Player Matchup

Geb
Geb
GlitchChick
Geb
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
42W - 45L
1,430 Elo+
Party 1
Lancelot
Lancelot
Lechinoire
Lancelot
Level 112
God Stats
4W - 14L
1,242 SR
Queue Stats
864W - 867L
1,530 Elo+
Solo
Bastet
Bastet
Onic 911
Bastet
Level 66
God Stats
3W - 3L
1,489 SR
Queue Stats
397W - 346L
1,477 Elo+
Solo
Sol
Sol
Randomsh1k
Sol
Level 126
God Stats
6W - 7L
1,407 SR
Queue Stats
427W - 431L
1,554 Elo+
Solo
Thoth
Thoth
RussianToast207
Thoth
Level 126
God Stats
1W - 1L
1,380 SR
Queue Stats
98W - 101L
1,527 Elo+
Party 1
Team Averages
Level 97
1,404 SR
1,504 Elo+

VS

Team Averages
Level 131
1,618 SR
1,570 Elo+
Ah Puch
Ah Puch
ExaGriz
Ah Puch
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,425 Elo+
Party 3
Zhong Kui
Zhong Kui
KeSSaa
Zhong Kui
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 4L
1,662 Elo+
Party 2
Serqet
Serqet
MainFire
Serqet
Level 159
God Stats
5W - 0L
1,841 SR
Queue Stats
62W - 57L
1,661 Elo+
Party 3
Cernunnos
Cernunnos
Nypasuk
Cernunnos
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 16L
1,662 Elo+
Party 2
Ullr
Ullr
racaputra
Ullr
Level 79
God Stats
4W - 1L
1,750 SR
Queue Stats
247W - 241L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 5
6,972
697
3,416
13,140
11,588
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Lancelot
Lechinoire
Lancelot
14
4 / 2 / 2
7,570
757
8,739
8,570
5,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Onic 911
Bastet
13
1 / 4 / 2
7,002
700
8,107
12,046
5,682
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
3 / 4 / 1
8,230
823
13,178
7,426
3,208
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
0 / 7 / 4
6,605
661
5,192
10,128
5,653
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
ExaGriz
Ah Puch
16
8 / 1 / 10
9,590
959
11,740
7,336
3,480
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Zhong Kui
KeSSaa
Zhong Kui
15
4 / 2 / 12
9,145
915
11,575
13,830
17,274
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
MainFire
Serqet
14
1 / 1 / 15
8,996
900
5,532
9,086
11,214
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
Nypasuk
Cernunnos
15
7 / 2 / 11
9,183
918
12,634
9,358
4,757
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ullr
14
2 / 2 / 10
8,378
838
5,039
6,224
2,955
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
8
Kills
22
22
Deaths
8
14
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
ExaGriz
Ah Puch
8
1
10
13
L
0
5
5
0.5
W
Zhong Kui
KeSSaa
Zhong Kui
4
2
12
5
L
Lancelot
Lechinoire
Lancelot
4
2
2
2.5
W
Serqet
MainFire
Serqet
1
1
15
8.5
W
Cernunnos
Nypasuk
Cernunnos
7
2
11
6.25
L
Bastet
Onic 911
Bastet
1
4
2
0.5
L
3
4
1
0.88
L
0
7
4
0.29
W
Ullr
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,632
Damage
46,520
51,310
Taken
45,834
31,439
Mitigated
39,680
12,128
Healing
21,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
ExaGriz
Ah Puch
11,740
393
1,352
2,762
7,336
3,480
589
2,804
4,358
24,528
0
L
3,416
203
1,037
1,058
13,140
11,588
0
5,240
7,884
6,814
0
W
Zhong Kui
KeSSaa
Zhong Kui
11,575
883
3,858
7,793
13,830
17,274
722
7,402
6,222
23,464
0
L
Lancelot
Lechinoire
Lancelot
8,739
783
397
2,126
8,570
5,308
0
3,432
5,138
0
13,751
W
Serqet
MainFire
Serqet
5,532
1,171
0
941
9,086
11,214
201
3,039
5,930
0
6,697
W
Cernunnos
Nypasuk
Cernunnos
12,634
6,831
973
2,606
9,358
4,757
2,188
4,689
4,591
0
23,516
L
Bastet
Onic 911
Bastet
8,107
1,711
969
4,246
12,046
5,682
0
5,743
6,303
0
16,149
L
13,178
2,081
536
999
7,426
3,208
0
4,408
2,948
26,663
0
L
5,192
68
79
681
10,128
5,653
0
4,492
5,540
9,591
0
W
Ullr
5,039
2,229
450
504
6,224
2,955
576
3,144
2,947
0
11,630

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,379
Gold Earned
45,292
93
Minions Killed
122
0
Camps Cleared
0
848,175
Distance Traveled
862,811
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,590
959
38
4
0
178,273
0
L
Geb
6,972
697
5
1
0
147,357
0
W
Zhong Kui
9,145
915
31
3
0
183,513
0
L
Lancelot
7,570
757
11
1
0
195,337
0
W
Serqet
8,996
900
9
1
0
187,444
0
W
Cernunnos
9,183
918
31
3
0
162,641
0
L
Bastet
7,002
700
15
2
0
200,220
0
L
Sol
8,230
823
44
4
0
148,621
0
L
Thoth
6,605
661
18
2
0
156,640
0
W
Ullr
8,378
838
13
1
0
150,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role