Player Matchup

Cerberus
Cerberus
Bence187
Cerberus
Level 75
God Stats
3W - 3L
1,525 SR
Queue Stats
3W - 4L
1,461 Elo+
Solo
Nu Wa
Nu Wa
Kiogu
Nu Wa
Level 127
God Stats
7W - 5L
1,503 SR
Queue Stats
266W - 241L
1,447 Elo+
Solo
Danzaburou
Danzaburou
SirBlueSky15
Danzaburou
Level 137
God Stats
1W - 0L
1,461 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Ukiyo_RL
Zeus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 38L
1,314 Elo+
Party 2
Kali
Kali
pyrite_Games
Kali
Level 67
God Stats
4W - 6L
1,322 SR
Queue Stats
135W - 149L
1,371 Elo+
Party 2
Team Averages
Level 85
1,462 SR
1,418 Elo+

VS

Team Averages
Level 86
1,446 SR
1,547 Elo+
Loki
Loki
 
Loki
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
SzymOff1
Hou Yi
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Izanami
Izanami
madernerr
Izanami
Level 60
God Stats
1W - 2L
1,228 SR
Queue Stats
179W - 214L
1,424 Elo+
Solo
Yemoja
Yemoja
ratalny-zwrot
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,694 Elo+
Party 1
Cthulhu
Cthulhu
РыжаяБестыжая
Cthulhu
Level 90
God Stats
5W - 7L
1,500 SR
Queue Stats
104W - 89L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bence187
Cerberus
7
1 / 2 / 0
4,397
628
449
4,750
2,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Kiogu
Nu Wa
9
1 / 0 / 3
5,508
787
3,176
1,493
366
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Danzaburou
SirBlueSky15
Danzaburou
8
1 / 0 / 0
4,665
666
1,152
3,915
1,313
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Zeus
8
1 / 1 / 1
4,806
687
1,966
2,844
704
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

2
0 / 0 / 0
3,172
453
0
461
113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
1 / 1 / 0
4,446
635
1,497
4,837
1,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
SzymOff1
Hou Yi
8
1 / 0 / 1
4,169
596
3,937
3,761
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Izanami
madernerr
Izanami
2
0 / 1 / 0
2,936
419
0
1,174
324
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

1
0 / 0 / 0
2,891
413
0
694
232
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 0
4,034
576
1,345
5,411
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
4
Kills
3
3
Deaths
4
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
1
1
0
1
W
Cerberus
Bence187
Cerberus
1
2
0
0.5
W
Nu Wa
Kiogu
Nu Wa
1
0
3
2.5
W
Danzaburou
SirBlueSky15
Danzaburou
1
0
0
1
L
Hou Yi
SzymOff1
Hou Yi
1
0
1
1.5
W
Zeus
1
1
1
1.5
L
Izanami
madernerr
Izanami
0
1
0
0
W
0
0
0
0
L
0
0
0
0
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,743
Damage
6,779
13,463
Taken
15,877
5,210
Mitigated
5,698
4,835
Healing
4,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
1,497
509
0
2,459
4,837
1,583
0
1,044
3,793
0
26,784
W
Cerberus
Bence187
Cerberus
449
32
75
1,561
4,750
2,714
314
76
4,662
6,338
0
W
Nu Wa
Kiogu
Nu Wa
3,176
898
0
375
1,493
366
925
85
1,368
34,697
0
W
Danzaburou
SirBlueSky15
Danzaburou
1,152
415
0
1,126
3,915
1,313
440
0
3,915
0
25,947
L
Hou Yi
SzymOff1
Hou Yi
3,937
1,689
0
1,388
3,761
1,118
0
257
3,504
0
22,675
W
Zeus
1,966
352
0
1,676
2,844
704
326
970
1,744
21,272
0
L
Izanami
madernerr
Izanami
0
0
0
24
1,174
324
0
742
432
0
1,852
W
0
0
0
22
461
113
0
0
461
0
1,632
L
0
0
66
6
694
232
0
217
477
0
0
L
1,345
111
0
211
5,411
2,441
0
3,331
2,080
14,912
32

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,548
Gold Earned
18,476
157
Minions Killed
122
0
Camps Cleared
0
521,335
Distance Traveled
468,354
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
4,446
635
48
7
0
163,730
1
W
Cerberus
4,397
628
16
2
0
127,700
0
W
Nu Wa
5,508
787
57
8
0
126,194
0
W
Danzaburou
4,665
666
43
6
0
131,675
0
L
Hou Yi
4,169
596
38
5
0
123,249
1
W
Zeus
4,806
687
38
5
0
117,958
0
L
Izanami
2,936
419
4
1
0
27,687
0
W
Kali
3,172
453
3
0
0
17,808
0
L
Yemoja
2,891
413
0
0
0
8,964
0
L
Cthulhu
4,034
576
32
5
0
144,724
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role