Player Matchup

Kukulkan
Kukulkan
Diamond V
FRAAMdeASTORA
Kukulkan
Diamond V
Level 68
God Stats
1W - 2L
1,638 SR
Queue Stats
60W - 49L
1,934 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 68
1,638 SR
1,934 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 80
1,674 SR
1,500 MMR
Poseidon
Poseidon
Gold I
NGxStaticIQ
Poseidon
Gold I
Level 80
God Stats
54W - 40L
1,674 SR
Queue Stats
139W - 172L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
FRAAMdeASTORA
Kukulkan
20
1 / 2 / 0
17,180
904
15,616
17,023
12,397
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
BastetAnhurBakasuraHou YiUllr

VS

Bans
Maman BrigitteSkadiFreyaChronosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
NGxStaticIQ
Poseidon
20
2 / 1 / 0
19,051
1,003
14,860
19,315
9,031
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
2
1
Kills
2
2
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
FRAAMdeASTORA
Kukulkan
1
2
0
0.5
W
Poseidon
NGxStaticIQ
Poseidon
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,616
Damage
14,860
17,023
Taken
19,315
12,397
Mitigated
9,031
2,273
Healing
10,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
FRAAMdeASTORA
Kukulkan
15,616
987
0
2,273
17,023
12,397
1,752
15,178
1,845
105,377
0
W
Poseidon
NGxStaticIQ
Poseidon
14,860
3,050
0
10,324
19,315
9,031
2,709
15,739
3,576
137,910
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,180
Gold Earned
19,051
203
Minions Killed
245
6
Camps Cleared
10
371,305
Distance Traveled
401,686
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
17,180
904
203
11
6
371,305
0
W
Poseidon
19,051
1,003
245
13
10
401,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role