Player Matchup

Ymir
Ymir
Silver IV
Jowrsh
Ymir
Silver IV
Level 115
God Stats
14W - 9L
1,578 SR
Queue Stats
282W - 311L
635 MMR
Solo
Achilles
Achilles
Silver V
Tardoboy2
Achilles
Silver V
Level 127
God Stats
18W - 31L
1,410 SR
Queue Stats
354W - 367L
641 MMR
Solo
Ix Chel
Ix Chel
Silver V
crowblue13
Ix Chel
Silver V
Level 120
God Stats
4W - 6L
1,467 SR
Queue Stats
391W - 409L
686 MMR
Solo
Hachiman
Hachiman
Bronze III
sychoopturtle
Hachiman
Bronze III
Level 158
God Stats
154W - 163L
1,500 SR
Queue Stats
816W - 881L
-167 MMR
Solo
Ravana
Ravana
Bronze I
xtwist7x
Ravana
Bronze I
Level 109
God Stats
3W - 7L
1,451 SR
Queue Stats
38W - 72L
661 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 126
1,481 SR
492 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 107
1,514 SR
413 MMR
Da Ji
Da Ji
Bronze III
RFLSN3
Da Ji
Bronze III
Level 133
God Stats
2W - 4L
1,276 SR
Queue Stats
258W - 307L
-97 MMR
Solo
Kuzenbo
Kuzenbo
Bronze IV
Sad Night Ninja
Kuzenbo
Bronze IV
Level 83
God Stats
3W - 2L
1,783 SR
Queue Stats
78W - 127L
6 MMR
Solo
Skadi
Skadi
Bronze III
bonnysuga1997
Skadi
Bronze III
Level 84
God Stats
14W - 12L
1,456 SR
Queue Stats
43W - 71L
711 MMR
Solo
He Bo
He Bo
Silver V
fugtig_vand
He Bo
Silver V
Level 66
God Stats
2W - 0L
1,524 SR
Queue Stats
156W - 189L
692 MMR
Solo
Kukulkan
Kukulkan
Silver III
wemeson89
Kukulkan
Silver III
Level 169
God Stats
78W - 53L
1,532 SR
Queue Stats
684W - 705L
754 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Jowrsh
Ymir
7
0 / 2 / 3
5,255
478
3,810
6,820
4,757
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Achilles
Tardoboy2
Achilles
10
1 / 1 / 1
5,953
541
5,498
10,956
6,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
crowblue13
Ix Chel
9
0 / 1 / 0
5,396
491
1,420
3,156
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
sychoopturtle
Hachiman
8
2 / 5 / 1
5,655
514
4,626
8,678
2,877
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
xtwist7x
Ravana
9
2 / 1 / 0
5,693
518
3,180
6,386
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Maman BrigitteThorAh PuchThanatos

VS

Bans
Ao KuangBacchusAnubisArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
RFLSN3
Da Ji
11
1 / 2 / 0
6,100
555
4,575
10,229
6,615
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
1 / 1 / 5
5,884
535
4,148
6,676
4,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

9
4 / 2 / 3
5,807
528
5,301
7,199
2,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
3 / 0 / 1
6,110
555
3,144
5,287
1,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
wemeson89
Kukulkan
11
0 / 0 / 1
6,424
584
3,685
3,648
1,305
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
5
Kills
9
10
Deaths
5
5
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ymir
Jowrsh
Ymir
0
2
3
0.75
W
Da Ji
RFLSN3
Da Ji
1
2
0
0.5
W
1
1
5
3.5
L
Achilles
Tardoboy2
Achilles
1
1
1
1.5
W
4
2
3
2.75
L
Ix Chel
crowblue13
Ix Chel
0
1
0
0
W
3
0
1
3.5
L
Hachiman
sychoopturtle
Hachiman
2
5
1
0.5
W
Kukulkan
wemeson89
Kukulkan
0
0
1
0.5
L
Ravana
xtwist7x
Ravana
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,534
Damage
20,853
35,996
Taken
33,039
18,492
Mitigated
16,708
9,013
Healing
8,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Jowrsh
Ymir
3,810
421
0
1,314
6,820
4,757
0
1,942
4,878
13,787
0
W
Da Ji
RFLSN3
Da Ji
4,575
832
0
2,621
10,229
6,615
0
0
10,229
0
37,496
W
4,148
2,051
0
1,291
6,676
4,865
0
1,210
5,466
15,768
0
L
Achilles
Tardoboy2
Achilles
5,498
1,739
0
2,336
10,956
6,811
0
2,080
8,876
0
38,912
W
5,301
2,285
0
1,100
7,199
2,418
0
2,023
5,176
0
29,171
L
Ix Chel
crowblue13
Ix Chel
1,420
178
100
922
3,156
1,131
0
1,168
1,988
34,499
0
W
3,144
120
0
2,926
5,287
1,505
0
686
4,601
37,918
0
L
Hachiman
sychoopturtle
Hachiman
4,626
2,855
0
1,860
8,678
2,877
0
2,822
5,856
0
33,566
W
Kukulkan
wemeson89
Kukulkan
3,685
209
0
967
3,648
1,305
604
1,311
2,337
52,213
0
L
Ravana
xtwist7x
Ravana
3,180
533
0
2,481
6,386
2,916
0
2,965
3,421
0
33,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,952
Gold Earned
30,325
263
Minions Killed
273
0
Camps Cleared
0
1,034,925
Distance Traveled
1,060,693
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,255
478
15
1
0
206,086
4
W
Da Ji
6,100
555
63
6
0
201,172
0
W
Kuzenbo
5,884
535
22
2
0
226,198
2
L
Achilles
5,953
541
62
6
0
209,595
2
W
Skadi
5,807
528
39
4
0
195,837
0
L
Ix Chel
5,396
491
70
6
0
199,774
0
W
He Bo
6,110
555
57
5
0
238,084
4
L
Hachiman
5,655
514
66
6
0
193,695
0
W
Kukulkan
6,424
584
92
8
0
199,402
0
L
Ravana
5,693
518
50
5
0
225,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role