Player Matchup

Arachne
Arachne
Bronze I
 
Arachne
Bronze I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze IV
LLIILLTONY
Achilles
Bronze IV
Level 61
God Stats
5W - 10L
1,484 SR
Queue Stats
36W - 62L
770 MMR
Party 1
Ah Puch
Ah Puch
Bronze IV
TTONYS
Ah Puch
Bronze IV
Level 64
God Stats
5W - 5L
1,515 SR
Queue Stats
19W - 46L
868 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 70
1,500 SR
1,046 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 97
1,420 SR
1,114 MMR
Yemoja
Yemoja
Masters
 
Yemoja
Masters
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver III
Sven-Zilla
Cabrakan
Silver III
Level 126
God Stats
0W - 3L
1,226 SR
Queue Stats
237W - 300L
929 MMR
Solo
Ra
Ra
Silver III
wodraz
Ra
Silver III
Level 43
God Stats
39W - 34L
1,535 SR
Queue Stats
106W - 124L
912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
5 / 3 / 3
10,036
772
12,632
11,413
5,421
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
LLIILLTONY
Achilles
13
3 / 1 / 3
9,631
741
7,960
10,047
10,928
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ah Puch
TTONYS
Ah Puch
11
0 / 3 / 3
8,322
640
4,698
7,999
3,505
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
AnubisHeraDiscordiaKuzenboAres

VS

Bans
Ao KuangMulanMedusaKukulkanMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
3 / 2 / 4
9,711
747
5,423
11,318
8,037
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cabrakan
Sven-Zilla
Cabrakan
9
0 / 4 / 4
8,399
646
5,782
11,387
10,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ra
13
4 / 2 / 1
10,164
782
10,987
6,463
2,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
16
8
Kills
7
7
Deaths
8
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
5
3
3
2.17
L
Yemoja
 
Yemoja
3
2
4
2.5
W
Achilles
LLIILLTONY
Achilles
3
1
3
4.5
L
Cabrakan
Sven-Zilla
Cabrakan
0
4
4
0.5
W
Ah Puch
TTONYS
Ah Puch
0
3
3
0.5
L
Ra
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,290
Damage
22,192
29,459
Taken
29,168
19,854
Mitigated
21,221
4,926
Healing
6,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,632
9,795
0
3,147
11,413
5,421
95
7,380
3,635
0
35,602
L
Yemoja
 
Yemoja
5,423
765
672
2,257
11,318
8,037
0
1,119
10,199
35,742
0
W
Achilles
LLIILLTONY
Achilles
7,960
1,261
0
515
10,047
10,928
0
7,198
2,195
0
28,827
L
Cabrakan
Sven-Zilla
Cabrakan
5,782
1,192
0
640
11,387
10,525
0
1,894
9,493
13,947
0
W
Ah Puch
TTONYS
Ah Puch
4,698
155
0
1,264
7,999
3,505
159
6,647
1,045
34,386
0
L
Ra
10,987
822
981
1,801
6,463
2,659
0
1,968
4,495
54,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,989
Gold Earned
28,274
126
Minions Killed
175
0
Camps Cleared
0
657,250
Distance Traveled
672,097
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,036
772
38
3
0
236,060
4
L
Yemoja
9,711
747
58
4
0
227,905
0
W
Achilles
9,631
741
41
3
0
245,525
4
L
Cabrakan
8,399
646
18
1
0
213,359
0
W
Ah Puch
8,322
640
47
4
0
175,665
1
L
Ra
10,164
782
99
8
0
230,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role