Player Matchup

Pele
Pele
Bendutch17
Pele
Level 62
God Stats
56W - 49L
1,430 SR
Queue Stats
158W - 161L
1,329 Elo+
Solo
Shiva
Shiva
Big Boss 047
Shiva
Level 69
God Stats
17W - 17L
1,392 SR
Queue Stats
327W - 347L
1,385 Elo+
Solo
Discordia
Discordia
FiNaL AbyssXVII
Discordia
Level 116
God Stats
13W - 9L
1,673 SR
Queue Stats
158W - 186L
1,523 Elo+
Solo
Chiron
Chiron
MatRedDot
Chiron
Level 49
God Stats
2W - 0L
1,325 SR
Queue Stats
15W - 16L
1,175 Elo+
Solo
Hercules
Hercules
rosaparkours
Hercules
Level 117
God Stats
5W - 3L
1,391 SR
Queue Stats
43W - 37L
1,443 Elo+
Solo
Team Averages
Level 83
1,442 SR
1,371 Elo+

VS

Team Averages
Level 71
1,462 SR
1,351 Elo+
Thor
Thor
AvidTowerDiver
Thor
Level 53
God Stats
21W - 17L
1,385 SR
Queue Stats
136W - 137L
1,364 Elo+
Solo
Ah Puch
Ah Puch
Imortal-Outlaw
Ah Puch
Level 144
God Stats
5W - 3L
1,673 SR
Queue Stats
196W - 222L
1,418 Elo+
Solo
Horus
Horus
O41597
Horus
Level 70
God Stats
56W - 50L
1,514 SR
Queue Stats
295W - 313L
1,461 Elo+
Solo
Nu Wa
Nu Wa
RD_osiemnasce_PL
Nu Wa
Level 62
God Stats
1W - 3L
1,237 SR
Queue Stats
45W - 61L
1,258 Elo+
Party 1
Izanami
Izanami
S4MURAJ232
Izanami
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 55L
1,252 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 1
7,385
568
1,799
9,630
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
0 / 5 / 1
6,829
525
6,108
13,926
7,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Discordia
FiNaL AbyssXVII
Discordia
14
2 / 0 / 2
8,362
643
4,810
5,353
1,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
MatRedDot
Chiron
11
3 / 1 / 4
6,929
533
7,797
4,998
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
rosaparkours
Hercules
12
4 / 0 / 4
7,959
612
6,021
11,889
12,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,579
506
2,800
9,830
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 1 / 1
7,902
608
10,699
10,270
5,748
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Horus
O41597
Horus
8
0 / 2 / 1
5,774
444
2,604
10,648
7,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

12
0 / 1 / 0
6,531
502
5,642
4,510
1,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
S4MURAJ232
Izanami
9
0 / 5 / 0
5,754
443
2,556
7,992
2,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
6
6
Deaths
10
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
W
1
0
1
1.5
W
0
5
1
0.1
W
Discordia
FiNaL AbyssXVII
Discordia
2
0
2
3
L
4
1
1
4.5
W
Chiron
MatRedDot
Chiron
3
1
4
5
L
Horus
O41597
Horus
0
2
1
0.25
L
0
1
0
0
L
Izanami
S4MURAJ232
Izanami
0
5
0
0
W
Hercules
rosaparkours
Hercules
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,535
Damage
24,301
45,796
Taken
43,250
27,265
Mitigated
21,248
13,447
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,800
355
0
3,986
9,830
3,774
728
1,810
8,020
0
41,110
W
1,799
341
0
1,806
9,630
3,847
819
2,444
7,186
0
64,604
W
6,108
1,186
0
370
13,926
7,670
0
10,180
3,746
199
43,967
W
Discordia
FiNaL AbyssXVII
Discordia
4,810
61
0
2,167
5,353
1,823
0
1,871
3,482
87,872
0
L
10,699
621
0
7,266
10,270
5,748
373
0
10,270
57,330
0
W
Chiron
MatRedDot
Chiron
7,797
3,934
1,341
1,303
4,998
1,490
1,844
1,054
3,944
0
44,077
L
Horus
O41597
Horus
2,604
1,109
997
3,495
10,648
7,785
0
967
9,681
0
9,594
L
5,642
870
0
604
4,510
1,470
0
1,893
2,617
48,664
0
L
Izanami
S4MURAJ232
Izanami
2,556
2,026
0
471
7,992
2,471
0
225
7,767
0
39,136
W
Hercules
rosaparkours
Hercules
6,021
2,365
0
6,460
11,889
12,435
385
1,577
10,312
0
26,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,464
Gold Earned
32,540
418
Minions Killed
307
0
Camps Cleared
0
1,317,316
Distance Traveled
1,147,168
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,579
506
66
5
0
247,384
0
W
Pele
7,385
568
101
8
0
308,460
0
W
Shiva
6,829
525
65
5
0
228,266
0
W
Discordia
8,362
643
152
12
0
278,855
0
L
Ah Puch
7,902
608
75
6
0
210,978
0
W
Chiron
6,929
533
73
6
0
253,358
0
L
Horus
5,774
444
10
1
0
246,148
2
L
Nu Wa
6,531
502
84
6
0
184,849
0
L
Izanami
5,754
443
72
6
0
257,809
0
W
Hercules
7,959
612
27
2
0
248,377
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role