Player Matchup

Chaac
Chaac
Fallensita
Chaac
Level 67
God Stats
4W - 3L
1,291 SR
Queue Stats
37W - 44L
1,316 Elo+
Party 1
Thanatos
Thanatos
IXI SGTGRIF IXI
Thanatos
Level 80
God Stats
11W - 11L
1,440 SR
Queue Stats
126W - 159L
1,272 Elo+
Party 1
Chang'e
Chang'e
PurP ICE MAN
Chang'e
Level 133
God Stats
11W - 10L
1,536 SR
Queue Stats
445W - 568L
1,326 Elo+
Party 1
Team Averages
Level 93
1,422 SR
1,305 Elo+

VS

Team Averages
Level 96
1,608 SR
1,359 Elo+
Nu Wa
Nu Wa
TUNAx652
Nu Wa
Level 95
God Stats
11W - 6L
1,682 SR
Queue Stats
23W - 18L
1,400 Elo+
Party 2
Izanami
Izanami
helete
Izanami
Level 85
God Stats
3W - 6L
1,311 SR
Queue Stats
53W - 70L
1,299 Elo+
Solo
Jormungandr
Jormungandr
АLВY
Jormungandr
Level 107
God Stats
5W - 1L
1,832 SR
Queue Stats
28W - 26L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
11
1 / 4 / 5
8,565
714
4,174
14,962
14,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
11
4 / 5 / 2
9,067
756
7,277
14,368
7,977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
PurP ICE MAN
Chang'e
11
2 / 4 / 3
9,001
750
7,566
14,184
4,608
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
TUNAx652
Nu Wa
12
0 / 1 / 8
8,422
702
11,196
3,363
776
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
helete
Izanami
13
8 / 4 / 3
10,582
882
9,173
8,560
2,415
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
АLВY
Jormungandr
13
4 / 2 / 7
9,582
799
12,309
10,689
8,942
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
12
13
Deaths
7
10
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chaac
1
4
5
0.88
L
Thanatos
4
5
2
1
L
Chang'e
PurP ICE MAN
Chang'e
2
4
3
0.88
W
Nu Wa
TUNAx652
Nu Wa
0
1
8
4
W
Izanami
helete
Izanami
8
4
3
2.38
W
Jormungandr
АLВY
Jormungandr
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,017
Damage
32,678
43,514
Taken
22,612
26,742
Mitigated
12,133
15,458
Healing
1,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
4,174
618
247
2,533
14,962
14,157
0
8,047
6,915
0
21,220
L
Thanatos
7,277
560
61
6,231
14,368
7,977
74
6,511
7,857
0
36,573
L
Chang'e
PurP ICE MAN
Chang'e
7,566
669
1,438
4,948
14,184
4,608
836
9,441
4,743
38,479
0
W
Nu Wa
TUNAx652
Nu Wa
11,196
5,511
60
371
3,363
776
721
977
2,179
31,421
0
W
Izanami
helete
Izanami
9,173
6,881
0
595
8,560
2,415
1,006
4,588
3,853
0
32,432
W
Jormungandr
АLВY
Jormungandr
12,309
2,545
0
0
10,689
8,942
24
2,305
8,079
38,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,633
Gold Earned
28,586
128
Minions Killed
119
0
Camps Cleared
0
618,438
Distance Traveled
633,604
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,565
714
27
2
0
213,159
0
L
Thanatos
9,067
756
41
3
0
206,782
0
L
Chang'e
9,001
750
60
5
0
198,497
0
W
Nu Wa
8,422
702
29
2
0
216,661
0
W
Izanami
10,582
882
46
4
0
201,401
0
W
Jormungandr
9,582
799
44
4
0
215,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role