Player Matchup

He Bo
He Bo
Cuzcuz69
He Bo
Level 128
God Stats
2W - 0L
1,684 SR
Queue Stats
40W - 43L
1,498 Elo+
Solo
Jing Wei
Jing Wei
King Kaeman
Jing Wei
Level 144
God Stats
1W - 0L
1,317 SR
Queue Stats
1W - 2L
1,281 Elo+
Solo
Sylvanus
Sylvanus
RJ FDU
Sylvanus
Level 168
God Stats
3W - 7L
1,194 SR
Queue Stats
444W - 448L
1,519 Elo+
Solo
Merlin
Merlin
Shm0n3
Merlin
Level 145
God Stats
7W - 7L
1,582 SR
Queue Stats
674W - 665L
1,507 Elo+
Solo
Medusa
Medusa
Slajah
Medusa
Level 126
God Stats
3W - 1L
1,719 SR
Queue Stats
76W - 67L
1,556 Elo+
Solo
Team Averages
Level 142
1,499 SR
1,472 Elo+

VS

Team Averages
Level 168
1,524 SR
1,514 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
 
Chang'e
Level 225
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
BlooD-NiNjA23
Ganesha
Level 145
God Stats
3W - 6L
1,435 SR
Queue Stats
231W - 241L
1,524 Elo+
Solo
Nox
Nox
GIRTH W0RM JIM
Nox
Level 138
God Stats
15W - 7L
1,666 SR
Queue Stats
304W - 332L
1,491 Elo+
Solo
Odin
Odin
POLAR_ESKIMO
Odin
Level 188
God Stats
1W - 1L
1,517 SR
Queue Stats
70W - 73L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Cuzcuz69
He Bo
9
0 / 3 / 2
5,170
1,034
4,612
4,224
1,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
King Kaeman
Jing Wei
10
0 / 0 / 3
5,287
1,057
2,725
2,763
1,295
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
RJ FDU
Sylvanus
10
3 / 1 / 0
5,629
1,126
2,275
4,601
2,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
Shm0n3
Merlin
9
0 / 1 / 2
5,131
1,026
3,864
2,040
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Slajah
Medusa
11
1 / 0 / 3
5,589
1,118
7,632
2,610
1,123
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
10
2 / 2 / 3
5,703
1,141
5,838
6,215
5,548
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
 
Chang'e
11
0 / 1 / 5
5,473
1,095
2,314
6,288
2,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ganesha
5
0 / 0 / 1
4,351
870
0
32
37
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 0 / 3
5,707
1,141
4,207
3,766
1,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 1 / 0
5,276
1,055
1,795
6,170
3,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
4
Kills
5
5
Deaths
4
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
2
3
1.75
L
Chang'e
 
Chang'e
0
1
5
2.5
L
Ganesha
0
0
1
0.5
W
He Bo
Cuzcuz69
He Bo
0
3
2
0.33
L
1
0
3
2.5
W
Jing Wei
King Kaeman
Jing Wei
0
0
3
1.5
L
2
1
0
2
W
Sylvanus
RJ FDU
Sylvanus
3
1
0
3
W
Merlin
Shm0n3
Merlin
0
1
2
1
W
Medusa
Slajah
Medusa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,108
Damage
14,154
16,238
Taken
22,471
7,862
Mitigated
13,409
6,247
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,838
253
168
1,101
6,215
5,548
0
2,985
3,230
8,801
0
L
Chang'e
 
Chang'e
2,314
0
3,264
3,412
6,288
2,501
0
3,439
2,849
8,832
0
L
Ganesha
0
0
0
0
32
37
0
32
0
0
0
W
He Bo
Cuzcuz69
He Bo
4,612
214
102
154
4,224
1,704
0
2,919
1,305
6,926
0
L
4,207
230
300
571
3,766
1,605
0
1,836
1,930
10,095
0
W
Jing Wei
King Kaeman
Jing Wei
2,725
2,023
1,418
1,210
2,763
1,295
0
1,971
792
0
8,105
L
1,795
128
961
1,417
6,170
3,718
0
2,459
3,711
0
6,687
W
Sylvanus
RJ FDU
Sylvanus
2,275
350
1,050
1,081
4,601
2,848
0
3,669
932
3,944
0
W
Merlin
Shm0n3
Merlin
3,864
0
0
0
2,040
892
0
1,947
93
11,000
0
W
Medusa
Slajah
Medusa
7,632
2,642
334
898
2,610
1,123
0
1,853
757
0
15,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,806
Gold Earned
26,510
56
Minions Killed
58
0
Camps Cleared
0
501,306
Distance Traveled
458,695
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
5,703
1,141
16
3
0
98,632
0
L
Chang'e
5,473
1,095
14
3
0
123,268
0
L
Ganesha
4,351
870
0
0
0
14,191
0
W
He Bo
5,170
1,034
8
2
0
109,112
0
L
Nox
5,707
1,141
16
3
0
113,591
0
W
Jing Wei
5,287
1,057
15
3
0
99,897
0
L
Odin
5,276
1,055
12
2
0
109,013
0
W
Sylvanus
5,629
1,126
10
2
0
88,617
0
W
Merlin
5,131
1,026
13
3
0
68,593
0
W
Medusa
5,589
1,118
10
2
0
135,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role