Player Matchup

Ymir
Ymir
Duals159
Ymir
Level 135
God Stats
5W - 2L
1,714 SR
Queue Stats
58W - 35L
1,633 Elo+
Party 1
Martichoras
Martichoras
SekiroMain
Martichoras
Level 128
God Stats
2W - 1L
1,285 SR
Queue Stats
43W - 29L
1,614 Elo+
Party 1
Kukulkan
Kukulkan
oreobrain
Kukulkan
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 15L
1,677 Elo+
Party 1
Team Averages
Level 98
1,500 SR
1,641 Elo+

VS

Team Averages
Level 148
1,441 SR
1,503 Elo+
Achilles
Achilles
ChickenStrip987
Achilles
Level 135
God Stats
2W - 5L
1,582 SR
Queue Stats
90W - 109L
1,430 Elo+
Solo
Thor
Thor
Rem 1G
Thor
Level 205
God Stats
1W - 2L
1,413 SR
Queue Stats
20W - 25L
1,452 Elo+
Solo
Chronos
Chronos
Vise44
Chronos
Level 105
God Stats
0W - 2L
1,327 SR
Queue Stats
211W - 217L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 3 / 10
9,856
821
6,810
10,983
10,819
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Martichoras
SekiroMain
Martichoras
13
4 / 2 / 12
9,796
816
13,274
9,254
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kukulkan
oreobrain
Kukulkan
14
9 / 2 / 7
10,994
916
13,743
10,445
4,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
4 / 6 / 1
9,644
804
9,043
18,211
13,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thor
Rem 1G
Thor
12
2 / 5 / 3
9,124
760
6,647
11,171
4,704
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
Vise44
Chronos
12
0 / 6 / 5
8,706
726
8,905
11,430
4,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
15
17
Kills
6
7
Deaths
17
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Achilles
4
6
1
0.75
W
Ymir
4
3
10
3
L
Thor
Rem 1G
Thor
2
5
3
0.7
W
Martichoras
SekiroMain
Martichoras
4
2
12
5
L
Chronos
Vise44
Chronos
0
6
5
0.42
W
Kukulkan
oreobrain
Kukulkan
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,827
Damage
24,595
30,682
Taken
40,812
19,321
Mitigated
23,156
6,737
Healing
2,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
9,043
2,439
0
646
18,211
13,537
0
8,369
9,488
425
23,979
W
Ymir
6,810
2,022
0
778
10,983
10,819
168
2,797
8,186
19,822
0
L
Thor
Rem 1G
Thor
6,647
971
0
355
11,171
4,704
0
5,055
5,926
0
28,274
W
Martichoras
SekiroMain
Martichoras
13,274
7,786
0
2,791
9,254
3,597
716
3,414
5,840
0
37,949
L
Chronos
Vise44
Chronos
8,905
2,977
0
1,403
11,430
4,915
0
6,919
4,331
40,236
0
W
Kukulkan
oreobrain
Kukulkan
13,743
1,410
0
3,168
10,445
4,905
53
3,647
6,798
53,121
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,646
Gold Earned
27,474
132
Minions Killed
127
0
Camps Cleared
0
621,251
Distance Traveled
601,207
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,644
804
29
2
0
210,834
0
W
Ymir
9,856
821
22
2
0
200,703
0
L
Thor
9,124
760
41
3
0
193,238
0
W
Martichoras
9,796
816
33
3
0
209,512
0
L
Chronos
8,706
726
57
5
0
197,135
0
W
Kukulkan
10,994
916
77
6
0
211,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role