Player Matchup

Hel
Hel
ChiffonDuke6
Hel
Level 129
God Stats
3W - 1L
1,683 SR
Queue Stats
65W - 69L
1,430 Elo+
Party 1
Anubis
Anubis
Chill SDK
Anubis
Level 85
God Stats
2W - 0L
1,707 SR
Queue Stats
68W - 66L
1,455 Elo+
Party 1
Thor
Thor
Ex Dial
Thor
Level 125
God Stats
3W - 5L
1,471 SR
Queue Stats
105W - 113L
1,419 Elo+
Party 1
Hera
Hera
NoscibleDoor137
Hera
Level 22
God Stats
2W - 0L
1,742 SR
Queue Stats
9W - 16L
1,319 Elo+
Party 1
Jormungandr
Jormungandr
Swerve JJ
Jormungandr
Level 86
God Stats
2W - 0L
1,703 SR
Queue Stats
63W - 66L
1,426 Elo+
Party 1
Team Averages
Level 89
1,661 SR
1,410 Elo+

VS

Team Averages
Level 67
1,577 SR
1,421 Elo+
Ishtar
Ishtar
ChubaccasTacos3
Ishtar
Level 64
God Stats
1W - 2L
1,748 SR
Queue Stats
159W - 153L
1,424 Elo+
Solo
Lancelot
Lancelot
FatalCarant
Lancelot
Level 89
God Stats
3W - 2L
1,842 SR
Queue Stats
156W - 162L
1,472 Elo+
Solo
Yemoja
Yemoja
Glubbie
Yemoja
Level 20
God Stats
2W - 1L
1,805 SR
Queue Stats
13W - 25L
1,368 Elo+
Solo
Jing Wei
Jing Wei
iiPoIntMaN xx
Jing Wei
Level 118
God Stats
3W - 8L
1,386 SR
Queue Stats
385W - 398L
1,470 Elo+
Solo
He Bo
He Bo
xxXxLUKExXxx
He Bo
Level 42
God Stats
1W - 4L
1,102 SR
Queue Stats
112W - 136L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 1 / 20
11,229
802
8,459
14,847
17,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
Chill SDK
Anubis
18
11 / 3 / 9
11,477
820
17,147
14,128
10,535
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
Ex Dial
Thor
19
9 / 3 / 15
12,174
870
23,991
16,954
10,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 5 / 16
10,283
735
10,444
11,922
6,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jormungandr
Swerve JJ
Jormungandr
19
8 / 4 / 18
11,834
845
15,826
20,042
30,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 8
8,560
611
15,203
16,668
6,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
FatalCarant
Lancelot
14
2 / 9 / 3
8,443
603
7,758
19,647
6,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Yemoja
Glubbie
Yemoja
17
4 / 5 / 7
9,105
650
4,290
19,914
15,415
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jing Wei
iiPoIntMaN xx
Jing Wei
18
5 / 6 / 6
10,918
780
16,199
19,744
7,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 6 / 7
9,782
699
11,678
9,778
3,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
47
31
Kills
16
16
Deaths
31
78
Assists
31
Player
Kills
Deaths
Assists
KDA
W
2
1
20
12
W
Anubis
Chill SDK
Anubis
11
3
9
5.17
L
1
5
8
1
W
Thor
Ex Dial
Thor
9
3
15
5.5
L
Lancelot
FatalCarant
Lancelot
2
9
3
0.39
L
Yemoja
Glubbie
Yemoja
4
5
7
1.5
W
1
5
16
1.8
W
Jormungandr
Swerve JJ
Jormungandr
8
4
18
4.25
L
Jing Wei
iiPoIntMaN xx
Jing Wei
5
6
6
1.33
L
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,867
Damage
55,128
77,893
Taken
85,751
75,723
Mitigated
39,460
38,194
Healing
26,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,459
434
12,617
8,564
14,847
17,564
1,118
2,558
12,289
20,733
0
W
Anubis
Chill SDK
Anubis
17,147
689
1,109
4,354
14,128
10,535
1,324
2,437
11,691
26,922
0
L
15,203
9,836
0
1,301
16,668
6,278
0
8,248
8,056
0
27,085
W
Thor
Ex Dial
Thor
23,991
3,789
2,650
3,499
16,954
10,324
1,817
4,666
12,288
0
43,812
L
Lancelot
FatalCarant
Lancelot
7,758
972
1,182
2,640
19,647
6,686
450
12,844
6,390
0
15,735
L
Yemoja
Glubbie
Yemoja
4,290
1,129
11,862
4,567
19,914
15,415
0
12,395
7,180
6,633
0
W
10,444
2,352
670
364
11,922
6,953
2,027
4,146
7,776
22,224
0
W
Jormungandr
Swerve JJ
Jormungandr
15,826
1,774
1,035
3,332
20,042
30,347
1,025
2,161
17,702
27,409
1,793
L
Jing Wei
iiPoIntMaN xx
Jing Wei
16,199
11,288
389
3,789
19,744
7,957
915
9,307
10,182
0
39,997
L
11,678
831
236
166
9,778
3,124
0
5,756
3,860
16,688
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,997
Gold Earned
46,808
132
Minions Killed
110
0
Camps Cleared
0
1,302,030
Distance Traveled
1,080,614
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,229
802
22
2
0
273,217
0
W
Anubis
11,477
820
24
2
0
239,635
0
L
Ishtar
8,560
611
25
2
0
232,773
0
W
Thor
12,174
870
39
3
0
281,472
0
L
Lancelot
8,443
603
11
1
0
252,563
0
L
Yemoja
9,105
650
5
0
0
217,234
0
W
Hera
10,283
735
20
1
0
231,657
0
W
Jormungandr
11,834
845
27
2
0
276,049
0
L
Jing Wei
10,918
780
58
4
0
234,038
0
L
He Bo
9,782
699
11
1
0
144,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role