Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BOLINHA__GOSTOSO
Artemis
Level 159
God Stats
5W - 8L
1,339 SR
Queue Stats
401W - 373L
1,479 Elo+
Solo
Agni
Agni
Montezuma16
Agni
Level 148
God Stats
2W - 0L
1,689 SR
Queue Stats
156W - 153L
1,444 Elo+
Solo
Horus
Horus
Th3DevilsJoker
Horus
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
100W - 103L
1,495 Elo+
Party 1
Ah Puch
Ah Puch
Thelonewolfpunk
Ah Puch
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 96L
1,510 Elo+
Party 1
Team Averages
Level 132
1,505 SR
1,486 Elo+

VS

Team Averages
Level 128
1,513 SR
1,469 Elo+
Odin
Odin
AnarchyBacon
Odin
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 33L
1,535 Elo+
Solo
Cabrakan
Cabrakan
Crytical_Green66
Cabrakan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 92L
1,453 Elo+
Solo
Hou Yi
Hou Yi
Darkisthetiger
Hou Yi
Level 156
God Stats
3W - 3L
1,625 SR
Queue Stats
217W - 209L
1,430 Elo+
Solo
Guan Yu
Guan Yu
FLOW-ST8
Guan Yu
Level 157
God Stats
4W - 2L
1,613 SR
Queue Stats
466W - 483L
1,492 Elo+
Solo
Cthulhu
Cthulhu
MyGodisEvil69
Cthulhu
Level 142
God Stats
1W - 4L
1,326 SR
Queue Stats
219W - 376L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
1 / 1 / 14
8,042
731
12,131
6,016
3,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 1 / 10
9,286
844
11,353
8,886
4,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 2 / 11
8,240
749
15,029
7,386
3,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 1 / 16
8,671
788
5,140
12,137
11,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
6 / 0 / 11
9,082
826
23,825
6,672
3,309
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
7,856
714
11,732
13,538
12,839
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 4
7,062
642
4,985
16,683
15,438
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 0 / 1
7,499
682
4,214
6,790
3,112
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Guan Yu
FLOW-ST8
Guan Yu
13
0 / 3 / 3
7,741
704
5,999
16,858
11,775
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
13
1 / 6 / 2
8,143
740
10,661
18,066
13,005
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
17
Kills
5
5
Deaths
17
62
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
1
1
14
8
L
2
3
3
1.17
W
7
1
10
12
L
0
5
4
0.4
L
2
0
1
2.5
L
Guan Yu
FLOW-ST8
Guan Yu
0
3
3
0.5
W
2
2
11
3.75
L
Cthulhu
1
6
2
0.33
W
1
1
16
9
W
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,478
Damage
37,591
41,097
Taken
71,935
26,890
Mitigated
56,169
22,122
Healing
23,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
12,131
1,894
2,301
1,729
6,016
3,233
252
3,138
2,878
26,506
0
L
11,732
1,153
634
2,063
13,538
12,839
0
8,759
4,779
4,046
19,142
W
11,353
5,809
1,142
3,036
8,886
4,700
1,085
3,813
5,073
0
24,483
L
4,985
347
1,345
1,679
16,683
15,438
0
11,942
4,741
14,746
0
L
4,214
884
168
401
6,790
3,112
0
4,990
1,800
0
12,128
L
Guan Yu
FLOW-ST8
Guan Yu
5,999
294
7,211
7,824
16,858
11,775
0
11,450
5,408
0
12,849
W
15,029
816
1,766
1,304
7,386
3,883
519
2,121
5,265
35,865
0
L
Cthulhu
10,661
209
1,003
1,408
18,066
13,005
0
13,844
4,222
20,618
0
W
5,140
2,400
3,488
5,271
12,137
11,765
105
6,668
5,469
0
7,885
W
23,825
2,229
1,091
994
6,672
3,309
176
2,916
3,756
33,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,321
Gold Earned
38,301
152
Minions Killed
131
0
Camps Cleared
0
1,018,560
Distance Traveled
970,916
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,042
731
37
3
0
206,278
0
L
Odin
7,856
714
35
3
0
205,132
0
W
Artemis
9,286
844
26
2
0
185,308
0
L
Cabrakan
7,062
642
28
3
0
183,449
0
L
Hou Yi
7,499
682
33
3
0
190,652
0
L
Guan Yu
7,741
704
8
1
0
217,529
0
W
Agni
8,240
749
45
4
0
202,274
0
L
Cthulhu
8,143
740
27
2
0
174,154
0
W
Horus
8,671
788
11
1
0
229,176
0
W
Ah Puch
9,082
826
33
3
0
195,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role