Player Matchup

Fenrir
Fenrir
Silver I
 
Fenrir
Silver I
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hades
Hades
Bronze III
 
Hades
Bronze III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cthulhu
Cthulhu
Gold I
EvanDontJudgeBby
Cthulhu
Gold I
Level 144
God Stats
111W - 100L
1,539 SR
Queue Stats
174W - 182L
1,391 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 148
1,513 SR
1,464 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,644 SR
1,392 MMR
Cernunnos
Cernunnos
Gold V
Beefstick5812
Cernunnos
Gold V
Level 149
God Stats
9W - 5L
1,544 SR
Queue Stats
33W - 41L
1,446 MMR
Party 2
Athena
Athena
Silver I
Huudlum420
Athena
Silver I
Level 76
God Stats
8W - 9L
1,564 SR
Queue Stats
8W - 12L
1,359 MMR
Party 2
Merlin
Merlin
Silver III
Returbi1055
Merlin
Silver III
Level 109
God Stats
0W - 1L
1,823 SR
Queue Stats
9W - 11L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
3 / 0 / 3
8,019
802
9,396
7,890
3,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Hades
 
Hades
11
2 / 2 / 5
7,722
772
7,346
7,049
3,233
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 5
7,912
791
10,549
6,784
5,208
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasAchillesShivaGilgameshSurtr

VS

Bans
Baba YagaAh Muzen CabSkadiMartichorasNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Beefstick5812
Cernunnos
9
0 / 3 / 1
6,671
667
3,394
12,106
4,364
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
Huudlum420
Athena
10
0 / 1 / 2
6,937
694
3,051
11,698
8,661
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
10
2 / 3 / 0
7,378
738
7,890
7,058
2,574
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
7
Kills
2
2
Deaths
7
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
3
4.5
W
Hades
 
Hades
2
2
5
2.25
L
Cernunnos
Beefstick5812
Cernunnos
0
3
1
0.17
W
2
0
5
4.5
L
Athena
Huudlum420
Athena
0
1
2
1
L
Merlin
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,291
Damage
14,335
21,723
Taken
30,862
11,559
Mitigated
15,599
5,397
Healing
4,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
9,396
1,705
0
1,504
7,890
3,118
0
3,502
4,388
0
28,130
W
Hades
 
Hades
7,346
370
691
2,122
7,049
3,233
212
3,835
3,214
29,122
0
L
Cernunnos
Beefstick5812
Cernunnos
3,394
1,063
0
1,731
12,106
4,364
0
6,280
5,432
0
19,285
W
10,549
162
479
601
6,784
5,208
0
4,007
2,777
28,474
609
L
Athena
Huudlum420
Athena
3,051
888
101
2,236
11,698
8,661
0
6,587
4,531
8,931
0
L
Merlin
7,890
338
0
782
7,058
2,574
0
3,515
3,285
34,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,653
Gold Earned
20,986
119
Minions Killed
92
0
Camps Cleared
0
575,866
Distance Traveled
531,305
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,019
802
38
4
0
193,030
5
W
Hades
7,722
772
42
4
0
175,412
2
L
Cernunnos
6,671
667
35
4
0
166,056
4
W
Cthulhu
7,912
791
39
4
0
207,424
2
L
Athena
6,937
694
10
1
0
200,716
4
L
Merlin
7,378
738
47
5
0
164,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role