Player Matchup

Medusa
Medusa
BoogieWU666
Medusa
Level 122
God Stats
9W - 10L
1,655 SR
Queue Stats
704W - 768L
1,485 Elo+
Solo
Ra
Ra
SAJonashi
Ra
Level 105
God Stats
1W - 6L
1,226 SR
Queue Stats
523W - 517L
1,368 Elo+
Solo
Fenrir
Fenrir
Smiteteam29
Fenrir
Level 40
God Stats
3W - 5L
1,443 SR
Queue Stats
168W - 82L
1,639 Elo+
Party 1
Yemoja
Yemoja
Tu-Savage-4-U
Yemoja
Level 48
God Stats
12W - 14L
1,447 SR
Queue Stats
28W - 29L
1,427 Elo+
Solo
Arachne
Arachne
tsmregold
Arachne
Level 88
God Stats
11W - 2L
1,696 SR
Queue Stats
323W - 137L
1,611 Elo+
Party 1
Team Averages
Level 81
1,493 SR
1,506 Elo+

VS

Team Averages
Level 95
1,521 SR
1,406 Elo+
Nu Wa
Nu Wa
Gesse Howard818
Nu Wa
Level 86
God Stats
59W - 38L
1,671 SR
Queue Stats
808W - 910L
1,433 Elo+
Solo
Bacchus
Bacchus
ImaKnockUOut
Bacchus
Level 57
God Stats
27W - 17L
1,554 SR
Queue Stats
74W - 91L
1,405 Elo+
Solo
Ares
Ares
THESEACLOWN
Ares
Level 107
God Stats
484W - 516L
1,481 SR
Queue Stats
682W - 706L
1,422 Elo+
Solo
Pele
Pele
Vampire48
Pele
Level 118
God Stats
11W - 11L
1,398 SR
Queue Stats
1,430W - 1,567L
1,408 Elo+
Solo
Danzaburou
Danzaburou
maycro
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
0 / 2 / 0
5,298
1,060
3,628
4,860
1,838
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
0 / 4 / 0
5,544
1,109
4,250
6,226
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
8
0 / 0 / 0
4,822
964
0
230
93
10
0 / 2 / 0
5,309
1,062
1,687
5,120
2,593
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
tsmregold
Arachne
8
0 / 0 / 0
3,322
664
0
208
115
Team 1 Tickets

335

VS

Team 2 Tickets

415

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 7
6,136
1,227
5,837
1,187
422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ImaKnockUOut
Bacchus
10
0 / 0 / 6
5,444
1,089
2,902
4,845
3,421
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
0 / 0 / 0
3,322
664
0
0
0
Pele
11
2 / 0 / 5
6,525
1,305
2,559
4,259
1,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
maycro
Danzaburou
11
5 / 0 / 2
6,738
1,348
3,854
2,121
851
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
8
8
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
2
0
0
W
1
0
7
4.5
W
Bacchus
ImaKnockUOut
Bacchus
0
0
6
3
L
0
4
0
0
L
Fenrir
0
0
0
0
W
0
0
0
0
L
0
2
0
0
W
Pele
2
0
5
4.5
W
Danzaburou
maycro
Danzaburou
5
0
2
6
L
Arachne
tsmregold
Arachne
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,565
Damage
15,152
16,644
Taken
12,412
7,136
Mitigated
6,259
1,469
Healing
2,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
3,628
1,615
0
178
4,860
1,838
0
2,017
2,843
0
12,081
W
5,837
1,454
0
0
1,187
422
0
830
357
14,786
0
W
Bacchus
ImaKnockUOut
Bacchus
2,902
270
305
1,410
4,845
3,421
0
1,783
3,062
4,582
0
L
4,250
567
386
496
6,226
2,497
0
2,982
3,244
26,454
0
L
Fenrir
0
0
0
0
230
93
0
230
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
L
1,687
429
349
60
5,120
2,593
0
3,302
1,818
8,888
0
W
Pele
2,559
147
0
236
4,259
1,565
0
2,047
2,212
0
21,385
W
Danzaburou
maycro
Danzaburou
3,854
2,085
0
682
2,121
851
0
1,277
844
0
15,789
L
Arachne
tsmregold
Arachne
0
0
0
0
208
115
0
208
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,295
Gold Earned
28,165
88
Minions Killed
106
3
Camps Cleared
3
224,983
Distance Traveled
366,656
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,298
1,060
12
2
0
79,005
0
W
Nu Wa
6,136
1,227
22
4
0
95,412
0
W
Bacchus
5,444
1,089
1
0
0
77,042
0
L
Ra
5,544
1,109
58
12
3
76,504
0
L
Fenrir
4,822
964
0
0
0
0
0
W
Ares
3,322
664
0
0
0
0
0
L
Yemoja
5,309
1,062
18
4
0
69,474
0
W
Pele
6,525
1,305
45
9
1
98,808
0
W
Danzaburou
6,738
1,348
38
8
2
95,394
0
L
Arachne
3,322
664
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role