Player Matchup

Danzaburou
Danzaburou
Bebsilon
Danzaburou
Level 41
God Stats
2W - 4L
1,518 SR
Queue Stats
285W - 268L
1,545 Elo+
Solo
Horus
Horus
GineSo
Horus
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 75L
1,234 Elo+
Party 2
Hera
Hera
Psych0br3ak
Hera
Level 64
God Stats
2W - 2L
1,827 SR
Queue Stats
133W - 123L
1,614 Elo+
Solo
Charon
Charon
Spreachless
Charon
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 259L
1,529 Elo+
Solo
Medusa
Medusa
koikoi
Medusa
Level 105
God Stats
1W - 2L
1,464 SR
Queue Stats
18W - 91L
1,269 Elo+
Party 2
Team Averages
Level 69
1,562 SR
1,438 Elo+

VS

Team Averages
Level 94
1,570 SR
1,546 Elo+
Thor
Thor
 
Thor
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BydoXx
Nemesis
Level 129
God Stats
2W - 1L
1,924 SR
Queue Stats
131W - 117L
1,570 Elo+
Solo
Achilles
Achilles
DerRufer
Achilles
Level 43
God Stats
0W - 2L
1,297 SR
Queue Stats
6W - 13L
1,541 Elo+
Party 1
Sol
Sol
Garlib
Sol
Level 137
God Stats
3W - 3L
1,630 SR
Queue Stats
343W - 350L
1,483 Elo+
Solo
Guan Yu
Guan Yu
Th3AlmightY
Guan Yu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bebsilon
Danzaburou
17
8 / 4 / 8
11,166
859
22,377
14,368
5,722
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Horus
GineSo
Horus
16
2 / 2 / 11
10,157
781
7,652
16,584
15,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 2 / 5
10,422
802
17,554
10,199
7,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon
16
1 / 3 / 11
9,397
723
12,832
12,296
14,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
koikoi
Medusa
14
1 / 3 / 11
8,715
670
7,242
10,544
3,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
0 / 2 / 11
8,623
663
13,484
12,327
6,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
BydoXx
Nemesis
13
3 / 2 / 8
8,491
653
4,872
8,141
8,403
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Achilles
DerRufer
Achilles
16
6 / 6 / 7
9,450
727
8,389
19,234
30,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Garlib
Sol
18
4 / 1 / 9
9,886
760
20,280
15,173
9,251
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
Th3AlmightY
Guan Yu
13
1 / 6 / 6
8,588
661
2,623
18,509
19,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
55
17
Kills
14
14
Deaths
17
46
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
2
11
2.75
W
Danzaburou
Bebsilon
Danzaburou
8
4
8
3
L
Nemesis
BydoXx
Nemesis
3
2
8
3.5
L
Achilles
DerRufer
Achilles
6
6
7
1.58
L
Sol
Garlib
Sol
4
1
9
8.5
W
Horus
GineSo
Horus
2
2
11
3.75
W
5
2
5
3.75
W
Charon
1
3
11
2.17
L
Guan Yu
Th3AlmightY
Guan Yu
1
6
6
0.67
W
Medusa
koikoi
Medusa
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,657
Damage
49,648
63,991
Taken
73,384
46,871
Mitigated
74,651
25,258
Healing
23,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
13,484
79
1,483
1,139
12,327
6,530
489
5,867
6,316
0
26,364
W
Danzaburou
Bebsilon
Danzaburou
22,377
13,772
616
3,607
14,368
5,722
3,198
5,624
8,489
0
37,153
L
Nemesis
BydoXx
Nemesis
4,872
703
200
826
8,141
8,403
0
3,285
4,856
0
10,295
L
Achilles
DerRufer
Achilles
8,389
790
1,222
2,771
19,234
30,830
234
8,000
11,183
30
10,147
L
Sol
Garlib
Sol
20,280
7,041
554
5,831
15,173
9,251
1,168
5,566
9,607
48,365
0
W
Horus
GineSo
Horus
7,652
3,095
6,039
6,212
16,584
15,017
400
4,287
11,790
0
9,029
W
17,554
3,472
1,837
1,530
10,199
7,320
1,519
3,618
6,302
35,888
0
W
Charon
12,832
612
2,095
1,921
12,296
14,929
392
4,246
7,849
27,218
0
L
Guan Yu
Th3AlmightY
Guan Yu
2,623
78
5,423
3,616
18,509
19,637
0
7,473
11,036
0
8,708
W
Medusa
koikoi
Medusa
7,242
2,854
480
921
10,544
3,883
1,577
2,510
7,915
0
15,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,857
Gold Earned
45,038
129
Minions Killed
124
0
Camps Cleared
0
1,268,472
Distance Traveled
1,069,828
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,623
663
30
2
0
237,476
0
W
Danzaburou
11,166
859
44
3
0
224,198
0
L
Nemesis
8,491
653
15
1
0
156,043
0
L
Achilles
9,450
727
4
0
0
234,612
0
L
Sol
9,886
760
70
5
0
239,108
0
W
Horus
10,157
781
2
0
0
259,035
0
W
Hera
10,422
802
43
3
0
272,788
0
W
Charon
9,397
723
20
2
0
248,753
0
L
Guan Yu
8,588
661
5
0
0
202,589
1
W
Medusa
8,715
670
20
2
0
263,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role