Player Matchup

Hercules
Hercules
BizarreShibe
Hercules
Level 95
God Stats
1W - 4L
1,707 SR
Queue Stats
56W - 75L
1,385 Elo+
Party 1
Terra
Terra
ItsAliyahHere
Terra
Level 92
God Stats
2W - 1L
1,802 SR
Queue Stats
228W - 204L
1,507 Elo+
Party 3
Hou Yi
Hou Yi
Ludaja
Hou Yi
Level 129
God Stats
3W - 4L
1,426 SR
Queue Stats
400W - 393L
1,485 Elo+
Solo
Thoth
Thoth
Nathanial
Thoth
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
83W - 81L
1,068 Elo+
Party 1
Athena
Athena
RJ82000
Athena
Level 37
God Stats
3W - 1L
1,741 SR
Queue Stats
164W - 147L
1,510 Elo+
Party 3
Team Averages
Level 83
1,635 SR
1,391 Elo+

VS

Team Averages
Level 118
1,575 SR
1,475 Elo+
Guan Yu
Guan Yu
DarkwindDK79
Guan Yu
Level 127
God Stats
6W - 3L
1,626 SR
Queue Stats
332W - 338L
1,488 Elo+
Solo
Arachne
Arachne
OddLookinFella69
Arachne
Level 149
God Stats
3W - 2L
1,365 SR
Queue Stats
503W - 494L
1,509 Elo+
Party 2
Fenrir
Fenrir
Skvipi
Fenrir
Level 129
God Stats
4W - 1L
1,734 SR
Queue Stats
342W - 341L
1,477 Elo+
Solo
Zhong Kui
Zhong Kui
klimqq
Zhong Kui
Level 125
God Stats
10W - 3L
1,649 SR
Queue Stats
306W - 307L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
sebi0709
Cliodhna
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BizarreShibe
Hercules
18
3 / 1 / 7
10,284
686
15,862
20,857
27,834
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
1 / 2 / 9
11,163
744
9,466
19,300
20,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hou Yi
Ludaja
Hou Yi
17
3 / 4 / 6
10,248
683
18,436
12,668
8,063
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
Nathanial
Thoth
16
3 / 3 / 5
10,045
670
12,859
9,127
5,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Athena
RJ82000
Athena
16
0 / 4 / 9
10,392
693
10,149
23,578
29,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DarkwindDK79
Guan Yu
20
3 / 2 / 10
10,997
733
12,518
22,177
28,434
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
5 / 3 / 6
11,120
741
15,304
21,748
27,169
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
Skvipi
Fenrir
19
3 / 3 / 10
10,887
726
17,218
19,445
30,494
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
klimqq
Zhong Kui
19
3 / 2 / 10
11,146
743
30,498
21,470
37,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cliodhna
sebi0709
Cliodhna
2
0 / 0 / 0
4,328
289
0
0
0

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
50
10
Kills
14
14
Deaths
10
36
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hercules
BizarreShibe
Hercules
3
1
7
6.5
W
Guan Yu
DarkwindDK79
Guan Yu
3
2
10
4
L
1
2
9
2.75
L
Hou Yi
Ludaja
Hou Yi
3
4
6
1.5
L
Thoth
Nathanial
Thoth
3
3
5
1.83
W
5
3
6
2.67
L
Athena
RJ82000
Athena
0
4
9
1.13
W
Fenrir
Skvipi
Fenrir
3
3
10
2.67
W
Zhong Kui
klimqq
Zhong Kui
3
2
10
4
W
Cliodhna
sebi0709
Cliodhna
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,772
Damage
75,538
85,530
Taken
84,840
92,279
Mitigated
123,961
40,039
Healing
44,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
BizarreShibe
Hercules
15,862
3,397
1,154
10,924
20,857
27,834
392
7,640
12,858
285
41,410
W
Guan Yu
DarkwindDK79
Guan Yu
12,518
1,686
9,937
8,931
22,177
28,434
400
9,818
12,359
0
33,695
L
9,466
1,955
9,714
6,742
19,300
20,683
178
9,427
9,654
20,216
0
L
Hou Yi
Ludaja
Hou Yi
18,436
10,470
2,632
1,202
12,668
8,063
633
4,249
8,316
0
42,767
L
Thoth
Nathanial
Thoth
12,859
1,322
246
472
9,127
5,740
413
2,296
6,728
37,965
0
W
15,304
11,409
2,501
4,405
21,748
27,169
787
8,642
13,106
0
23,662
L
Athena
RJ82000
Athena
10,149
2,649
3,698
3,255
23,578
29,959
74
6,886
16,405
21,347
0
W
Fenrir
Skvipi
Fenrir
17,218
3,939
1,140
3,020
19,445
30,494
1,308
7,247
12,198
0
25,427
W
Zhong Kui
klimqq
Zhong Kui
30,498
2,763
5,116
9,114
21,470
37,864
1,531
6,900
14,570
57,778
0
W
Cliodhna
sebi0709
Cliodhna
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,132
Gold Earned
48,478
227
Minions Killed
142
0
Camps Cleared
0
1,349,330
Distance Traveled
1,223,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
10,284
686
51
3
0
325,912
0
W
Guan Yu
10,997
733
40
3
0
321,682
0
L
Terra
11,163
744
15
1
0
281,307
0
L
Hou Yi
10,248
683
73
5
0
245,093
0
L
Thoth
10,045
670
62
4
0
210,788
0
W
Arachne
11,120
741
12
1
0
285,962
0
L
Athena
10,392
693
26
2
0
286,230
0
W
Fenrir
10,887
726
24
2
0
323,550
0
W
Zhong Kui
11,146
743
66
4
0
291,939
0
W
Cliodhna
4,328
289
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role