Player Matchup

Artemis
Artemis
Silver V
 
Artemis
Silver V
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Silver II
Aly0n
Sol
Silver II
Level 102
God Stats
0W - 1L
1,266 SR
Queue Stats
120W - 143L
1,086 MMR
Solo
Chaac
Chaac
Silver II
BannerBoy26
Chaac
Silver II
Level 147
God Stats
18W - 26L
1,539 SR
Queue Stats
218W - 235L
1,063 MMR
Solo
Sylvanus
Sylvanus
Silver III
Cz_gamer_hk
Sylvanus
Silver III
Level 185
God Stats
0W - 3L
1,347 SR
Queue Stats
154W - 189L
1,043 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
Zasaif05
Ao Kuang
Silver II
Level 42
God Stats
0W - 2L
1,250 SR
Queue Stats
163W - 162L
1,113 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,380 SR
1,161 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,491 SR
1,079 MMR
Janus
Janus
Silver II
ABOOD_aljuffri3
Janus
Silver II
Level 128
God Stats
17W - 24L
1,394 SR
Queue Stats
113W - 121L
1,064 MMR
Party 1
Sobek
Sobek
Silver I
HornyNugget
Sobek
Silver I
Level 109
God Stats
19W - 25L
1,543 SR
Queue Stats
146W - 148L
1,044 MMR
Solo
Neith
Neith
Silver I
aBwDy369
Neith
Silver I
Level 180
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 61L
1,178 MMR
Party 1
Loki
Loki
Silver II
mrcros
Loki
Silver II
Level 149
God Stats
68W - 50L
1,556 SR
Queue Stats
408W - 419L
1,087 MMR
Solo
Achilles
Achilles
Silver III
stalenn
Achilles
Silver III
Level 99
God Stats
3W - 5L
1,460 SR
Queue Stats
81W - 99L
1,023 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
10
0 / 3 / 0
5,933
456
7,410
8,944
3,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Aly0n
Sol
10
1 / 5 / 0
6,341
488
5,577
9,396
3,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

5
0 / 1 / 1
4,761
366
2,949
4,519
2,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
Cz_gamer_hk
Sylvanus
9
0 / 2 / 0
5,715
440
2,617
8,724
3,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ao Kuang
Zasaif05
Ao Kuang
9
0 / 1 / 0
5,602
431
499
7,890
2,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AnubisBacchusSun WukongAthena

VS

Bans
ChernobogThanatosArtioMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 2
7,511
578
4,048
5,080
2,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

11
1 / 1 / 4
7,355
566
2,972
10,390
8,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
aBwDy369
Neith
13
2 / 0 / 3
7,753
596
4,767
7,197
3,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
mrcros
Loki
14
3 / 0 / 1
8,829
679
6,124
9,089
3,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
stalenn
Achilles
11
4 / 0 / 1
6,773
521
5,547
12,292
6,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
23
1
Kills
12
12
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
3
0
0
W
2
0
2
3
L
Sol
Aly0n
Sol
1
5
0
0.2
L
0
1
1
0.5
L
Sylvanus
Cz_gamer_hk
Sylvanus
0
2
0
0
W
1
1
4
3
L
Ao Kuang
Zasaif05
Ao Kuang
0
1
0
0
W
Neith
aBwDy369
Neith
2
0
3
3.5
W
Loki
mrcros
Loki
3
0
1
3.5
W
Achilles
stalenn
Achilles
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,052
Damage
23,458
39,473
Taken
44,048
14,700
Mitigated
24,463
9,135
Healing
17,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
7,410
2,908
0
930
8,944
3,173
0
1,845
7,017
0
37,267
W
4,048
106
0
1,429
5,080
2,101
132
2,219
2,861
57,630
0
L
Sol
Aly0n
Sol
5,577
1,355
0
2,173
9,396
3,014
0
2,807
6,545
43,041
531
L
2,949
365
0
674
4,519
2,123
0
1,570
2,879
0
13,896
L
Sylvanus
Cz_gamer_hk
Sylvanus
2,617
949
264
3,492
8,724
3,764
0
0
8,724
33,143
0
W
2,972
318
372
4,202
10,390
8,471
775
2,052
8,338
26,004
0
L
Ao Kuang
Zasaif05
Ao Kuang
499
65
0
1,602
7,890
2,626
0
568
7,288
36,269
0
W
Neith
aBwDy369
Neith
4,767
1,738
0
4,368
7,197
3,328
0
0
7,197
0
63,959
W
Loki
mrcros
Loki
6,124
994
0
3,611
9,089
3,730
546
3,101
5,988
0
75,367
W
Achilles
stalenn
Achilles
5,547
913
0
3,550
12,292
6,833
457
1,718
10,574
0
41,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,352
Gold Earned
38,221
288
Minions Killed
423
0
Camps Cleared
0
978,600
Distance Traveled
1,371,715
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,933
456
73
6
0
223,400
3
W
Janus
7,511
578
113
9
0
307,642
2
L
Sol
6,341
488
77
6
0
215,057
2
L
Chaac
4,761
366
18
1
0
142,198
0
L
Sylvanus
5,715
440
56
4
0
180,947
2
W
Sobek
7,355
566
29
2
0
264,261
6
L
Ao Kuang
5,602
431
64
5
0
216,998
0
W
Neith
7,753
596
113
9
0
242,142
0
W
Loki
8,829
679
119
9
0
273,458
4
W
Achilles
6,773
521
49
4
0
284,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role