Player Matchup

Medusa
Medusa
ComaLie_NJ
Medusa
Level 49
God Stats
13W - 18L
1,498 SR
Queue Stats
23W - 30L
1,322 Elo+
Solo
Horus
Horus
murrber69
Horus
Level 76
God Stats
23W - 17L
1,669 SR
Queue Stats
60W - 65L
1,453 Elo+
Solo
Sol
Sol
thighqueen
Sol
Level 121
God Stats
23W - 9L
1,523 SR
Queue Stats
226W - 230L
1,415 Elo+
Solo
Team Averages
Level 82
1,563 SR
1,397 Elo+

VS

Team Averages
Level 73
1,410 SR
1,298 Elo+
Baron Samedi
Baron Samedi
Josh2152872
Baron Samedi
Level 104
God Stats
2W - 3L
1,354 SR
Queue Stats
23W - 17L
1,474 Elo+
Solo
Kukulkan
Kukulkan
KINGANUBIS12
Kukulkan
Level 60
God Stats
17W - 27L
1,398 SR
Queue Stats
240W - 392L
1,233 Elo+
Solo
Cupid
Cupid
Suits1996
Cupid
Level 55
God Stats
1W - 5L
1,479 SR
Queue Stats
2W - 10L
1,188 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ComaLie_NJ
Medusa
14
7 / 4 / 12
11,737
903
11,405
13,293
5,354
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
murrber69
Horus
14
8 / 3 / 9
11,896
915
7,894
15,854
15,753
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 2 / 11
12,447
957
16,165
14,569
5,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Josh2152872
Baron Samedi
13
3 / 9 / 3
10,305
793
10,134
14,083
7,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kukulkan
KINGANUBIS12
Kukulkan
13
3 / 7 / 4
10,610
816
14,893
12,915
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cupid
Suits1996
Cupid
12
2 / 8 / 6
10,169
782
7,077
14,900
5,498
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
21
24
Kills
8
9
Deaths
24
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Medusa
ComaLie_NJ
Medusa
7
4
12
3.25
L
Baron Samedi
Josh2152872
Baron Samedi
3
9
3
0.5
L
Kukulkan
KINGANUBIS12
Kukulkan
3
7
4
0.71
L
Cupid
Suits1996
Cupid
2
8
6
0.63
W
Horus
murrber69
Horus
8
3
9
4.17
W
9
2
11
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,464
Damage
32,104
43,716
Taken
41,898
26,667
Mitigated
17,466
15,340
Healing
5,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
ComaLie_NJ
Medusa
11,405
4,943
0
2,280
13,293
5,354
638
9,171
4,122
0
46,953
L
Baron Samedi
Josh2152872
Baron Samedi
10,134
743
1,096
2,451
14,083
7,284
0
5,575
8,508
32,501
0
L
Kukulkan
KINGANUBIS12
Kukulkan
14,893
2,147
0
232
12,915
4,684
157
5,510
7,405
52,667
0
L
Cupid
Suits1996
Cupid
7,077
4,067
266
1,390
14,900
5,498
160
6,068
8,832
0
24,546
W
Horus
murrber69
Horus
7,894
3,162
1,614
4,794
15,854
15,753
198
7,621
8,233
553
21,974
W
16,165
6,110
297
6,355
14,569
5,560
2,210
8,706
5,863
62,690
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,080
Gold Earned
31,084
142
Minions Killed
116
0
Camps Cleared
0
735,219
Distance Traveled
559,112
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,737
903
44
3
0
240,317
0
L
Baron Samedi
10,305
793
24
2
0
180,293
1
L
Kukulkan
10,610
816
55
4
0
182,222
1
L
Cupid
10,169
782
37
3
0
196,597
0
W
Horus
11,896
915
26
2
0
259,335
0
W
Sol
12,447
957
72
6
0
235,567
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role