Player Matchup

Mulan
Mulan
 
Mulan
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Francolifa
Mercury
Level 123
God Stats
2W - 2L
1,162 SR
Queue Stats
384W - 375L
1,515 Elo+
Solo
Danzaburou
Danzaburou
Nexpels_87
Danzaburou
Level 85
God Stats
4W - 2L
1,755 SR
Queue Stats
4W - 6L
1,410 Elo+
Party 3
Anubis
Anubis
Pintaa_
Anubis
Level 127
God Stats
1W - 0L
1,402 SR
Queue Stats
30W - 39L
1,408 Elo+
Party 3
Ymir
Ymir
TrindadeCARP
Ymir
Level 29
God Stats
3W - 6L
1,493 SR
Queue Stats
17W - 25L
1,401 Elo+
Party 3
Team Averages
Level 98
1,462 SR
1,447 Elo+

VS

Team Averages
Level 63
1,387 SR
1,346 Elo+
Izanami
Izanami
Copo4654
Izanami
Level 28
God Stats
3W - 5L
1,266 SR
Queue Stats
6W - 12L
1,136 Elo+
Party 2
Ymir
Ymir
Icenhard
Ymir
Level 28
God Stats
4W - 8L
1,246 SR
Queue Stats
88W - 116L
1,392 Elo+
Party 1
Amaterasu
Amaterasu
Varesta
Amaterasu
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
186W - 181L
1,412 Elo+
Solo
Loki
Loki
fideoscontuko
Loki
Level 67
God Stats
12W - 9L
1,634 SR
Queue Stats
83W - 78L
1,420 Elo+
Party 2
Thoth
Thoth
reverendoplays
Thoth
Level 87
God Stats
7W - 14L
1,288 SR
Queue Stats
585W - 579L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
1 / 2 / 1
8,312
594
3,673
10,321
5,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Francolifa
Mercury
15
2 / 3 / 4
8,482
606
4,183
11,160
4,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Danzaburou
Nexpels_87
Danzaburou
10
5 / 1 / 2
7,680
549
7,056
6,656
2,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
Pintaa_
Anubis
14
8 / 1 / 2
9,087
649
7,736
7,640
4,020
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
0 / 1 / 7
7,947
568
4,849
9,918
8,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Copo4654
Izanami
11
0 / 5 / 4
6,452
461
2,161
8,551
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
6
0 / 3 / 1
5,402
386
4,036
10,966
6,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
Varesta
Amaterasu
3
0 / 0 / 0
4,804
343
579
1,921
877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
7 / 2 / 0
7,413
530
8,787
9,573
3,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
0 / 6 / 0
5,598
400
2,297
8,834
2,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
12
16
Kills
7
8
Deaths
16
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
1
2
1
0.75
L
Izanami
Copo4654
Izanami
0
5
4
0.4
W
Mercury
Francolifa
Mercury
2
3
4
1.33
L
Ymir
0
3
1
0.17
W
Danzaburou
Nexpels_87
Danzaburou
5
1
2
6
W
Anubis
Pintaa_
Anubis
8
1
2
9
W
0
1
7
3.5
L
Amaterasu
Varesta
Amaterasu
0
0
0
0
L
7
2
0
3.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,497
Damage
17,860
45,695
Taken
39,845
24,618
Mitigated
15,525
17,101
Healing
5,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
3,673
967
0
4,945
10,321
5,563
2,254
931
9,390
0
59,182
L
Izanami
Copo4654
Izanami
2,161
1,510
0
744
8,551
2,312
0
4,436
4,115
0
35,993
W
Mercury
Francolifa
Mercury
4,183
1,265
0
2,310
11,160
4,073
0
455
10,705
0
76,425
L
Ymir
4,036
987
0
1,528
10,966
6,514
0
3,143
7,823
11,910
0
W
Danzaburou
Nexpels_87
Danzaburou
7,056
3,295
0
3,648
6,656
2,434
1,068
1,179
5,477
0
35,312
W
Anubis
Pintaa_
Anubis
7,736
125
0
3,606
7,640
4,020
921
2,011
5,629
61,529
0
W
4,849
1,606
170
2,422
9,918
8,528
279
1,757
8,161
37,022
0
L
Amaterasu
Varesta
Amaterasu
579
381
0
726
1,921
877
0
0
1,921
0
5,047
L
8,787
2,369
0
1,776
9,573
3,358
0
2,044
7,529
0
35,897
L
2,297
228
0
1,178
8,834
2,464
0
2,962
5,872
33,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,508
Gold Earned
29,669
407
Minions Killed
197
0
Camps Cleared
0
1,367,268
Distance Traveled
957,016
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,312
594
88
6
0
206,704
1
L
Izanami
6,452
461
64
5
0
241,873
0
W
Mercury
8,482
606
109
8
0
361,691
0
L
Ymir
5,402
386
17
1
0
171,228
0
W
Danzaburou
7,680
549
58
4
0
258,076
0
W
Anubis
9,087
649
107
8
0
262,956
0
W
Ymir
7,947
568
45
3
0
277,841
8
L
Amaterasu
4,804
343
11
1
0
47,014
0
L
Loki
7,413
530
49
4
0
274,701
0
L
Thoth
5,598
400
56
4
0
222,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role