Player Matchup

Jormungandr
Jormungandr
Ashe898
Jormungandr
Level 27
God Stats
0W - 1L
1,324 SR
Queue Stats
7W - 13L
1,277 Elo+
Party 1
Sobek
Sobek
Ursida3
Sobek
Level 25
God Stats
0W - 1L
1,294 SR
Queue Stats
20W - 30L
1,343 Elo+
Party 1
Surtr
Surtr
eSaturn
Surtr
Level 45
God Stats
0W - 3L
1,523 SR
Queue Stats
21W - 35L
1,341 Elo+
Party 1
Team Averages
Level 32
1,380 SR
1,320 Elo+

VS

Team Averages
Level 38
1,497 SR
1,361 Elo+
Ymir
Ymir
TheSlyEgg
Ymir
Level 42
God Stats
4W - 0L
1,833 SR
Queue Stats
85W - 83L
1,405 Elo+
Party 2
Neith
Neith
Xyloyn
Neith
Level 31
God Stats
16W - 9L
1,474 SR
Queue Stats
57W - 64L
1,373 Elo+
Party 2
Ra
Ra
jonpereiraN503
Ra
Level 42
God Stats
1W - 1L
1,186 SR
Queue Stats
51W - 62L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ashe898
Jormungandr
11
1 / 4 / 0
8,292
691
10,005
13,463
16,580
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Ursida3
Sobek
9
0 / 6 / 0
7,605
634
3,522
14,184
13,981
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Surtr
eSaturn
Surtr
10
0 / 8 / 1
8,197
683
6,802
17,376
10,546
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 0 / 13
10,319
860
7,914
13,034
14,204
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Xyloyn
Neith
14
9 / 0 / 8
11,143
929
19,726
9,355
4,647
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 1 / 10
10,725
894
9,144
10,204
7,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
49
1
Kills
18
18
Deaths
1
1
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ashe898
Jormungandr
1
4
0
0.25
W
Ymir
4
0
13
10.5
L
Sobek
Ursida3
Sobek
0
6
0
0
W
Neith
Xyloyn
Neith
9
0
8
13
L
Surtr
eSaturn
Surtr
0
8
1
0.06
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,329
Damage
36,784
45,023
Taken
32,593
41,107
Mitigated
26,281
5,877
Healing
15,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ashe898
Jormungandr
10,005
1,068
0
660
13,463
16,580
0
5,443
7,878
38,531
980
W
Ymir
7,914
1,838
0
1,243
13,034
14,204
175
5,121
7,913
23,261
0
L
Sobek
Ursida3
Sobek
3,522
667
0
1,592
14,184
13,981
0
5,495
8,609
10,076
0
W
Neith
Xyloyn
Neith
19,726
9,768
0
5,526
9,355
4,647
1,425
5,020
4,335
0
55,065
L
Surtr
eSaturn
Surtr
6,802
2,052
0
3,625
17,376
10,546
0
6,392
10,984
809
32,727
W
9,144
467
2,646
6,353
10,204
7,430
824
3,272
6,932
51,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,094
Gold Earned
32,187
91
Minions Killed
166
0
Camps Cleared
0
579,780
Distance Traveled
624,276
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
8,292
691
39
3
0
204,361
0
W
Ymir
10,319
860
29
2
0
219,953
6
L
Sobek
7,605
634
15
1
0
174,172
0
W
Neith
11,143
929
60
5
0
203,351
0
L
Surtr
8,197
683
37
3
0
201,247
0
W
Ra
10,725
894
77
6
0
200,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role