Player Matchup

Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Emaraty
Fenrir
Level 154
God Stats
11W - 10L
1,568 SR
Queue Stats
399W - 402L
1,455 Elo+
Party 1
Thoth
Thoth
SinHuellas
Thoth
Level 146
God Stats
2W - 3L
1,464 SR
Queue Stats
177W - 174L
1,473 Elo+
Solo
Artio
Artio
StReeT BeaTs101
Artio
Level 128
God Stats
1W - 2L
1,256 SR
Queue Stats
367W - 374L
1,485 Elo+
Solo
Cliodhna
Cliodhna
VeramDK
Cliodhna
Level 86
God Stats
0W - 2L
1,261 SR
Queue Stats
97W - 75L
1,505 Elo+
Solo
Team Averages
Level 129
1,410 SR
1,483 Elo+

VS

Team Averages
Level 102
1,449 SR
1,480 Elo+
Odin
Odin
 
Odin
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Blockmongo
Kukulkan
Level 54
God Stats
2W - 0L
1,484 SR
Queue Stats
5W - 5L
1,458 Elo+
Party 2
Cerberus
Cerberus
LampOlja
Cerberus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 24L
1,474 Elo+
Party 2
Baron Samedi
Baron Samedi
Martinjrhath
Baron Samedi
Level 138
God Stats
4W - 2L
1,416 SR
Queue Stats
163W - 164L
1,507 Elo+
Solo
Achilles
Achilles
saints1888
Achilles
Level 172
God Stats
2W - 2L
1,343 SR
Queue Stats
258W - 266L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
2 / 6 / 6
7,348
735
6,377
10,628
4,074
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fenrir
Emaraty
Fenrir
13
4 / 1 / 4
7,717
772
7,824
9,630
7,429
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
15
2 / 1 / 6
8,085
809
8,738
5,641
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
2 / 3 / 8
7,903
790
4,361
13,616
13,161
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
VeramDK
Cliodhna
14
1 / 4 / 8
7,252
725
3,364
8,585
3,709
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
12
0 / 4 / 7
7,474
747
3,272
13,277
11,969
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kukulkan
Blockmongo
Kukulkan
16
0 / 1 / 10
8,975
898
10,205
4,861
2,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
LampOlja
Cerberus
13
1 / 2 / 10
7,979
798
5,691
8,404
6,840
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Martinjrhath
Baron Samedi
16
5 / 1 / 8
9,489
949
12,887
5,826
4,170
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Achilles
saints1888
Achilles
15
9 / 4 / 5
9,552
955
12,250
16,655
20,276
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
55
11
Kills
15
15
Deaths
12
32
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
6
6
0.83
W
Odin
 
Odin
0
4
7
0.88
W
Kukulkan
Blockmongo
Kukulkan
0
1
10
5
L
Fenrir
Emaraty
Fenrir
4
1
4
6
W
Cerberus
LampOlja
Cerberus
1
2
10
3
W
Baron Samedi
Martinjrhath
Baron Samedi
5
1
8
9
L
Thoth
2
1
6
5
L
2
3
8
2
L
Cliodhna
VeramDK
Cliodhna
1
4
8
1.25
W
Achilles
saints1888
Achilles
9
4
5
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,664
Damage
44,305
48,100
Taken
49,023
30,857
Mitigated
45,816
14,260
Healing
20,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,377
3,794
875
836
10,628
4,074
224
6,140
4,219
0
10,968
W
Odin
 
Odin
3,272
461
120
1,279
13,277
11,969
411
3,866
9,411
0
5,364
W
Kukulkan
Blockmongo
Kukulkan
10,205
470
0
1,316
4,861
2,561
521
1,129
3,732
33,412
0
L
Fenrir
Emaraty
Fenrir
7,824
700
2,788
1,390
9,630
7,429
0
5,467
3,934
0
9,520
W
Cerberus
LampOlja
Cerberus
5,691
164
321
1,618
8,404
6,840
950
2,281
6,123
9,361
163
W
Baron Samedi
Martinjrhath
Baron Samedi
12,887
139
5,395
3,207
5,826
4,170
696
1,671
4,155
23,633
0
L
Thoth
8,738
239
450
421
5,641
2,484
0
3,291
2,226
30,207
0
L
4,361
256
3,134
3,491
13,616
13,161
0
8,464
4,866
9,615
0
L
Cliodhna
VeramDK
Cliodhna
3,364
80
547
328
8,585
3,709
0
5,258
3,178
0
8,380
W
Achilles
saints1888
Achilles
12,250
2,274
1,703
5,276
16,655
20,276
0
4,152
12,503
0
19,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,305
Gold Earned
43,469
87
Minions Killed
120
0
Camps Cleared
0
908,232
Distance Traveled
954,408
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,348
735
14
1
0
162,141
0
W
Odin
7,474
747
6
1
0
208,293
0
W
Kukulkan
8,975
898
51
5
0
200,128
0
L
Fenrir
7,717
772
1
0
0
201,803
0
W
Cerberus
7,979
798
13
1
0
174,470
0
W
Baron Samedi
9,489
949
32
3
0
186,304
0
L
Thoth
8,085
809
56
6
0
180,321
0
L
Artio
7,903
790
9
1
0
162,582
0
L
Cliodhna
7,252
725
7
1
0
201,385
0
W
Achilles
9,552
955
18
2
0
185,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role