Player Matchup

Bacchus
Bacchus
Silver I
 
Bacchus
Silver I
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Bronze IV
AJ104259
Nemesis
Bronze IV
Level 99
God Stats
1W - 3L
1,427 SR
Queue Stats
3W - 15L
1,426 MMR
Party 3
Agni
Agni
Silver I
CapitanBlake
Agni
Silver I
Level 146
God Stats
15W - 22L
1,521 SR
Queue Stats
323W - 349L
1,279 MMR
Solo
Anubis
Anubis
Silver II
KyIieZenner
Anubis
Silver II
Level 108
God Stats
18W - 19L
1,530 SR
Queue Stats
192W - 223L
1,262 MMR
Solo
Izanami
Izanami
Silver IV
TACOmachine3000
Izanami
Silver IV
Level 72
God Stats
4W - 8L
1,556 SR
Queue Stats
13W - 31L
1,080 MMR
Party 3
Team Averages
Silver III
Silver III
Average Tier
Level 115
1,507 SR
1,309 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 122
1,631 SR
1,261 MMR
Sun Wukong
Sun Wukong
Bronze I
DangaLangKing
Sun Wukong
Bronze I
Level 106
God Stats
9W - 11L
1,541 SR
Queue Stats
14W - 19L
1,207 MMR
Party 2
Heimdallr
Heimdallr
Gold V
Mindfreak_AVP
Heimdallr
Gold V
Level 135
God Stats
11W - 3L
1,691 SR
Queue Stats
327W - 331L
1,242 MMR
Solo
Discordia
Discordia
Silver II
N0Show
Discordia
Silver II
Level 115
God Stats
1W - 0L
1,668 SR
Queue Stats
18W - 19L
1,290 MMR
Party 2
Fenrir
Fenrir
Gold IV
PsychoPanda1394
Fenrir
Gold IV
Level 128
God Stats
4W - 7L
1,643 SR
Queue Stats
205W - 203L
1,338 MMR
Party 1
Bastet
Bastet
Gold IV
WoahAndyy
Bastet
Gold IV
Level 126
God Stats
9W - 9L
1,612 SR
Queue Stats
75W - 90L
1,226 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
8
0 / 1 / 2
5,124
512
2,369
7,105
6,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
AJ104259
Nemesis
7
0 / 5 / 0
4,449
445
1,973
7,428
2,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
1 / 3 / 0
5,453
545
3,162
5,767
1,493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
9
0 / 7 / 1
5,073
507
5,663
10,057
3,980
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
1 / 2 / 0
5,083
508
3,925
6,849
1,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
ChernobogThanatosRaijinAo Kuang

VS

Bans
AthenaMaman BrigitteArachneNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DangaLangKing
Sun Wukong
11
5 / 0 / 4
7,164
716
3,883
6,095
2,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heimdallr
Mindfreak_AVP
Heimdallr
11
1 / 0 / 2
6,365
637
4,782
4,856
2,021
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
N0Show
Discordia
11
4 / 1 / 3
6,257
626
3,618
3,544
1,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 4
5,051
505
3,691
8,574
4,202
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bastet
WoahAndyy
Bastet
11
6 / 0 / 5
6,493
649
8,799
6,670
2,261
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
35
2
Kills
17
18
Deaths
2
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
1
2
1
L
Nemesis
AJ104259
Nemesis
0
5
0
0
L
1
3
0
0.33
W
Sun Wukong
DangaLangKing
Sun Wukong
5
0
4
7
L
Anubis
0
7
1
0.07
W
Heimdallr
Mindfreak_AVP
Heimdallr
1
0
2
2
W
Discordia
N0Show
Discordia
4
1
3
5.5
W
1
1
4
3
L
1
2
0
0.5
W
Bastet
WoahAndyy
Bastet
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,092
Damage
24,773
37,206
Taken
29,739
16,490
Mitigated
12,072
9,587
Healing
7,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
2,369
173
0
2,834
7,105
6,334
0
146
6,939
16,091
0
L
Nemesis
AJ104259
Nemesis
1,973
437
0
1,264
7,428
2,717
0
1,180
6,176
0
26,079
L
3,162
0
0
1,020
5,767
1,493
0
1,083
4,524
35,419
0
W
Sun Wukong
DangaLangKing
Sun Wukong
3,883
801
0
1,592
6,095
2,442
0
2,943
3,152
0
42,378
L
Anubis
5,663
390
0
2,822
10,057
3,980
0
911
9,100
37,796
0
W
Heimdallr
Mindfreak_AVP
Heimdallr
4,782
2,758
0
2,526
4,856
2,021
0
595
4,261
0
54,856
W
Discordia
N0Show
Discordia
3,618
360
0
428
3,544
1,146
0
1,614
1,930
39,267
0
W
3,691
1,142
0
1,300
8,574
4,202
0
3,685
4,889
0
16,359
L
3,925
3,200
0
1,647
6,849
1,966
0
0
6,849
0
34,179
W
Bastet
WoahAndyy
Bastet
8,799
3,393
0
1,521
6,670
2,261
0
2,357
4,313
0
38,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,182
Gold Earned
31,330
263
Minions Killed
334
0
Camps Cleared
0
962,011
Distance Traveled
1,029,486
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,124
512
18
2
0
203,014
1
L
Nemesis
4,449
445
55
6
0
202,692
2
L
Agni
5,453
545
74
7
0
190,061
4
W
Sun Wukong
7,164
716
83
8
0
191,193
4
L
Anubis
5,073
507
55
6
0
166,590
4
W
Heimdallr
6,365
637
88
9
0
186,919
2
W
Discordia
6,257
626
83
8
0
190,223
0
W
Fenrir
5,051
505
28
3
0
221,001
2
L
Izanami
5,083
508
61
6
0
199,654
0
W
Bastet
6,493
649
52
5
0
240,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role