Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
PsstKimoleft
Hercules
Level 122
God Stats
1W - 8L
1,219 SR
Queue Stats
82W - 112L
1,417 Elo+
Party 1
Lancelot
Lancelot
Saneking542
Lancelot
Level 126
God Stats
0W - 6L
1,162 SR
Queue Stats
169W - 192L
1,399 Elo+
Party 1
Team Averages
Level 133
1,293 SR
1,439 Elo+

VS

Team Averages
Level 105
1,570 SR
1,455 Elo+
Bastet
Bastet
 
Bastet
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
IANsaysGAMEon
Heimdallr
Level 123
God Stats
18W - 11L
1,537 SR
Queue Stats
435W - 425L
1,489 Elo+
Solo
Kuzenbo
Kuzenbo
MikeAHones
Kuzenbo
Level 126
God Stats
10W - 3L
1,672 SR
Queue Stats
717W - 725L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
1 / 1 / 1
6,751
675
3,175
3,201
1,190
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hercules
PsstKimoleft
Hercules
10
2 / 1 / 1
7,230
723
5,465
8,201
8,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Lancelot
Saneking542
Lancelot
9
0 / 4 / 3
6,929
693
5,302
11,522
8,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
0 / 1 / 5
7,185
719
5,928
7,461
2,378
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
IANsaysGAMEon
Heimdallr
11
5 / 2 / 0
8,566
857
8,496
6,794
2,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
MikeAHones
Kuzenbo
11
1 / 0 / 5
7,681
768
5,240
6,717
6,682
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
3
Kills
6
6
Deaths
3
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
1
1
1.5
W
Bastet
 
Bastet
0
1
5
2.5
W
Heimdallr
IANsaysGAMEon
Heimdallr
5
2
0
2.5
W
Kuzenbo
MikeAHones
Kuzenbo
1
0
5
3.5
L
Hercules
PsstKimoleft
Hercules
2
1
1
2.5
L
Lancelot
Saneking542
Lancelot
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,942
Damage
19,664
22,924
Taken
20,972
17,895
Mitigated
11,960
2,758
Healing
3,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,175
212
354
1,043
3,201
1,190
0
759
2,333
15,072
0
W
Bastet
 
Bastet
5,928
2,035
0
2,726
7,461
2,378
369
1,273
5,930
0
22,003
W
Heimdallr
IANsaysGAMEon
Heimdallr
8,496
3,912
0
0
6,794
2,900
684
1,346
5,292
0
37,141
W
Kuzenbo
MikeAHones
Kuzenbo
5,240
1,976
0
1,196
6,717
6,682
364
1,825
4,718
12,387
96
L
Hercules
PsstKimoleft
Hercules
5,465
1,113
0
876
8,201
8,011
0
1,587
6,215
667
17,235
L
Lancelot
Saneking542
Lancelot
5,302
1,198
0
485
11,522
8,694
0
2,147
9,081
0
14,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,910
Gold Earned
23,432
68
Minions Killed
96
0
Camps Cleared
0
533,360
Distance Traveled
564,105
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,751
675
27
3
0
112,185
0
W
Bastet
7,185
719
29
3
0
194,380
0
W
Heimdallr
8,566
857
58
6
0
167,405
0
W
Kuzenbo
7,681
768
9
1
0
202,320
2
L
Hercules
7,230
723
21
2
0
166,574
0
L
Lancelot
6,929
693
20
2
0
254,601
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role