Player Matchup

Medusa
Medusa
Syn Javelin
Medusa
Level 66
God Stats
8W - 3L
1,503 SR
Queue Stats
364W - 364L
1,367 Elo+
Party 1
Bellona
Bellona
Syn Shanks
Bellona
Level 88
God Stats
63W - 42L
1,536 SR
Queue Stats
415W - 423L
1,418 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Syn Yakuza
Morgan Le Fay
Level 17
God Stats
19W - 9L
1,546 SR
Queue Stats
29W - 31L
1,384 Elo+
Party 1
Team Averages
Level 57
1,528 SR
1,390 Elo+

VS

Team Averages
Level 58
1,371 SR
1,365 Elo+
Artemis
Artemis
LantisPrime
Artemis
Level 36
God Stats
10W - 15L
1,409 SR
Queue Stats
10W - 15L
1,354 Elo+
Party 2
Sun Wukong
Sun Wukong
THICCB0II9568
Sun Wukong
Level 60
God Stats
4W - 6L
1,313 SR
Queue Stats
232W - 251L
1,390 Elo+
Solo
Merlin
Merlin
halfbAk3dNacho
Merlin
Level 77
God Stats
9W - 11L
1,392 SR
Queue Stats
10W - 15L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
10 / 0 / 6
12,253
875
18,707
9,270
3,700
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bellona
Syn Shanks
Bellona
14
7 / 1 / 9
12,060
861
12,394
15,812
13,129
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Syn Yakuza
Morgan Le Fay
13
2 / 1 / 7
10,612
758
8,653
7,697
3,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
LantisPrime
Artemis
10
0 / 10 / 2
8,739
624
4,919
12,564
4,886
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
THICCB0II9568
Sun Wukong
12
1 / 4 / 1
9,147
653
6,597
20,433
15,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
1 / 5 / 1
9,159
654
7,915
11,198
4,506
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
19
Kills
2
2
Deaths
19
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Artemis
LantisPrime
Artemis
0
10
2
0.1
W
Medusa
10
0
6
13
W
Bellona
Syn Shanks
Bellona
7
1
9
11.5
W
Morgan Le Fay
Syn Yakuza
Morgan Le Fay
2
1
7
5.5
L
Sun Wukong
THICCB0II9568
Sun Wukong
1
4
1
0.38
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,754
Damage
19,431
32,779
Taken
44,195
19,894
Mitigated
25,137
6,504
Healing
5,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
LantisPrime
Artemis
4,919
1,460
127
395
12,564
4,886
0
1,567
10,997
0
17,522
W
Medusa
18,707
8,530
0
2,300
9,270
3,700
2,063
2,703
6,567
0
67,273
W
Bellona
Syn Shanks
Bellona
12,394
772
0
4,150
15,812
13,129
477
3,314
12,498
0
28,717
W
Morgan Le Fay
Syn Yakuza
Morgan Le Fay
8,653
403
0
54
7,697
3,065
232
2,232
5,465
46,744
0
L
Sun Wukong
THICCB0II9568
Sun Wukong
6,597
1,051
0
3,513
20,433
15,745
59
5,649
14,784
0
28,749
L
7,915
651
210
1,251
11,198
4,506
0
1,706
9,492
37,208
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,925
Gold Earned
27,045
163
Minions Killed
109
0
Camps Cleared
0
770,822
Distance Traveled
634,295
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,739
624
24
2
0
176,124
0
W
Medusa
12,253
875
76
5
0
283,231
0
W
Bellona
12,060
861
19
1
0
244,248
0
W
Morgan Le Fay
10,612
758
68
5
0
243,343
5
L
Sun Wukong
9,147
653
35
3
0
274,263
2
L
Merlin
9,159
654
50
4
0
183,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role