Player Matchup

Hou Yi
Hou Yi
Nukey22
Hou Yi
Level 34
God Stats
1W - 0L
1,312 SR
Queue Stats
1W - 3L
1,148 Elo+
Party 1
Geb
Geb
Spine Fuzz
Geb
Level 158
God Stats
48W - 38L
1,609 SR
Queue Stats
739W - 718L
1,389 Elo+
Solo
Hercules
Hercules
Woooooooot0208
Hercules
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,148 Elo+
Party 1
Nemesis
Nemesis
samcobra
Nemesis
Level 170
God Stats
4W - 2L
1,783 SR
Queue Stats
213W - 206L
1,512 Elo+
Solo
Kukulkan
Kukulkan
tisjken_1992
Kukulkan
Level 159
God Stats
5W - 3L
1,577 SR
Queue Stats
198W - 213L
1,475 Elo+
Solo
Team Averages
Level 106
1,556 SR
1,335 Elo+

VS

Team Averages
Level 105
1,465 SR
1,454 Elo+
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
SimpleSnake
Pele
Level 40
God Stats
5W - 3L
1,591 SR
Queue Stats
17W - 16L
1,477 Elo+
Party 2
Hun Batz
Hun Batz
TS Onyx
Hun Batz
Level 162
God Stats
21W - 16L
1,575 SR
Queue Stats
129W - 131L
1,468 Elo+
Solo
Freya
Freya
ghostflamex
Freya
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 37L
1,410 Elo+
Solo
Sol
Sol
lordnoobtube123
Sol
Level 56
God Stats
0W - 4L
1,161 SR
Queue Stats
23W - 28L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Nukey22
Hou Yi
11
3 / 1 / 2
6,772
521
5,273
6,429
2,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
2 / 1 / 5
6,777
521
4,721
10,271
4,468
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
12
2 / 2 / 1
6,886
530
4,937
10,577
8,537
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
samcobra
Nemesis
14
3 / 2 / 2
8,066
620
8,148
11,301
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
tisjken_1992
Kukulkan
14
3 / 0 / 2
8,230
633
13,185
8,109
3,405
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
0 / 3 / 3
5,599
431
3,225
13,576
8,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 3
6,128
471
6,716
9,949
3,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hun Batz
TS Onyx
Hun Batz
14
3 / 2 / 0
7,958
612
7,424
11,299
4,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 4 / 0
6,972
536
5,142
9,886
3,691
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

9
2 / 3 / 0
6,005
462
5,757
10,270
3,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
13
Kills
6
6
Deaths
13
12
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
3
3
0.5
W
Hou Yi
Nukey22
Hou Yi
3
1
2
4
L
0
1
3
1.5
W
2
1
5
4.5
L
Hun Batz
TS Onyx
Hun Batz
3
2
0
1.5
W
Hercules
2
2
1
1.25
L
1
4
0
0.25
L
2
3
0
0.67
W
Nemesis
samcobra
Nemesis
3
2
2
2
W
Kukulkan
tisjken_1992
Kukulkan
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,264
Damage
28,264
46,687
Taken
54,980
22,663
Mitigated
23,728
13,086
Healing
16,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
3,225
1,013
0
4,256
13,576
8,738
0
7,447
6,129
0
12,304
W
Hou Yi
Nukey22
Hou Yi
5,273
2,211
0
1,417
6,429
2,133
0
2,556
3,701
0
26,696
L
6,716
1,566
0
2,033
9,949
3,122
0
2,241
7,708
0
44,773
W
4,721
794
1,407
1,755
10,271
4,468
0
3,207
6,756
14,479
0
L
Hun Batz
TS Onyx
Hun Batz
7,424
2,354
0
2,995
11,299
4,448
0
0
11,299
0
60,613
W
Hercules
4,937
2,916
0
2,070
10,577
8,537
0
0
10,577
0
27,952
L
5,142
1,498
0
3,696
9,886
3,691
0
1,537
8,349
40,877
0
L
5,757
1,413
66
3,095
10,270
3,729
0
6,681
3,589
35,240
0
W
Nemesis
samcobra
Nemesis
8,148
4,049
0
1,655
11,301
4,120
0
834
10,339
0
80,782
W
Kukulkan
tisjken_1992
Kukulkan
13,185
645
216
4,566
8,109
3,405
584
3,388
4,415
81,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,731
Gold Earned
32,662
371
Minions Killed
312
0
Camps Cleared
0
1,356,163
Distance Traveled
1,325,478
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,599
431
14
1
0
283,278
7
W
Hou Yi
6,772
521
59
5
0
262,391
0
L
Pele
6,128
471
60
5
0
307,456
0
W
Geb
6,777
521
13
1
0
258,487
3
L
Hun Batz
7,958
612
84
6
0
245,378
0
W
Hercules
6,886
530
47
4
0
278,830
0
L
Freya
6,972
536
88
7
0
262,088
3
L
Sol
6,005
462
66
5
0
227,278
0
W
Nemesis
8,066
620
118
9
0
292,300
2
W
Kukulkan
8,230
633
134
10
0
264,155
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role