Player Matchup

Lancelot
Lancelot
Merci
Lancelot
Level 83
God Stats
0W - 1L
1,291 SR
Queue Stats
10W - 9L
1,377 Elo+
Party 2
Chiron
Chiron
PeetaS
Chiron
Level 127
God Stats
0W - 1L
1,753 SR
Queue Stats
5W - 5L
1,377 Elo+
Party 2
Kuzenbo
Kuzenbo
SonDa
Kuzenbo
Level 38
God Stats
0W - 1L
1,226 SR
Queue Stats
4W - 4L
1,377 Elo+
Party 2
Eset
Eset
jeliuzumaki
Eset
Level 112
God Stats
2W - 2L
1,206 SR
Queue Stats
214W - 234L
1,423 Elo+
Solo
Cu Chulainn
Cu Chulainn
kibson
Cu Chulainn
Level 27
God Stats
0W - 1L
1,140 SR
Queue Stats
5W - 5L
1,266 Elo+
Party 2
Team Averages
Level 77
1,323 SR
1,364 Elo+

VS

Team Averages
Level 109
1,605 SR
1,635 Elo+
Persephone
Persephone
Flanton23
Persephone
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,593 Elo+
Solo
Olorun
Olorun
GreyGus
Olorun
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
185W - 209L
1,470 Elo+
Solo
Neith
Neith
Hakulukiam
Neith
Level 129
God Stats
4W - 1L
1,754 SR
Queue Stats
427W - 132L
1,776 Elo+
Party 1
Nox
Nox
Nuoxx
Nox
Level 152
God Stats
7W - 1L
1,770 SR
Queue Stats
412W - 129L
1,776 Elo+
Party 1
Ne Zha
Ne Zha
XxRubioxX97
Ne Zha
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
214W - 224L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Merci
Lancelot
13
1 / 5 / 10
8,230
748
6,881
14,229
9,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chiron
PeetaS
Chiron
17
6 / 4 / 7
9,510
865
16,923
11,538
6,157
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Kuzenbo
SonDa
Kuzenbo
12
0 / 6 / 8
7,992
727
7,150
16,775
27,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

16
5 / 6 / 5
9,217
838
10,615
11,841
5,613
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
kibson
Cu Chulainn
15
4 / 4 / 7
8,891
808
10,944
14,871
17,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Flanton23
Persephone
16
4 / 4 / 13
9,885
899
13,077
11,851
4,410
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Olorun
GreyGus
Olorun
15
1 / 4 / 13
8,867
806
6,529
10,710
4,892
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
16
6 / 2 / 13
10,110
919
14,993
10,361
4,589
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nox
Nuoxx
Nox
18
11 / 2 / 11
10,617
965
14,312
9,333
7,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
15
3 / 4 / 14
9,091
826
15,135
16,446
16,568
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
89
16
Kills
25
25
Deaths
16
37
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Persephone
Flanton23
Persephone
4
4
13
2.63
W
Olorun
GreyGus
Olorun
1
4
13
1.88
W
Neith
6
2
13
6.25
L
Lancelot
Merci
Lancelot
1
5
10
1.2
W
Nox
Nuoxx
Nox
11
2
11
8.25
L
Chiron
PeetaS
Chiron
6
4
7
2.38
L
Kuzenbo
SonDa
Kuzenbo
0
6
8
0.67
W
Ne Zha
3
4
14
2.5
L
5
6
5
1.25
L
Cu Chulainn
kibson
Cu Chulainn
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,513
Damage
64,046
69,254
Taken
58,701
66,053
Mitigated
37,611
14,400
Healing
21,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Flanton23
Persephone
13,077
1,627
577
2,461
11,851
4,410
676
2,238
9,350
24,663
0
W
Olorun
GreyGus
Olorun
6,529
2,720
3,309
3,024
10,710
4,892
1,200
4,328
6,248
17,403
0
W
Neith
14,993
6,514
2,335
2,914
10,361
4,589
2,188
2,963
7,219
0
32,256
L
Lancelot
Merci
Lancelot
6,881
966
493
2,046
14,229
9,217
0
8,380
5,849
0
12,295
W
Nox
Nuoxx
Nox
14,312
1,333
1,227
2,414
9,333
7,152
1,034
4,522
4,639
24,258
0
L
Chiron
PeetaS
Chiron
16,923
5,353
1,549
1,587
11,538
6,157
301
5,471
6,067
0
30,974
L
Kuzenbo
SonDa
Kuzenbo
7,150
2,194
1,077
914
16,775
27,500
52
7,588
9,187
13,683
0
W
Ne Zha
15,135
2,436
464
2,304
16,446
16,568
604
3,704
12,528
766
23,325
L
10,615
268
1,035
1,081
11,841
5,613
0
5,951
5,890
22,732
0
L
Cu Chulainn
kibson
Cu Chulainn
10,944
1,165
1,512
3,106
14,871
17,566
0
6,975
7,896
0
21,485

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,840
Gold Earned
48,570
116
Minions Killed
141
0
Camps Cleared
0
996,576
Distance Traveled
992,179
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
9,885
899
25
2
0
198,872
0
W
Olorun
8,867
806
27
2
0
175,972
0
W
Neith
10,110
919
43
4
0
193,938
0
L
Lancelot
8,230
748
16
1
0
211,560
0
W
Nox
10,617
965
29
3
0
230,696
0
L
Chiron
9,510
865
39
4
0
185,605
0
L
Kuzenbo
7,992
727
7
1
0
186,712
0
W
Ne Zha
9,091
826
17
2
0
192,701
0
L
Eset
9,217
838
33
3
0
186,132
0
L
Cu Chulainn
8,891
808
21
2
0
226,567
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role