Player Matchup

Anubis
Anubis
Cerodish
Anubis
Level 28
God Stats
5W - 3L
1,848 SR
Queue Stats
7W - 8L
1,462 Elo+
Party 1
Ganesha
Ganesha
Slaynor42
Ganesha
Level 38
God Stats
1W - 1L
1,510 SR
Queue Stats
9W - 15L
1,378 Elo+
Party 1
Thanatos
Thanatos
TehDarker
Thanatos
Level 17
God Stats
0W - 1L
1,231 SR
Queue Stats
2W - 2L
1,403 Elo+
Party 1
Chernobog
Chernobog
Typhuen
Chernobog
Level 19
God Stats
0W - 1L
1,362 SR
Queue Stats
3W - 8L
1,240 Elo+
Party 1
Ymir
Ymir
whitegirlhax420
Ymir
Level 12
God Stats
2W - 5L
1,380 SR
Queue Stats
3W - 6L
1,218 Elo+
Party 1
Team Averages
Level 23
1,466 SR
1,340 Elo+

VS

Team Averages
Level 49
1,545 SR
1,411 Elo+
Ravana
Ravana
Bleach GUD4 us
Ravana
Level 45
God Stats
2W - 1L
1,472 SR
Queue Stats
10W - 4L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
LigerZero1338
Baron Samedi
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 57L
1,454 Elo+
Solo
Cupid
Cupid
SHiNiNGkzs
Cupid
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,326 Elo+
Party 2
Sol
Sol
SlimeG
Sol
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,326 Elo+
Party 2
Arachne
Arachne
ZeroToHeroTime
Arachne
Level 45
God Stats
37W - 19L
1,753 SR
Queue Stats
187W - 180L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cerodish
Anubis
10
3 / 5 / 4
6,437
585
8,568
8,450
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ganesha
Slaynor42
Ganesha
7
0 / 1 / 2
5,244
477
2,699
7,956
5,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thanatos
TehDarker
Thanatos
9
2 / 4 / 1
5,576
507
2,942
10,574
3,661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
Typhuen
Chernobog
9
2 / 2 / 1
5,682
517
4,473
6,128
2,339
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 3 / 0
5,702
518
1,289
7,553
4,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 0
7,593
690
5,982
3,567
2,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
LigerZero1338
Baron Samedi
9
0 / 1 / 5
5,795
527
4,228
6,238
3,924
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cupid
8
0 / 1 / 1
4,975
452
2,654
5,208
1,450
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sol
SlimeG
Sol
12
5 / 4 / 1
7,024
639
4,687
7,311
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
5 / 1 / 3
7,021
638
8,102
11,678
3,764
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
15
15
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Anubis
Cerodish
Anubis
3
5
4
1
W
Baron Samedi
LigerZero1338
Baron Samedi
0
1
5
2.5
W
Cupid
0
1
1
0.5
L
Ganesha
Slaynor42
Ganesha
0
1
2
1
W
Sol
SlimeG
Sol
5
4
1
1.38
L
Thanatos
TehDarker
Thanatos
2
4
1
0.63
L
Chernobog
Typhuen
Chernobog
2
2
1
1.25
W
5
1
3
6.5
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,971
Damage
25,653
40,661
Taken
34,002
19,827
Mitigated
13,492
12,367
Healing
12,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,982
1,612
0
2,115
3,567
2,311
0
1,333
2,100
0
42,054
L
Anubis
Cerodish
Anubis
8,568
299
0
2,286
8,450
3,873
0
3,349
5,051
41,223
0
W
Baron Samedi
LigerZero1338
Baron Samedi
4,228
583
416
2,494
6,238
3,924
0
2,512
3,726
24,630
0
W
Cupid
2,654
1,545
58
1,923
5,208
1,450
0
1,161
4,047
0
20,250
L
Ganesha
Slaynor42
Ganesha
2,699
429
0
2,507
7,956
5,809
0
2,376
5,580
9,854
0
W
Sol
SlimeG
Sol
4,687
1,413
0
1,796
7,311
2,043
980
4,824
2,487
35,446
3,420
L
Thanatos
TehDarker
Thanatos
2,942
999
0
5,106
10,574
3,661
0
716
9,858
0
35,642
L
Chernobog
Typhuen
Chernobog
4,473
2,989
0
1,521
6,128
2,339
0
2,322
3,806
0
33,850
W
8,102
5,148
0
3,598
11,678
3,764
0
2,552
9,086
0
54,683
L
1,289
697
0
947
7,553
4,145
0
0
6,953
25,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,641
Gold Earned
32,408
286
Minions Killed
312
0
Camps Cleared
0
1,048,560
Distance Traveled
1,106,848
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,593
690
79
7
0
239,603
2
L
Anubis
6,437
585
80
7
0
193,919
0
W
Baron Samedi
5,795
527
27
2
0
210,540
3
W
Cupid
4,975
452
45
4
0
212,895
1
L
Ganesha
5,244
477
2
0
0
214,945
2
W
Sol
7,024
639
85
8
0
206,966
2
L
Thanatos
5,576
507
62
6
0
226,999
0
L
Chernobog
5,682
517
79
7
0
210,711
0
W
Arachne
7,021
638
76
7
0
236,844
0
L
Ymir
5,702
518
63
6
0
201,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role