Player Matchup

Cthulhu
Cthulhu
Hyhy763
Cthulhu
Level 102
God Stats
5W - 5L
1,718 SR
Queue Stats
74W - 67L
1,547 Elo+
Party 2
Nu Wa
Nu Wa
king_zo2697
Nu Wa
Level 8
God Stats
0W - 1L
1,227 SR
Queue Stats
13W - 21L
1,510 Elo+
Party 2
Achilles
Achilles
slick_kill8
Achilles
Level 147
God Stats
4W - 3L
1,700 SR
Queue Stats
78W - 93L
1,487 Elo+
Party 2
Team Averages
Level 86
1,548 SR
1,515 Elo+

VS

Team Averages
Level 54
1,557 SR
1,445 Elo+
Baron Samedi
Baron Samedi
RetiredHunter
Baron Samedi
Level 63
God Stats
16W - 16L
1,564 SR
Queue Stats
171W - 187L
1,454 Elo+
Solo
Olorun
Olorun
Syarr
Olorun
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 22L
1,466 Elo+
Party 1
Amaterasu
Amaterasu
chi129
Amaterasu
Level 78
God Stats
3W - 4L
1,607 SR
Queue Stats
12W - 14L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hyhy763
Cthulhu
15
2 / 1 / 2
10,959
685
12,821
19,711
20,690
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 3 / 3
10,376
649
5,773
7,928
3,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
slick_kill8
Achilles
14
3 / 2 / 2
11,335
708
9,035
17,584
24,657
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RetiredHunter
Baron Samedi
15
3 / 2 / 3
12,368
773
11,008
10,604
6,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
Syarr
Olorun
13
2 / 2 / 3
11,686
730
17,039
12,804
6,430
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Amaterasu
chi129
Amaterasu
13
1 / 1 / 5
11,208
701
9,641
16,950
18,585
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
17
5
Kills
6
6
Deaths
5
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Hyhy763
Cthulhu
2
1
2
3
W
Baron Samedi
RetiredHunter
Baron Samedi
3
2
3
2.25
W
Olorun
Syarr
Olorun
2
2
3
1.75
W
Amaterasu
chi129
Amaterasu
1
1
5
3.5
L
0
3
3
0.5
L
Achilles
slick_kill8
Achilles
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,629
Damage
37,688
45,223
Taken
40,358
48,800
Mitigated
31,975
4,296
Healing
16,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Hyhy763
Cthulhu
12,821
246
665
570
19,711
20,690
0
13,282
6,429
51,558
0
W
Baron Samedi
RetiredHunter
Baron Samedi
11,008
405
2,719
5,213
10,604
6,960
694
4,979
5,625
67,506
0
W
Olorun
Syarr
Olorun
17,039
9,770
376
4,714
12,804
6,430
1,731
7,258
5,546
72,812
0
W
Amaterasu
chi129
Amaterasu
9,641
3,537
0
3,834
16,950
18,585
913
7,577
9,373
0
33,871
L
5,773
2,486
0
70
7,928
3,453
0
4,853
3,075
35,151
0
L
Achilles
slick_kill8
Achilles
9,035
795
0
2,991
17,584
24,657
0
10,352
7,232
0
24,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,670
Gold Earned
35,262
120
Minions Killed
200
0
Camps Cleared
0
825,910
Distance Traveled
859,304
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,959
685
52
3
0
304,093
1
W
Baron Samedi
12,368
773
84
5
0
257,393
1
W
Olorun
11,686
730
92
6
0
283,441
0
W
Amaterasu
11,208
701
24
2
0
318,470
0
L
Nu Wa
10,376
649
48
3
0
236,778
0
L
Achilles
11,335
708
20
1
0
285,039
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role