Player Matchup

Danzaburou
Danzaburou
GiggleGod
Danzaburou
Level 144
God Stats
16W - 5L
1,757 SR
Queue Stats
571W - 305L
1,772 Elo+
Party 3
Mulan
Mulan
HolyHotDog
Mulan
Level 108
God Stats
37W - 9L
1,852 SR
Queue Stats
352W - 193L
1,712 Elo+
Party 3
Ne Zha
Ne Zha
Minnks
Ne Zha
Level 144
God Stats
86W - 27L
1,863 SR
Queue Stats
578W - 276L
1,766 Elo+
Party 3
Janus
Janus
TGL Visceral
Janus
Level 118
God Stats
25W - 20L
1,467 SR
Queue Stats
79W - 82L
1,562 Elo+
Solo
Cthulhu
Cthulhu
Ted1808
Cthulhu
Level 127
God Stats
1W - 1L
1,585 SR
Queue Stats
7W - 4L
1,433 Elo+
Solo
Team Averages
Level 128
1,705 SR
1,649 Elo+

VS

Team Averages
Level 140
1,693 SR
1,501 Elo+
Mulan
Mulan
Ainoko
Mulan
Level 144
God Stats
4W - 2L
1,839 SR
Queue Stats
58W - 61L
1,471 Elo+
Party 1
Artemis
Artemis
BlackBearCircus
Artemis
Level 147
God Stats
7W - 2L
1,694 SR
Queue Stats
42W - 46L
1,446 Elo+
Party 1
Geb
Geb
Duke Poobah
Geb
Level 126
God Stats
5W - 9L
1,551 SR
Queue Stats
192W - 185L
1,510 Elo+
Party 2
Nu Wa
Nu Wa
QuickWin
Nu Wa
Level 125
God Stats
3W - 5L
1,567 SR
Queue Stats
154W - 140L
1,511 Elo+
Party 2
Sol
Sol
RTvious
Sol
Level 156
God Stats
2W - 2L
1,816 SR
Queue Stats
60W - 54L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GiggleGod
Danzaburou
15
5 / 3 / 7
9,107
911
9,599
9,027
4,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mulan
15
4 / 0 / 4
8,562
856
7,061
11,486
10,806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
Minnks
Ne Zha
15
3 / 1 / 10
8,639
864
11,823
9,505
4,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
1 / 0 / 6
8,311
831
8,440
5,240
2,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Ted1808
Cthulhu
16
2 / 0 / 9
8,858
886
11,130
10,125
8,989
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Ainoko
Mulan
13
1 / 2 / 1
7,468
747
4,963
10,676
9,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 2 / 2
7,158
716
2,628
9,403
3,494
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 4 / 0
7,820
782
7,076
12,215
9,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
QuickWin
Nu Wa
14
1 / 4 / 2
7,956
796
6,559
8,600
2,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sol
14
1 / 3 / 2
7,994
799
8,843
13,082
5,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
15
Kills
4
4
Deaths
15
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
Ainoko
Mulan
1
2
1
0.75
L
0
2
2
0.5
L
1
4
0
0.25
W
Danzaburou
GiggleGod
Danzaburou
5
3
7
2.83
W
Mulan
4
0
4
6
W
Ne Zha
Minnks
Ne Zha
3
1
10
8
L
Nu Wa
QuickWin
Nu Wa
1
4
2
0.5
L
Sol
1
3
2
0.67
W
1
0
6
4
W
Cthulhu
Ted1808
Cthulhu
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,053
Damage
30,069
45,383
Taken
53,976
31,200
Mitigated
30,299
7,485
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
Ainoko
Mulan
4,963
225
0
1,808
10,676
9,101
0
2,950
7,414
0
12,857
L
2,628
619
0
411
9,403
3,494
0
3,256
5,919
0
11,034
L
7,076
285
0
1,265
12,215
9,467
0
4,495
7,411
18,729
0
W
Danzaburou
GiggleGod
Danzaburou
9,599
5,160
0
1,631
9,027
4,501
756
6,365
2,391
0
27,408
W
Mulan
7,061
589
228
1,049
11,486
10,806
166
3,997
6,793
0
14,575
W
Ne Zha
Minnks
Ne Zha
11,823
1,442
0
1,695
9,505
4,589
157
3,171
6,006
0
37,048
L
Nu Wa
QuickWin
Nu Wa
6,559
1,575
0
451
8,600
2,958
1,152
1,418
7,108
24,511
0
L
Sol
8,843
4,029
0
2,127
13,082
5,279
0
5,281
7,435
30,896
1,537
W
8,440
158
0
990
5,240
2,315
566
3,297
1,737
29,605
0
W
Cthulhu
Ted1808
Cthulhu
11,130
215
563
1,329
10,125
8,989
296
4,561
5,232
31,599
881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,477
Gold Earned
38,396
227
Minions Killed
165
0
Camps Cleared
0
1,067,337
Distance Traveled
982,197
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,468
747
22
2
0
214,445
0
L
Artemis
7,158
716
25
3
0
188,652
0
L
Geb
7,820
782
21
2
0
199,221
0
W
Danzaburou
9,107
911
35
4
0
173,117
0
W
Mulan
8,562
856
20
2
0
201,475
0
W
Ne Zha
8,639
864
46
5
0
224,176
0
L
Nu Wa
7,956
796
41
4
0
175,593
0
L
Sol
7,994
799
56
6
0
204,286
0
W
Janus
8,311
831
72
7
0
219,291
0
W
Cthulhu
8,858
886
54
5
0
249,278
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role