996
1,722
4,942
8,701
105,368
0
L
11,373
1,749
0
3,620
19,448
14,543
234
1,149
18,299
0
61,701
L
Chang'e
Sethtast1c
Chang'e
6,806
680
578
4,952
12,567
4,359
220
5,621
6,946
85,287
0
L
Medusa
Taz3118
Medusa
7,085
3,076
0
1,676
13,797
4,274
580
8,673
5,124
0
53,492
W
8,492
4,819
0
0
8,510
3,107
2,902
2,179
6,331
0
59,266
L
Bacchus
murderdyego
Bacchus
6,237
688
0
3,392
22,104
20,680
0
8,476
13,628
24,506
0
W
Amaterasu
othertyler94
Amaterasu
13,159
6,485
0
10,730
20,722
20,449
1,042
1,734
18,988
3,679
77,424
L
Thanatos
rhino663
Thanatos
3,824
889
0
5,565
17,333
5,651
750
6,945
10,388
0
35,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,057
Gold Earned
53,313
396
Minions Killed
515
0
Camps Cleared
0
1,548,165
Distance Traveled
1,840,970
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,716
484
51
3
0
364,315
0
W
Fenrir
11,395
633
140
8
0
430,710
0
W
Anubis
12,152
675
149
8
0
378,792
2
L
Mulan
8,264
459
90
5
0
314,634
0
L
Chang'e
9,382
521
144
8
0
351,039
0
L
Medusa
7,509
417
77
4
0
313,472
2
W
Skadi
9,294
516
69
4
0
337,390
0
L
Bacchus
7,482
416
25
1
0
320,689
0
W
Amaterasu
11,756
653
106
6
0
329,763
0
L
Thanatos
7,420
412
60
3
0
248,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role