Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
FERDIE7
Ra
Level 47
God Stats
5W - 1L
1,436 SR
Queue Stats
151W - 142L
1,560 Elo+
Party 1
Thanatos
Thanatos
PureVip3r
Thanatos
Level 126
God Stats
2W - 1L
1,643 SR
Queue Stats
121W - 103L
1,559 Elo+
Party 1
Tiamat
Tiamat
Shenzshou
Tiamat
Level 127
God Stats
0W - 4L
1,184 SR
Queue Stats
118W - 142L
1,401 Elo+
Solo
Merlin
Merlin
Spencer 2800
Merlin
Level 66
God Stats
1W - 2L
1,412 SR
Queue Stats
142W - 134L
1,558 Elo+
Party 1
Team Averages
Level 96
1,435 SR
1,516 Elo+

VS

Team Averages
Level 104
1,497 SR
1,485 Elo+
Bellona
Bellona
KhuulKhidd
Bellona
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,467 Elo+
Solo
Martichoras
Martichoras
Nerolia
Martichoras
Level 149
God Stats
2W - 1L
1,486 SR
Queue Stats
290W - 278L
1,515 Elo+
Solo
Chang'e
Chang'e
Sningman
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,551 Elo+
Solo
Kuzenbo
Kuzenbo
ZEuS JuiCE2500
Kuzenbo
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 21L
1,407 Elo+
Solo
Hercules
Hercules
maartenx1999
Hercules
Level 109
God Stats
5W - 2L
1,500 SR
Queue Stats
155W - 145L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
15
2 / 7 / 4
8,779
675
21,860
19,271
24,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
5 / 4 / 4
10,716
824
21,311
13,829
7,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
PureVip3r
Thanatos
10
0 / 2 / 2
6,908
531
2,680
3,853
1,625
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
Shenzshou
Tiamat
15
0 / 3 / 5
8,135
626
8,264
8,140
6,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Merlin
17
3 / 2 / 3
9,315
717
14,791
8,753
4,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KhuulKhidd
Bellona
15
2 / 4 / 12
8,947
688
10,054
17,537
17,438
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
Nerolia
Martichoras
16
0 / 3 / 13
9,157
704
11,191
13,441
5,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
Sningman
Chang'e
16
5 / 1 / 10
9,970
767
8,109
14,357
6,469
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
2 / 1 / 12
9,048
696
7,487
16,989
12,205
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
maartenx1999
Hercules
19
9 / 1 / 8
10,810
832
10,527
21,978
24,205
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
73
10
Kills
18
18
Deaths
10
18
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
7
4
0.57
L
5
4
4
1.75
W
Bellona
KhuulKhidd
Bellona
2
4
12
2
W
Martichoras
Nerolia
Martichoras
0
3
13
2.17
L
Thanatos
PureVip3r
Thanatos
0
2
2
0.5
L
Tiamat
Shenzshou
Tiamat
0
3
5
0.83
W
Chang'e
Sningman
Chang'e
5
1
10
10
L
Merlin
3
2
3
2.25
W
2
1
12
8
W
Hercules
maartenx1999
Hercules
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,906
Damage
47,368
53,846
Taken
84,302
45,108
Mitigated
66,026
17,671
Healing
50,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
21,860
2,541
341
1,074
19,271
24,686
10
5,978
12,820
36,014
265
L
21,311
1,178
5,150
4,350
13,829
7,855
717
4,187
9,474
36,019
0
W
Bellona
KhuulKhidd
Bellona
10,054
1,356
943
1,284
17,537
17,438
161
13,289
3,709
0
19,947
W
Martichoras
Nerolia
Martichoras
11,191
3,956
3,823
2,730
13,441
5,709
1,262
11,422
1,684
0
28,553
L
Thanatos
PureVip3r
Thanatos
2,680
152
704
1,251
3,853
1,625
0
1,567
2,205
0
3,971
L
Tiamat
Shenzshou
Tiamat
8,264
463
360
1,567
8,140
6,307
228
1,806
6,171
22,827
0
W
Chang'e
Sningman
Chang'e
8,109
515
16,836
8,167
14,357
6,469
947
11,617
2,566
26,717
0
L
Merlin
14,791
76
1,279
1,595
8,753
4,635
330
2,058
6,570
30,088
0
W
7,487
2,215
3,581
2,732
16,989
12,205
297
13,844
2,769
16,544
0
W
Hercules
maartenx1999
Hercules
10,527
2,543
1,330
9,032
21,978
24,205
276
13,483
7,613
0
21,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,853
Gold Earned
47,932
140
Minions Killed
169
0
Camps Cleared
0
1,131,872
Distance Traveled
1,253,185
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,779
675
33
3
0
217,110
0
L
Ra
10,716
824
46
4
0
213,555
0
W
Bellona
8,947
688
24
2
0
238,716
0
W
Martichoras
9,157
704
65
5
0
233,025
0
L
Thanatos
6,908
531
4
0
0
172,529
0
L
Tiamat
8,135
626
25
2
0
258,740
0
W
Chang'e
9,970
767
42
3
0
260,608
0
L
Merlin
9,315
717
32
2
0
269,938
0
W
Kuzenbo
9,048
696
14
1
0
257,357
0
W
Hercules
10,810
832
24
2
0
263,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role