Player Matchup

King Arthur
King Arthur
ArtfulHawk2219
King Arthur
Level 39
God Stats
10W - 7L
1,592 SR
Queue Stats
12W - 8L
1,413 Elo+
Solo
Sylvanus
Sylvanus
Esril1
Sylvanus
Level 37
God Stats
5W - 6L
1,705 SR
Queue Stats
61W - 69L
1,340 Elo+
Party 1
Nemesis
Nemesis
MeidoZangetssuha
Nemesis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 57L
1,431 Elo+
Solo
Ra
Ra
MetalJypsy
Ra
Level 148
God Stats
1W - 4L
1,320 SR
Queue Stats
238W - 234L
1,448 Elo+
Solo
Izanami
Izanami
SalixNocturnal
Izanami
Level 23
God Stats
5W - 8L
1,496 SR
Queue Stats
56W - 66L
1,333 Elo+
Party 1
Team Averages
Level 63
1,523 SR
1,393 Elo+

VS

Team Averages
Level 86
1,523 SR
1,451 Elo+
Xing Tian
Xing Tian
BlackestClover
Xing Tian
Level 102
God Stats
1W - 4L
1,500 SR
Queue Stats
186W - 170L
1,362 Elo+
Solo
Susano
Susano
GreivinM28
Susano
Level 127
God Stats
5W - 1L
1,698 SR
Queue Stats
530W - 491L
1,498 Elo+
Solo
Hachiman
Hachiman
Juno SFS
Hachiman
Level 57
God Stats
8W - 8L
1,606 SR
Queue Stats
61W - 55L
1,459 Elo+
Solo
Surtr
Surtr
Orange__Smoke
Surtr
Level 69
God Stats
1W - 0L
1,477 SR
Queue Stats
2W - 1L
1,528 Elo+
Solo
Hel
Hel
x_KingMaker_x
Hel
Level 75
God Stats
11W - 16L
1,334 SR
Queue Stats
285W - 262L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArtfulHawk2219
King Arthur
12
2 / 4 / 0
7,842
461
9,499
16,487
14,249
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
Esril1
Sylvanus
11
0 / 6 / 3
8,006
471
7,711
17,201
14,471
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 2 / 1
8,842
520
8,146
13,094
5,230
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
2 / 4 / 2
10,358
609
12,934
18,881
8,056
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 6 / 2
8,632
508
9,398
15,311
5,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
BlackestClover
Xing Tian
14
3 / 2 / 6
8,647
509
9,035
15,184
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Susano
GreivinM28
Susano
16
9 / 4 / 3
9,805
577
15,426
18,986
8,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Juno SFS
Hachiman
15
5 / 2 / 2
9,341
549
13,622
13,078
4,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
4 / 3 / 2
9,434
555
13,626
24,249
21,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 1 / 5
8,655
509
5,776
10,037
3,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
40
10
Kills
22
22
Deaths
12
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ArtfulHawk2219
King Arthur
2
4
0
0.5
W
Xing Tian
BlackestClover
Xing Tian
3
2
6
3
L
Sylvanus
Esril1
Sylvanus
0
6
3
0.25
W
Susano
GreivinM28
Susano
9
4
3
2.63
W
Hachiman
Juno SFS
Hachiman
5
2
2
3
L
3
2
1
1.75
L
2
4
2
0.75
W
4
3
2
1.67
L
3
6
2
0.67
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,688
Damage
57,485
80,974
Taken
81,534
47,051
Mitigated
51,804
29,319
Healing
33,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ArtfulHawk2219
King Arthur
9,499
1,174
0
3,018
16,487
14,249
40
1,149
14,076
0
40,803
W
Xing Tian
BlackestClover
Xing Tian
9,035
1,461
212
1,651
15,184
13,558
301
4,845
10,136
31,136
0
L
Sylvanus
Esril1
Sylvanus
7,711
2,113
3,575
5,112
17,201
14,471
174
6,196
10,907
20,874
0
W
Susano
GreivinM28
Susano
15,426
3,434
0
6,606
18,986
8,228
0
3,126
15,770
0
85,752
W
Hachiman
Juno SFS
Hachiman
13,622
8,337
0
5,264
13,078
4,814
2,251
3,950
9,037
0
83,722
L
8,146
1,505
0
4,234
13,094
5,230
325
2,436
10,609
0
67,767
L
12,934
1,377
1,021
11,012
18,881
8,056
375
4,711
13,846
97,398
0
W
13,626
5,460
332
9,240
24,249
21,329
884
4,064
20,185
1,197
52,710
L
9,398
6,915
0
1,347
15,311
5,045
748
1,891
13,420
0
62,586
W
5,776
584
3,455
6,528
10,037
3,875
661
4,276
5,761
57,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,680
Gold Earned
45,882
424
Minions Killed
447
0
Camps Cleared
0
1,608,030
Distance Traveled
1,755,943
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,842
461
48
3
0
309,823
0
W
Xing Tian
8,647
509
38
2
0
350,346
3
L
Sylvanus
8,006
471
19
1
0
282,236
7
W
Susano
9,805
577
102
6
0
385,694
0
W
Hachiman
9,341
549
135
8
0
327,166
0
L
Nemesis
8,842
520
98
6
0
386,246
0
L
Ra
10,358
609
156
9
0
353,471
10
W
Surtr
9,434
555
70
4
0
310,089
0
L
Izanami
8,632
508
103
6
0
276,254
0
W
Hel
8,655
509
102
6
0
382,648
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role