Player Matchup

Ra
Ra
Silver IV
 
Ra
Silver IV
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver II
Batidodemamey13
Artio
Silver II
Level 152
God Stats
105W - 96L
1,515 SR
Queue Stats
471W - 524L
1,105 MMR
Solo
Izanami
Izanami
Silver II
bristonallison25
Izanami
Silver II
Level 124
God Stats
24W - 14L
1,504 SR
Queue Stats
57W - 63L
1,105 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,506 SR
1,237 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 76
1,386 SR
1,069 MMR
Athena
Athena
Silver IV
Jodak2300
Athena
Silver IV
Level 75
God Stats
40W - 53L
1,483 SR
Queue Stats
281W - 322L
915 MMR
Solo
Discordia
Discordia
Bronze II
Lofty-Watermelon
Discordia
Bronze II
Level 65
God Stats
11W - 30L
1,262 SR
Queue Stats
38W - 77L
895 MMR
Solo
Anhur
Anhur
Silver I
dante123789
Anhur
Silver I
Level 89
God Stats
1W - 5L
1,412 SR
Queue Stats
50W - 51L
1,398 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 1 / 6
11,569
890
9,895
10,358
4,851
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 2 / 9
10,608
816
8,735
16,424
19,777
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 2 / 6
10,976
844
12,895
12,102
6,094
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ArachneAchillesChaacMorgan Le FayAnubis

VS

Bans
ThothPoseidonBaba YagaHeraVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Jodak2300
Athena
12
0 / 1 / 5
9,138
703
3,930
13,958
11,240
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Discordia
11
0 / 6 / 4
9,185
707
13,947
12,090
4,315
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 5 / 0
10,425
802
14,691
11,220
4,402
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
5
5
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
1
6
9
W
2
2
9
3.25
L
Athena
Jodak2300
Athena
0
1
5
2.5
L
Discordia
0
6
4
0.33
W
4
2
6
3.5
L
5
5
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,525
Damage
32,568
38,884
Taken
37,268
30,722
Mitigated
19,957
17,997
Healing
4,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
9,895
1,433
2,637
4,029
10,358
4,851
600
5,330
5,028
37,066
0
W
8,735
565
1,119
6,386
16,424
19,777
213
5,614
10,810
26,934
528
L
Athena
Jodak2300
Athena
3,930
775
0
1,045
13,958
11,240
227
7,222
6,377
15,992
0
L
Discordia
13,947
624
353
1,834
12,090
4,315
376
6,387
5,695
43,932
0
W
12,895
9,079
0
3,826
12,102
6,094
2,012
7,195
4,907
0
72,255
L
14,691
8,772
0
854
11,220
4,402
1,010
4,571
6,577
0
45,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,153
Gold Earned
28,748
168
Minions Killed
124
0
Camps Cleared
0
750,863
Distance Traveled
638,951
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,569
890
35
3
0
273,544
0
W
Artio
10,608
816
17
1
0
258,478
4
L
Athena
9,138
703
22
2
0
266,765
0
L
Discordia
9,185
707
51
4
0
185,648
3
W
Izanami
10,976
844
116
9
0
218,841
2
L
Anhur
10,425
802
51
4
0
186,538
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role