Player Matchup

Osiris
Osiris
DegDaddy
Osiris
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,495 Elo+
Solo
Chernobog
Chernobog
Hibrodie393
Chernobog
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Nu Wa
Nu Wa
ShovelLeaner
Nu Wa
Level 65
God Stats
3W - 1L
1,697 SR
Queue Stats
75W - 86L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
WAYNEIZSHORSEY
Kuzenbo
Level 122
God Stats
2W - 2L
1,403 SR
Queue Stats
333W - 295L
1,552 Elo+
Solo
Mercury
Mercury
housecats4367
Mercury
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 68L
1,516 Elo+
Solo
Team Averages
Level 85
1,520 SR
1,504 Elo+

VS

Team Averages
Level 114
1,532 SR
1,412 Elo+
Agni
Agni
 
Agni
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
NeoGenoc1de
Shiva
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 16L
1,161 Elo+
Party 1
Cthulhu
Cthulhu
XxGRaNDxFiNAL3xX
Cthulhu
Level 137
God Stats
1W - 3L
1,517 SR
Queue Stats
158W - 164L
1,468 Elo+
Party 1
Yu Huang
Yu Huang
bigwe
Yu Huang
Level 125
God Stats
1W - 1L
1,708 SR
Queue Stats
95W - 85L
1,472 Elo+
Solo
Tyr
Tyr
grace feel 1
Tyr
Level 127
God Stats
1W - 3L
1,432 SR
Queue Stats
291W - 294L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DegDaddy
Osiris
15
2 / 2 / 3
8,901
809
5,848
11,958
13,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chernobog
Hibrodie393
Chernobog
15
1 / 3 / 6
9,127
830
9,638
11,277
5,140
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 2 / 6
8,886
808
17,437
8,734
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 3 / 5
8,451
768
4,323
11,833
15,219
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
16
6 / 2 / 5
9,733
885
8,111
10,125
5,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
15
6 / 3 / 5
8,621
784
15,275
9,722
4,153
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 1 / 9
7,150
650
1,153
6,454
4,612
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

13
1 / 2 / 6
7,972
725
7,616
9,830
10,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
bigwe
Yu Huang
16
4 / 2 / 4
8,708
792
12,638
10,313
4,501
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 4 / 8
7,707
701
9,412
12,633
9,843
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
44
12
Kills
12
12
Deaths
12
25
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
6
3
5
2.83
W
Osiris
DegDaddy
Osiris
2
2
3
1.75
W
Chernobog
Hibrodie393
Chernobog
1
3
6
1.33
L
0
1
9
4.5
W
2
2
6
2.5
W
1
3
5
1.17
L
1
2
6
2
L
Yu Huang
bigwe
Yu Huang
4
2
4
3
L
1
4
8
1.25
W
Mercury
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,357
Damage
46,094
53,927
Taken
48,952
42,544
Mitigated
33,445
20,174
Healing
10,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
15,275
1,132
1,199
2,764
9,722
4,153
0
4,039
5,469
26,037
0
W
Osiris
DegDaddy
Osiris
5,848
1,520
1,496
1,872
11,958
13,430
475
7,485
4,473
0
14,998
W
Chernobog
Hibrodie393
Chernobog
9,638
3,700
1,321
2,704
11,277
5,140
1,832
9,442
1,835
0
32,174
L
1,153
0
140
280
6,454
4,612
0
3,810
2,497
0
7,654
W
17,437
4,236
1,049
2,081
8,734
3,657
1,114
5,538
3,196
34,467
0
W
4,323
1,867
1,355
1,907
11,833
15,219
703
7,470
4,363
6,167
0
L
7,616
112
196
1,407
9,830
10,336
0
2,852
6,850
16,271
0
L
Yu Huang
bigwe
Yu Huang
12,638
775
916
904
10,313
4,501
0
3,760
6,240
40,189
0
L
9,412
343
596
1,682
12,633
9,843
0
7,299
5,094
6,489
10,718
W
Mercury
8,111
1,531
2,797
3,592
10,125
5,098
359
8,565
1,560
0
10,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,098
Gold Earned
40,158
131
Minions Killed
134
0
Camps Cleared
0
1,093,363
Distance Traveled
967,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,621
784
33
3
0
192,921
0
W
Osiris
8,901
809
26
2
0
224,624
0
W
Chernobog
9,127
830
58
5
0
204,484
0
L
Shiva
7,150
650
12
1
0
179,187
0
W
Nu Wa
8,886
808
31
3
0
210,293
0
W
Kuzenbo
8,451
768
7
1
0
202,933
0
L
Cthulhu
7,972
725
15
1
0
159,159
0
L
Yu Huang
8,708
792
47
4
0
219,911
0
L
Tyr
7,707
701
27
2
0
215,828
0
W
Mercury
9,733
885
9
1
0
251,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role