Player Matchup

Bakasura
Bakasura
General Krew
Bakasura
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 61L
1,338 Elo+
Solo
Athena
Athena
Sheabra
Athena
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
278W - 263L
1,583 Elo+
Solo
Nu Wa
Nu Wa
Terontae
Nu Wa
Level 113
God Stats
26W - 13L
1,669 SR
Queue Stats
183W - 173L
1,514 Elo+
Solo
Chiron
Chiron
juank1o2
Chiron
Level 84
God Stats
6W - 6L
1,474 SR
Queue Stats
744W - 789L
1,473 Elo+
Solo
Surtr
Surtr
kinglew89
Surtr
Level 151
God Stats
51W - 63L
1,549 SR
Queue Stats
400W - 411L
1,509 Elo+
Solo
Team Averages
Level 106
1,539 SR
1,484 Elo+

VS

Team Averages
Level 100
1,656 SR
1,483 Elo+
Ishtar
Ishtar
BioHazardAnimal
Ishtar
Level 108
God Stats
1W - 0L
1,792 SR
Queue Stats
37W - 34L
1,481 Elo+
Solo
Anubis
Anubis
HaruKhan
Anubis
Level 162
God Stats
20W - 12L
1,643 SR
Queue Stats
785W - 791L
1,614 Elo+
Solo
Danzaburou
Danzaburou
MShinsetsu
Danzaburou
Level 62
God Stats
7W - 3L
1,895 SR
Queue Stats
49W - 53L
1,468 Elo+
Solo
Tiamat
Tiamat
Prince Vamp
Tiamat
Level 68
God Stats
4W - 10L
1,304 SR
Queue Stats
34W - 91L
1,235 Elo+
Solo
Horus
Horus
SeppukuSam
Horus
Level 100
God Stats
3W - 4L
1,644 SR
Queue Stats
33W - 32L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
General Krew
Bakasura
15
2 / 5 / 2
9,920
992
4,291
14,291
7,342
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
Sheabra
Athena
15
1 / 0 / 3
10,305
1,031
8,066
10,743
12,201
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
Terontae
Nu Wa
16
3 / 4 / 3
10,605
1,061
17,524
7,638
2,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
juank1o2
Chiron
15
1 / 3 / 1
9,943
994
6,647
7,302
3,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Surtr
kinglew89
Surtr
15
1 / 6 / 4
9,920
992
10,107
17,563
11,474
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Team 1 Tickets

187

VS

Team 2 Tickets

274

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 10
10,994
1,099
10,537
9,546
4,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
HaruKhan
Anubis
16
4 / 1 / 11
10,874
1,087
18,496
7,817
5,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
MShinsetsu
Danzaburou
16
5 / 0 / 10
11,057
1,106
13,322
10,312
5,150
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
16
0 / 4 / 9
9,029
903
1,641
8,208
4,118
Horus
17
4 / 2 / 13
10,799
1,080
9,442
14,555
19,515
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
71
8
Kills
18
18
Deaths
8
13
Assists
53
Player
Kills
Deaths
Assists
KDA
W
5
1
10
10
L
Bakasura
General Krew
Bakasura
2
5
2
0.6
W
Anubis
HaruKhan
Anubis
4
1
11
9.5
W
Danzaburou
MShinsetsu
Danzaburou
5
0
10
10
W
Tiamat
0
4
9
1.13
W
Horus
4
2
13
5.25
L
Athena
Sheabra
Athena
1
0
3
2.5
L
Nu Wa
Terontae
Nu Wa
3
4
3
1.13
L
Chiron
juank1o2
Chiron
1
3
1
0.5
L
Surtr
kinglew89
Surtr
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,635
Damage
53,438
57,537
Taken
50,438
36,959
Mitigated
38,454
4,732
Healing
12,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,537
7,268
104
2,104
9,546
4,051
0
5,681
3,865
0
32,663
L
Bakasura
General Krew
Bakasura
4,291
2,894
0
1,444
14,291
7,342
0
5,443
8,848
0
11,990
W
Anubis
HaruKhan
Anubis
18,496
971
0
2,918
7,817
5,620
0
4,162
3,655
64,206
0
W
Danzaburou
MShinsetsu
Danzaburou
13,322
5,631
0
2,148
10,312
5,150
0
5,215
5,037
0
34,794
W
Tiamat
1,641
623
0
249
8,208
4,118
0
4,562
3,335
7,522
0
W
Horus
9,442
3,548
1,937
3,427
14,555
19,515
0
6,892
7,437
0
16,108
L
Athena
Sheabra
Athena
8,066
1,241
0
935
10,743
12,201
0
2,734
8,009
17,509
426
L
Nu Wa
Terontae
Nu Wa
17,524
5,226
0
251
7,638
2,463
0
2,705
4,933
42,363
0
L
Chiron
juank1o2
Chiron
6,647
1,810
651
422
7,302
3,479
0
2,223
5,035
0
29,564
L
Surtr
kinglew89
Surtr
10,107
3,353
0
1,029
17,563
11,474
0
7,032
10,531
1,527
20,751

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,693
Gold Earned
52,753
196
Minions Killed
252
13
Camps Cleared
2
901,850
Distance Traveled
921,855
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,994
1,099
55
6
1
182,148
0
L
Bakasura
9,920
992
49
5
3
191,910
0
W
Anubis
10,874
1,087
130
13
0
156,983
0
W
Danzaburou
11,057
1,106
49
5
1
194,585
0
W
Tiamat
9,029
903
8
1
0
174,467
0
W
Horus
10,799
1,080
10
1
0
213,672
0
L
Athena
10,305
1,031
20
2
1
216,087
0
L
Nu Wa
10,605
1,061
33
3
2
175,940
0
L
Chiron
9,943
994
70
7
4
137,147
0
L
Surtr
9,920
992
24
2
3
180,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role