Player Matchup

Agni
Agni
Gold V
Bankai Sensei
Agni
Gold V
Level 169
God Stats
8W - 7L
1,587 SR
Queue Stats
351W - 229L
1,462 MMR
Solo
Odin
Odin
Gold III
SweetBunsBrah
Odin
Gold III
Level 174
God Stats
2W - 1L
1,771 SR
Queue Stats
109W - 130L
1,461 MMR
Solo
Danzaburou
Danzaburou
Gold V
rasputinxd
Danzaburou
Gold V
Level 128
God Stats
5W - 3L
1,487 SR
Queue Stats
92W - 97L
1,365 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 157
1,615 SR
1,429 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 66
1,467 SR
1,417 MMR
Skadi
Skadi
Bronze III
FYLBingBong
Skadi
Bronze III
Level 67
God Stats
1W - 2L
1,542 SR
Queue Stats
6W - 11L
1,475 MMR
Party 1
Tyr
Tyr
Silver IV
SonZza
Tyr
Silver IV
Level 68
God Stats
7W - 15L
1,410 SR
Queue Stats
18W - 29L
1,300 MMR
Solo
Thoth
Thoth
Bronze III
TheMaverick87
Thoth
Bronze III
Level 64
God Stats
0W - 1L
1,450 SR
Queue Stats
5W - 10L
1,475 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 10
10,215
929
10,731
4,783
1,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 2 / 6
10,110
919
8,312
10,886
8,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mace

Mace

+10
Physical Power

Danzaburou
rasputinxd
Danzaburou
11
3 / 1 / 11
9,670
879
6,949
9,720
3,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
AchillesHerculesVulcanRaKuzenbo

VS

Bans
AnhurCthulhuArachneShivaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,684
699
4,580
11,436
4,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tyr
SonZza
Tyr
11
0 / 3 / 1
7,546
686
2,125
10,107
10,850
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 7 / 0
8,187
744
6,578
8,268
2,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
5
16
Kills
2
3
Deaths
16
27
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
10
10
L
0
6
2
0.17
L
Tyr
SonZza
Tyr
0
3
1
0.17
W
8
2
6
5.5
L
2
7
0
0.29
W
Danzaburou
rasputinxd
Danzaburou
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,992
Damage
13,283
25,389
Taken
29,811
13,130
Mitigated
17,875
7,381
Healing
2,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,731
252
0
1,802
4,783
1,752
509
946
3,837
51,863
0
L
4,580
1,676
0
1,012
11,436
4,122
0
3,996
7,440
0
25,736
L
Tyr
SonZza
Tyr
2,125
207
274
1,223
10,107
10,850
0
4,284
5,823
0
17,051
W
8,312
1,534
0
2,639
10,886
8,274
532
3,061
7,825
0
22,594
L
6,578
212
0
450
8,268
2,903
0
2,594
5,674
21,041
0
W
Danzaburou
rasputinxd
Danzaburou
6,949
2,445
0
2,940
9,720
3,104
1,424
3,162
6,558
0
37,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,995
Gold Earned
23,417
143
Minions Killed
88
0
Camps Cleared
0
608,369
Distance Traveled
565,678
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,215
929
69
6
0
211,621
2
L
Skadi
7,684
699
31
3
0
166,552
2
L
Tyr
7,546
686
35
3
0
216,459
0
W
Odin
10,110
919
23
2
0
217,819
0
L
Thoth
8,187
744
22
2
0
182,667
0
W
Danzaburou
9,670
879
51
5
0
178,929
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role