Player Matchup

Sol
Sol
Fearyl
Sol
Level 126
God Stats
2W - 5L
1,371 SR
Queue Stats
155W - 161L
1,441 Elo+
Solo
Geb
Geb
gersonisai24
Geb
Level 84
God Stats
18W - 32L
1,321 SR
Queue Stats
324W - 365L
1,415 Elo+
Solo
Erlang Shen
Erlang Shen
hazik11
Erlang Shen
Level 86
God Stats
27W - 27L
1,507 SR
Queue Stats
401W - 394L
1,388 Elo+
Solo
Artemis
Artemis
jxosh555pr
Artemis
Level 103
God Stats
3W - 7L
1,338 SR
Queue Stats
324W - 372L
1,269 Elo+
Party 2
Thor
Thor
shecheatyoubro
Thor
Level 4
God Stats
0W - 2L
1,298 SR
Queue Stats
13W - 25L
1,161 Elo+
Party 2
Team Averages
Level 81
1,367 SR
1,335 Elo+

VS

Team Averages
Level 87
1,468 SR
1,473 Elo+
Anhur
Anhur
IceDragon4000
Anhur
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
OnPoint7364
Nu Wa
Level 82
God Stats
6W - 1L
1,596 SR
Queue Stats
13W - 13L
1,409 Elo+
Party 1
King Arthur
King Arthur
QuantumPotato381
King Arthur
Level 120
God Stats
1W - 1L
1,324 SR
Queue Stats
31W - 27L
1,526 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TeddyPorTuAno
Tsukuyomi
Level 69
God Stats
10W - 12L
1,420 SR
Queue Stats
66W - 80L
1,428 Elo+
Solo
Chaac
Chaac
VsSandmansV
Chaac
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Fearyl
Sol
8
0 / 0 / 0
4,391
878
187
305
77
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

8
0 / 2 / 0
4,684
937
842
4,181
2,084
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
hazik11
Erlang Shen
10
0 / 1 / 0
4,756
951
2,849
5,038
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artemis
jxosh555pr
Artemis
11
1 / 1 / 0
5,380
1,076
3,083
3,314
1,348
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

7
0 / 0 / 0
4,324
865
0
115
35
Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
5,455
1,091
1,593
2,450
855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 0 / 2
6,118
1,224
3,204
1,407
496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
QuantumPotato381
King Arthur
11
2 / 1 / 0
5,864
1,173
3,489
4,839
3,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tsukuyomi
TeddyPorTuAno
Tsukuyomi
10
0 / 0 / 1
5,249
1,050
718
4,154
1,508
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
0 / 1 / 1
4,926
985
233
2,414
2,858
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
9
1
Kills
4
4
Deaths
2
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
Fearyl
Sol
0
0
0
0
W
1
0
1
1.5
W
1
0
2
2
W
King Arthur
QuantumPotato381
King Arthur
2
1
0
2
W
Tsukuyomi
TeddyPorTuAno
Tsukuyomi
0
0
1
0.5
W
0
1
1
0.5
L
0
2
0
0
L
Erlang Shen
hazik11
Erlang Shen
0
1
0
0
L
Artemis
jxosh555pr
Artemis
1
1
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,961
Damage
9,237
12,953
Taken
15,264
6,370
Mitigated
9,465
2,017
Healing
2,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Fearyl
Sol
187
35
0
11
305
77
0
93
190
1,440
0
W
1,593
1,064
0
817
2,450
855
421
205
2,205
0
6,957
W
3,204
996
0
400
1,407
496
2,958
65
1,342
24,355
0
W
King Arthur
QuantumPotato381
King Arthur
3,489
504
0
730
4,839
3,748
75
428
4,411
0
12,525
W
Tsukuyomi
TeddyPorTuAno
Tsukuyomi
718
235
0
365
4,154
1,508
648
0
4,154
0
12,225
W
233
0
0
152
2,414
2,858
738
291
2,123
0
1,849
L
842
35
227
477
4,181
2,084
0
519
3,612
4,415
0
L
Erlang Shen
hazik11
Erlang Shen
2,849
1,515
0
1,155
5,038
2,826
0
2,005
2,900
0
10,627
L
Artemis
jxosh555pr
Artemis
3,083
751
0
147
3,314
1,348
0
211
3,047
0
14,632
L
0
0
0
0
115
35
0
93
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,535
Gold Earned
27,612
57
Minions Killed
131
0
Camps Cleared
0
286,443
Distance Traveled
548,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,391
878
5
1
0
19,840
0
W
Anhur
5,455
1,091
21
4
0
118,686
0
W
Nu Wa
6,118
1,224
55
11
0
112,090
0
W
King Arthur
5,864
1,173
25
5
0
116,956
0
W
Tsukuyomi
5,249
1,050
24
5
0
120,594
0
W
Chaac
4,926
985
6
1
0
80,025
0
L
Geb
4,684
937
8
2
0
68,597
0
L
Erlang Shen
4,756
951
15
3
0
94,108
0
L
Artemis
5,380
1,076
29
6
0
98,300
0
L
Thor
4,324
865
0
0
0
5,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role