Player Matchup

Neith
Neith
Charco45
Neith
Level 172
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 53L
1,546 Elo+
Party 3
Hun Batz
Hun Batz
GoldTitan7
Hun Batz
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 203L
1,404 Elo+
Solo
Ravana
Ravana
KFairy
Ravana
Level 236
God Stats
19W - 17L
1,607 SR
Queue Stats
668W - 467L
1,582 Elo+
Solo
Kuzenbo
Kuzenbo
TFNxiNS4N1TY
Kuzenbo
Level 129
God Stats
1W - 1L
1,847 SR
Queue Stats
57W - 53L
1,519 Elo+
Party 3
Olorun
Olorun
santigp1
Olorun
Level 46
God Stats
0W - 1L
1,761 SR
Queue Stats
1W - 4L
1,448 Elo+
Solo
Team Averages
Level 142
1,643 SR
1,500 Elo+

VS

Team Averages
Level 134
1,501 SR
1,482 Elo+
Ah Puch
Ah Puch
HowieRex
Ah Puch
Level 177
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,415 Elo+
Party 2
Anhur
Anhur
JesusJezza
Anhur
Level 158
God Stats
20W - 18L
1,474 SR
Queue Stats
128W - 140L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
Veluvic
Zhong Kui
Level 157
God Stats
3W - 2L
1,571 SR
Queue Stats
56W - 49L
1,540 Elo+
Party 1
Bellona
Bellona
doeatyellowsnow
Bellona
Level 22
God Stats
2W - 4L
1,437 SR
Queue Stats
20W - 31L
1,437 Elo+
Party 2
Hercules
Hercules
xatg
Hercules
Level 157
God Stats
4W - 4L
1,524 SR
Queue Stats
41W - 40L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Charco45
Neith
15
4 / 4 / 1
8,572
857
10,464
10,081
4,652
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
GoldTitan7
Hun Batz
13
0 / 3 / 3
7,461
746
4,258
8,618
4,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
KFairy
Ravana
13
1 / 2 / 2
7,595
760
5,937
8,851
8,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Kuzenbo
TFNxiNS4N1TY
Kuzenbo
13
0 / 4 / 6
7,429
743
8,517
13,286
16,770
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Olorun
santigp1
Olorun
15
2 / 6 / 1
8,651
865
9,606
12,478
5,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HowieRex
Ah Puch
15
3 / 2 / 5
8,357
836
11,670
8,666
5,696
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
16
5 / 1 / 11
9,208
921
8,880
9,638
4,075
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
Veluvic
Zhong Kui
15
4 / 2 / 9
8,370
837
13,731
10,176
8,010
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 2 / 7
8,034
803
7,228
9,956
9,640
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
xatg
Hercules
14
3 / 0 / 6
8,280
828
5,287
9,932
6,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
7
Kills
19
19
Deaths
7
13
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Neith
Charco45
Neith
4
4
1
1.13
L
Hun Batz
GoldTitan7
Hun Batz
0
3
3
0.5
W
Ah Puch
HowieRex
Ah Puch
3
2
5
2.75
W
Anhur
5
1
11
10.5
L
Ravana
KFairy
Ravana
1
2
2
1
L
Kuzenbo
TFNxiNS4N1TY
Kuzenbo
0
4
6
0.75
W
Zhong Kui
Veluvic
Zhong Kui
4
2
9
4.25
W
4
2
7
3.75
L
Olorun
santigp1
Olorun
2
6
1
0.42
W
Hercules
xatg
Hercules
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,782
Damage
46,796
53,314
Taken
48,368
40,296
Mitigated
34,358
9,947
Healing
12,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Charco45
Neith
10,464
4,342
0
1,729
10,081
4,652
0
6,547
3,499
0
33,428
L
Hun Batz
GoldTitan7
Hun Batz
4,258
717
0
357
8,618
4,451
0
5,024
3,425
0
12,385
W
Ah Puch
HowieRex
Ah Puch
11,670
503
0
2,790
8,666
5,696
90
1,487
7,010
30,135
0
W
Anhur
8,880
4,821
0
2,156
9,638
4,075
602
4,731
4,649
0
32,252
L
Ravana
KFairy
Ravana
5,937
656
0
2,494
8,851
8,770
0
3,106
5,518
0
13,552
L
Kuzenbo
TFNxiNS4N1TY
Kuzenbo
8,517
2,245
0
2,668
13,286
16,770
0
5,588
7,461
12,220
0
W
Zhong Kui
Veluvic
Zhong Kui
13,731
3,718
0
2,917
10,176
8,010
1,597
4,396
5,473
27,319
2,507
W
7,228
1,159
0
1,273
9,956
9,640
194
3,686
4,963
0
12,701
L
Olorun
santigp1
Olorun
9,606
4,255
223
2,476
12,478
5,653
1,541
4,368
7,894
29,716
838
W
Hercules
xatg
Hercules
5,287
1,267
0
3,773
9,932
6,937
843
2,828
6,892
0
17,961

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,708
Gold Earned
42,249
179
Minions Killed
194
0
Camps Cleared
0
965,110
Distance Traveled
1,059,855
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,572
857
64
6
0
190,295
0
L
Hun Batz
7,461
746
21
2
0
172,310
0
W
Ah Puch
8,357
836
50
5
0
215,143
0
W
Anhur
9,208
921
54
5
0
203,512
0
L
Ravana
7,595
760
23
2
0
215,339
0
L
Kuzenbo
7,429
743
8
1
0
211,941
1
W
Zhong Kui
8,370
837
41
4
0
183,746
0
W
Bellona
8,034
803
12
1
0
236,071
0
L
Olorun
8,651
865
63
6
0
175,225
0
W
Hercules
8,280
828
37
4
0
221,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role