Player Matchup

Janus
Janus
BrickedUp7
Janus
Level 50
God Stats
0W - 3L
1,203 SR
Queue Stats
11W - 24L
1,294 Elo+
Party 3
Nemesis
Nemesis
Buster239
Nemesis
Level 83
God Stats
4W - 7L
1,383 SR
Queue Stats
127W - 140L
1,369 Elo+
Solo
Zeus
Zeus
PapaBon3z
Zeus
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Artemis
Artemis
SD McCrawlee
Artemis
Level 67
God Stats
0W - 5L
1,323 SR
Queue Stats
17W - 30L
1,346 Elo+
Party 3
Atlas
Atlas
creamh0le
Atlas
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 18L
1,239 Elo+
Party 3
Team Averages
Level 48
1,382 SR
1,350 Elo+

VS

Team Averages
Level 107
1,488 SR
1,353 Elo+
Sylvanus
Sylvanus
DimplyRaindrop
Sylvanus
Level 149
God Stats
5W - 4L
1,530 SR
Queue Stats
80W - 111L
1,376 Elo+
Party 1
Chang'e
Chang'e
Dimplyraindrop
Chang'e
Level 148
God Stats
10W - 4L
1,555 SR
Queue Stats
104W - 107L
1,448 Elo+
Party 1
Ra
Ra
LuhvLif
Ra
Level 128
God Stats
11W - 11L
1,496 SR
Queue Stats
199W - 197L
1,409 Elo+
Solo
Chaac
Chaac
jxosh555pr
Chaac
Level 103
God Stats
3W - 5L
1,361 SR
Queue Stats
324W - 372L
1,273 Elo+
Party 2
Olorun
Olorun
shecheatyoubro
Olorun
Level 7
God Stats
4W - 3L
1,496 SR
Queue Stats
13W - 25L
1,258 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
0 / 4 / 5
7,548
755
7,390
8,360
3,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Nemesis
Buster239
Nemesis
15
2 / 1 / 2
8,127
813
9,029
9,154
4,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zeus
11
0 / 1 / 3
6,708
671
3,022
1,632
613
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
SD McCrawlee
Artemis
14
2 / 4 / 3
7,649
765
8,635
8,145
3,471
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Atlas
creamh0le
Atlas
14
2 / 0 / 2
7,446
745
7,861
8,336
8,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
14
2 / 1 / 4
8,311
831
6,188
13,947
12,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 1 / 5
8,680
868
9,395
10,451
4,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 1 / 1
8,779
878
4,406
5,201
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
14
2 / 0 / 4
8,008
801
8,291
7,727
7,387
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
0 / 3 / 5
7,225
723
1,114
8,247
3,556
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
6
Kills
10
10
Deaths
6
15
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Janus
0
4
5
0.63
L
Nemesis
Buster239
Nemesis
2
1
2
3
W
Sylvanus
2
1
4
4
W
5
1
5
7.5
W
1
1
1
1.5
L
Zeus
0
1
3
1.5
L
Artemis
SD McCrawlee
Artemis
2
4
3
0.88
L
Atlas
creamh0le
Atlas
2
0
2
3
W
Chaac
2
0
4
4
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,937
Damage
29,394
35,627
Taken
45,573
20,891
Mitigated
30,300
5,151
Healing
24,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
7,390
185
0
1,713
8,360
3,546
26
4,495
3,683
21,977
0
L
Nemesis
Buster239
Nemesis
9,029
2,988
0
1,607
9,154
4,505
760
5,279
3,748
0
28,207
W
Sylvanus
6,188
1,942
3,933
5,836
13,947
12,727
0
5,899
7,487
13,545
0
W
9,395
820
5,152
4,295
10,451
4,433
0
3,089
7,109
21,092
0
W
4,406
209
84
357
5,201
2,197
419
539
4,531
35,766
0
L
Zeus
3,022
353
0
0
1,632
613
0
241
1,267
5,895
0
L
Artemis
SD McCrawlee
Artemis
8,635
3,512
0
240
8,145
3,471
0
5,751
2,209
0
26,789
L
Atlas
creamh0le
Atlas
7,861
2,373
0
1,591
8,336
8,756
0
5,257
2,949
19,011
0
W
Chaac
8,291
1,376
175
2,899
7,727
7,387
159
2,495
5,052
0
27,344
W
1,114
818
370
946
8,247
3,556
0
4,698
3,121
12,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,478
Gold Earned
41,003
171
Minions Killed
207
0
Camps Cleared
0
822,999
Distance Traveled
852,326
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,548
755
47
5
0
168,012
0
L
Nemesis
8,127
813
48
5
0
227,211
0
W
Sylvanus
8,311
831
23
2
0
152,319
0
W
Chang'e
8,680
868
30
3
0
186,244
0
W
Ra
8,779
878
85
9
0
199,340
0
L
Zeus
6,708
671
13
1
0
65,883
0
L
Artemis
7,649
765
43
4
0
166,744
0
L
Atlas
7,446
745
20
2
0
195,149
0
W
Chaac
8,008
801
38
4
0
178,518
0
W
Olorun
7,225
723
31
3
0
135,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role