Player Matchup

Anhur
Anhur
 
Anhur
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
MrMagicFingersz
Merlin
Level 147
God Stats
11W - 12L
1,481 SR
Queue Stats
381W - 373L
1,510 Elo+
Solo
Nox
Nox
TM Kazuto
Nox
Level 108
God Stats
32W - 30L
1,526 SR
Queue Stats
1,230W - 1,246L
1,598 Elo+
Solo
Fafnir
Fafnir
xoBEASTMODEox
Fafnir
Level 156
God Stats
26W - 33L
1,470 SR
Queue Stats
463W - 458L
1,481 Elo+
Solo
Team Averages
Level 138
1,495 SR
1,518 Elo+

VS

Team Averages
Level 86
1,513 SR
1,601 Elo+
Nox
Nox
 
Nox
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
FrozenFlame45
Ganesha
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
143W - 117L
1,667 Elo+
Solo
Lancelot
Lancelot
WADEYgaga64
Lancelot
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 2L
1,711 Elo+
Party 1
Anubis
Anubis
boba8
Anubis
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,711 Elo+
Party 1
Izanami
Izanami
xMagnetized
Izanami
Level 116
God Stats
200W - 161L
1,563 SR
Queue Stats
752W - 762L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 2 / 2
6,260
1,252
6,108
6,836
2,250
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tyr
 
Tyr
10
1 / 4 / 2
5,988
1,198
3,314
10,872
6,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

9
0 / 2 / 0
5,210
1,042
567
2,386
639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 1
6,297
1,259
6,143
4,698
1,456
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 0 / 0
3,575
715
0
0
0
Team 1 Tickets

331

VS

Team 2 Tickets

403

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 0 / 3
6,196
1,239
3,214
2,482
1,105
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
11
0 / 0 / 8
6,095
1,219
2,489
3,800
3,096
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
WADEYgaga64
Lancelot
11
3 / 0 / 2
6,651
1,330
6,628
6,495
3,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Anubis
boba8
Anubis
11
3 / 3 / 3
6,446
1,289
4,995
3,988
2,115
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
xMagnetized
Izanami
11
1 / 0 / 4
6,076
1,215
4,453
3,075
1,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
8
8
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
2
1
L
Tyr
 
Tyr
1
4
2
0.5
W
Nox
 
Nox
1
0
3
2.5
W
Ganesha
0
0
8
4
L
0
2
0
0
L
1
0
1
1.5
W
Lancelot
WADEYgaga64
Lancelot
3
0
2
4
W
Anubis
boba8
Anubis
3
3
3
1.5
W
Izanami
xMagnetized
Izanami
1
0
4
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,132
Damage
21,779
24,792
Taken
19,840
11,281
Mitigated
10,850
1,001
Healing
539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
6,108
3,517
0
476
6,836
2,250
0
2,567
4,269
0
18,528
L
Tyr
 
Tyr
3,314
249
0
525
10,872
6,936
0
5,190
5,682
0
5,840
W
Nox
 
Nox
3,214
732
0
0
2,482
1,105
0
581
1,901
18,091
0
W
Ganesha
2,489
483
0
0
3,800
3,096
0
653
3,147
6,039
0
L
567
0
0
0
2,386
639
0
1,043
1,343
3,237
0
L
6,143
1,258
0
0
4,698
1,456
0
1,898
2,800
20,742
0
W
Lancelot
WADEYgaga64
Lancelot
6,628
2,570
0
322
6,495
3,147
0
3,050
3,445
0
18,828
W
Anubis
boba8
Anubis
4,995
395
0
136
3,988
2,115
0
1,047
2,941
9,399
0
W
Izanami
xMagnetized
Izanami
4,453
2,482
0
81
3,075
1,387
0
1,379
1,696
0
12,429
L
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,330
Gold Earned
31,464
79
Minions Killed
98
3
Camps Cleared
4
299,047
Distance Traveled
519,437
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,260
1,252
33
7
1
97,618
0
L
Tyr
5,988
1,198
5
1
1
82,054
0
W
Nox
6,196
1,239
28
6
1
108,793
0
W
Ganesha
6,095
1,219
1
0
0
106,054
0
L
Merlin
5,210
1,042
2
0
1
26,298
0
L
Nox
6,297
1,259
39
8
0
93,077
0
W
Lancelot
6,651
1,330
35
7
0
116,820
0
W
Anubis
6,446
1,289
15
3
1
83,400
0
W
Izanami
6,076
1,215
19
4
2
104,370
0
L
Fafnir
3,575
715
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role