Player Matchup

Merlin
Merlin
 
Merlin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
Anaalihyrskytin
Thanatos
Level 17
God Stats
4W - 0L
1,764 SR
Queue Stats
14W - 2L
1,728 Elo+
Party 2
Sun Wukong
Sun Wukong
WeedTojas97
Sun Wukong
Level 91
God Stats
33W - 18L
1,475 SR
Queue Stats
536W - 550L
1,355 Elo+
Solo
Team Averages
Level 72
1,580 SR
1,528 Elo+

VS

Team Averages
Level 72
1,376 SR
1,383 Elo+
Ah Puch
Ah Puch
C-M-S22
Ah Puch
Level 60
God Stats
199W - 200L
1,455 SR
Queue Stats
357W - 392L
1,339 Elo+
Solo
Eset
Eset
CBR_assassinAYJR
Eset
Level 29
God Stats
16W - 27L
1,384 SR
Queue Stats
96W - 120L
1,397 Elo+
Party 1
Tsukuyomi
Tsukuyomi
yunasti
Tsukuyomi
Level 127
God Stats
6W - 9L
1,290 SR
Queue Stats
199W - 205L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
4 / 3 / 11
10,656
888
12,968
8,890
2,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
14
11 / 5 / 4
11,647
971
10,645
14,976
5,642
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
WeedTojas97
Sun Wukong
14
3 / 0 / 11
10,433
869
6,449
9,715
6,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
C-M-S22
Ah Puch
9
1 / 4 / 6
8,513
709
7,296
8,212
2,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
3 / 7 / 4
9,669
806
6,643
11,756
3,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tsukuyomi
yunasti
Tsukuyomi
13
4 / 7 / 2
9,836
820
11,369
14,681
4,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
18
Kills
8
8
Deaths
18
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
3
11
3.17
W
Thanatos
11
5
4
2.6
L
Ah Puch
C-M-S22
Ah Puch
1
4
6
1
L
3
7
4
0.71
W
Sun Wukong
WeedTojas97
Sun Wukong
3
0
11
8.5
L
Tsukuyomi
yunasti
Tsukuyomi
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,062
Damage
25,308
33,581
Taken
34,649
15,226
Mitigated
9,338
12,457
Healing
2,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
12,968
1,212
0
1,498
8,890
2,806
584
3,639
5,251
49,227
0
W
Thanatos
10,645
1,892
0
7,616
14,976
5,642
475
7,010
7,966
0
33,642
L
Ah Puch
C-M-S22
Ah Puch
7,296
156
0
185
8,212
2,084
0
3,498
4,714
20,345
0
L
6,643
292
0
1,384
11,756
3,091
0
5,027
6,729
22,846
0
W
Sun Wukong
WeedTojas97
Sun Wukong
6,449
853
0
3,343
9,715
6,778
0
3,732
5,983
73
36,497
L
Tsukuyomi
yunasti
Tsukuyomi
11,369
1,633
0
943
14,681
4,163
0
4,635
10,046
0
31,511

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,736
Gold Earned
28,018
144
Minions Killed
84
0
Camps Cleared
0
724,666
Distance Traveled
571,562
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,656
888
61
5
0
218,490
0
W
Thanatos
11,647
971
34
3
0
249,577
0
L
Ah Puch
8,513
709
20
2
0
147,352
0
L
Eset
9,669
806
26
2
0
201,335
0
W
Sun Wukong
10,433
869
49
4
0
256,599
4
L
Tsukuyomi
9,836
820
38
3
0
222,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role