Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Bonhart8
Anhur
Level 88
God Stats
5W - 7L
1,552 SR
Queue Stats
287W - 282L
1,414 Elo+
Solo
Loki
Loki
KimFuJing
Loki
Level 141
God Stats
6W - 4L
1,559 SR
Queue Stats
205W - 184L
1,519 Elo+
Party 1
Poseidon
Poseidon
KimSyuJing
Poseidon
Level 120
God Stats
2W - 2L
1,374 SR
Queue Stats
60W - 72L
1,476 Elo+
Party 1
Bacchus
Bacchus
Konobia
Bacchus
Level 107
God Stats
6W - 4L
1,627 SR
Queue Stats
275W - 247L
1,551 Elo+
Party 1
Team Averages
Level 123
1,522 SR
1,492 Elo+

VS

Team Averages
Level 91
1,563 SR
1,495 Elo+
Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
Dako1004
Hades
Level 83
God Stats
111W - 81L
1,614 SR
Queue Stats
258W - 249L
1,526 Elo+
Solo
Thanatos
Thanatos
Haydaar
Thanatos
Level 69
God Stats
9W - 14L
1,559 SR
Queue Stats
19W - 33L
1,433 Elo+
Party 2
Neith
Neith
Ziplar
Neith
Level 67
God Stats
70W - 71L
1,555 SR
Queue Stats
70W - 75L
1,494 Elo+
Party 2
Kuzenbo
Kuzenbo
scott010595
Kuzenbo
Level 88
God Stats
117W - 110L
1,586 SR
Queue Stats
135W - 134L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 3 / 3
9,822
546
13,552
11,119
4,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
Bonhart8
Anhur
16
2 / 7 / 1
9,918
551
7,150
16,794
6,132
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
16
5 / 2 / 4
10,002
556
9,193
12,772
5,608
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
KimSyuJing
Poseidon
17
3 / 5 / 3
10,358
575
12,109
16,515
6,943
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Konobia
Bacchus
11
0 / 3 / 5
7,861
437
5,245
11,504
12,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
5 / 5 / 2
10,153
564
14,362
20,168
20,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hades
Dako1004
Hades
10
0 / 3 / 0
7,050
392
2,839
8,974
4,086
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Haydaar
Thanatos
15
5 / 3 / 1
9,214
512
7,889
16,371
7,131
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Ziplar
Neith
16
7 / 3 / 3
10,115
562
11,624
13,678
4,591
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
scott010595
Kuzenbo
15
3 / 0 / 4
9,824
546
8,607
11,863
15,647
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
30
14
Kills
20
20
Deaths
14
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
3
3
1.83
L
Cu Chulainn
 
Cu Chulainn
5
5
2
1.2
W
Anhur
Bonhart8
Anhur
2
7
1
0.36
L
Hades
Dako1004
Hades
0
3
0
0
L
Thanatos
Haydaar
Thanatos
5
3
1
1.83
W
Loki
5
2
4
3.5
W
Poseidon
KimSyuJing
Poseidon
3
5
3
0.9
W
Bacchus
Konobia
Bacchus
0
3
5
0.83
L
Neith
Ziplar
Neith
7
3
3
2.83
L
Kuzenbo
scott010595
Kuzenbo
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,249
Damage
45,321
68,704
Taken
71,054
35,905
Mitigated
51,695
18,559
Healing
22,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
13,552
811
0
1,813
11,119
4,353
70
3,429
7,690
83,392
0
L
Cu Chulainn
 
Cu Chulainn
14,362
2,463
0
2,670
20,168
20,240
0
12,165
7,806
0
76,815
W
Anhur
Bonhart8
Anhur
7,150
4,499
0
3,483
16,794
6,132
1,142
2,830
13,964
0
84,945
L
Hades
Dako1004
Hades
2,839
561
542
4,355
8,974
4,086
0
5,380
3,343
38,080
0
L
Thanatos
Haydaar
Thanatos
7,889
3,151
0
9,690
16,371
7,131
451
6,125
10,150
0
56,300
W
Loki
9,193
1,906
0
4,437
12,772
5,608
485
2,356
10,416
0
68,965
W
Poseidon
KimSyuJing
Poseidon
12,109
3,320
0
6,795
16,515
6,943
0
180
16,335
84,668
0
W
Bacchus
Konobia
Bacchus
5,245
366
0
2,031
11,504
12,869
0
2,651
8,853
18,810
0
L
Neith
Ziplar
Neith
11,624
7,002
0
4,090
13,678
4,591
1,211
2,094
11,568
0
77,777
L
Kuzenbo
scott010595
Kuzenbo
8,607
3,352
0
1,339
11,863
15,647
31
4,449
7,281
43,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,961
Gold Earned
46,356
527
Minions Killed
437
0
Camps Cleared
0
1,855,120
Distance Traveled
1,596,418
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,822
546
141
8
0
380,294
7
L
Cu Chulainn
10,153
564
107
6
0
323,213
3
W
Anhur
9,918
551
132
7
0
298,089
0
L
Hades
7,050
392
70
4
0
195,335
3
L
Thanatos
9,214
512
83
5
0
395,840
0
W
Loki
10,002
556
87
5
0
432,529
2
W
Poseidon
10,358
575
150
8
0
363,920
2
W
Bacchus
7,861
437
17
1
0
380,288
5
L
Neith
10,115
562
118
7
0
310,474
4
L
Kuzenbo
9,824
546
59
3
0
371,556
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role