Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Peezy3x__
Ah Muzen Cab
Level 129
God Stats
70W - 26L
1,662 SR
Queue Stats
369W - 424L
1,411 Elo+
Party 1
Gilgamesh
Gilgamesh
SPII34
Gilgamesh
Level 68
God Stats
11W - 13L
1,560 SR
Queue Stats
332W - 334L
1,429 Elo+
Party 1
Ix Chel
Ix Chel
reoyami
Ix Chel
Level 44
God Stats
2W - 4L
1,464 SR
Queue Stats
28W - 39L
1,293 Elo+
Solo
Team Averages
Level 80
1,562 SR
1,378 Elo+

VS

Team Averages
Level 85
1,512 SR
1,382 Elo+
Chaac
Chaac
ZQR8778
Chaac
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,444 Elo+
Solo
Ix Chel
Ix Chel
reddiered5374
Ix Chel
Level 64
God Stats
1W - 1L
1,590 SR
Queue Stats
14W - 18L
1,321 Elo+
Solo
Nike
Nike
tautvydasb234051
Nike
Level 88
God Stats
10W - 10L
1,446 SR
Queue Stats
97W - 101L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Peezy3x__
Ah Muzen Cab
15
4 / 0 / 10
12,116
808
21,709
11,516
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
SPII34
Gilgamesh
14
5 / 2 / 8
11,592
773
14,794
17,705
13,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
reoyami
Ix Chel
15
6 / 3 / 9
12,247
816
13,913
9,065
4,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ZQR8778
Chaac
11
1 / 6 / 3
9,531
635
10,425
21,432
17,960
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Ix Chel
12
1 / 8 / 2
9,628
642
9,204
15,462
6,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

13
3 / 1 / 1
9,933
662
9,000
21,409
20,705
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
11
15
Kills
5
5
Deaths
15
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Peezy3x__
Ah Muzen Cab
4
0
10
9
W
Gilgamesh
SPII34
Gilgamesh
5
2
8
4.5
L
Chaac
ZQR8778
Chaac
1
6
3
0.42
L
Ix Chel
1
8
2
0.25
W
Ix Chel
reoyami
Ix Chel
6
3
9
3.5
L
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,416
Damage
28,629
38,286
Taken
58,303
23,109
Mitigated
45,138
10,686
Healing
11,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Peezy3x__
Ah Muzen Cab
21,709
8,073
0
1,372
11,516
5,161
2,535
2,774
8,742
0
80,487
W
Gilgamesh
SPII34
Gilgamesh
14,794
4,661
0
4,887
17,705
13,802
397
5,020
12,685
2,085
35,145
L
Chaac
ZQR8778
Chaac
10,425
2,363
0
4,104
21,432
17,960
0
5,245
16,187
0
33,616
L
Ix Chel
9,204
1,752
1,412
2,131
15,462
6,473
0
4,488
10,974
38,498
0
W
Ix Chel
reoyami
Ix Chel
13,913
1,697
2,275
2,152
9,065
4,146
305
1,604
7,461
35,883
0
L
9,000
553
0
3,698
21,409
20,705
0
6,054
15,355
141
31,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,955
Gold Earned
29,092
159
Minions Killed
139
0
Camps Cleared
0
839,276
Distance Traveled
702,954
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,116
808
87
6
0
266,782
0
W
Gilgamesh
11,592
773
36
2
0
285,786
0
L
Chaac
9,531
635
35
2
0
213,490
0
L
Ix Chel
9,628
642
57
4
0
211,922
0
W
Ix Chel
12,247
816
36
2
0
286,708
10
L
Nike
9,933
662
47
3
0
277,542
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role