Player Matchup

Sun Wukong
Sun Wukong
Exp0yz
Sun Wukong
Level 95
God Stats
2W - 1L
1,693 SR
Queue Stats
36W - 35L
1,507 Elo+
Party 2
Hun Batz
Hun Batz
Fredo009
Hun Batz
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
218W - 205L
1,446 Elo+
Party 1
Chernobog
Chernobog
Norwegian Storm
Chernobog
Level 120
God Stats
12W - 7L
1,633 SR
Queue Stats
287W - 265L
1,454 Elo+
Party 1
Geb
Geb
kuhrenai
Geb
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,481 Elo+
Party 2
Raijin
Raijin
oHighlitez--
Raijin
Level 89
God Stats
8W - 0L
1,998 SR
Queue Stats
207W - 159L
1,547 Elo+
Solo
Team Averages
Level 95
1,665 SR
1,487 Elo+

VS

Team Averages
Level 113
1,552 SR
1,522 Elo+
Nu Wa
Nu Wa
Darcinyx
Nu Wa
Level 129
God Stats
2W - 1L
1,621 SR
Queue Stats
17W - 23L
1,467 Elo+
Solo
Tyr
Tyr
Fooligan--
Tyr
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,560 Elo+
Party 3
Ah Puch
Ah Puch
MrGayPenguin
Ah Puch
Level 68
God Stats
1W - 2L
1,679 SR
Queue Stats
208W - 173L
1,535 Elo+
Solo
Medusa
Medusa
O4R3AL_MPEG
Medusa
Level 119
God Stats
189W - 174L
1,554 SR
Queue Stats
627W - 611L
1,508 Elo+
Solo
Scylla
Scylla
stoney__kayy
Scylla
Level 103
God Stats
6W - 9L
1,405 SR
Queue Stats
158W - 155L
1,539 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Exp0yz
Sun Wukong
13
0 / 0 / 0
7,153
511
1,259
8,270
5,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Fredo009
Hun Batz
11
1 / 3 / 2
6,761
483
5,343
11,234
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Norwegian Storm
Chernobog
12
1 / 2 / 1
7,306
522
6,294
9,936
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
0 / 2 / 1
6,444
460
3,725
8,716
5,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Raijin
14
3 / 0 / 0
7,688
549
5,010
6,749
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Darcinyx
Nu Wa
11
2 / 1 / 4
7,574
541
6,489
8,631
4,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 1 / 1
6,133
438
3,738
6,517
2,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Puch
MrGayPenguin
Ah Puch
14
0 / 0 / 1
8,328
595
6,546
6,643
3,603
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
2 / 1 / 2
7,769
555
7,396
9,205
3,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
13
1 / 2 / 1
7,813
558
3,870
5,996
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
5
Kills
7
7
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Darcinyx
Nu Wa
2
1
4
4
W
Sun Wukong
Exp0yz
Sun Wukong
0
0
0
0
L
2
1
1
2.5
W
Hun Batz
Fredo009
Hun Batz
1
3
2
0.67
L
Ah Puch
MrGayPenguin
Ah Puch
0
0
1
0.5
W
Chernobog
Norwegian Storm
Chernobog
1
2
1
0.75
L
Medusa
2
1
2
3
W
0
2
1
0.25
W
Raijin
3
0
0
3
L
Scylla
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,631
Damage
28,039
44,905
Taken
36,992
20,585
Mitigated
16,765
7,700
Healing
14,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Darcinyx
Nu Wa
6,489
2,300
1,898
2,142
8,631
4,809
0
3,347
5,284
22,224
0
W
Sun Wukong
Exp0yz
Sun Wukong
1,259
212
0
1,978
8,270
5,794
0
5,606
2,664
0
52,514
L
3,738
475
0
3,795
6,517
2,634
0
1,426
5,091
0
31,177
W
Hun Batz
Fredo009
Hun Batz
5,343
1,190
0
500
11,234
3,915
0
3,806
7,388
0
49,833
L
Ah Puch
MrGayPenguin
Ah Puch
6,546
732
0
5,657
6,643
3,603
0
367
6,276
71,210
0
W
Chernobog
Norwegian Storm
Chernobog
6,294
3,846
0
2,812
9,936
3,599
0
1,267
8,669
0
61,518
L
Medusa
7,396
2,229
0
370
9,205
3,262
0
484
8,721
0
62,448
W
3,725
483
0
1,512
8,716
5,050
27
3,671
4,941
23,308
0
W
Raijin
5,010
65
0
898
6,749
2,227
0
2,331
4,338
66,842
0
L
Scylla
3,870
206
0
769
5,996
2,457
0
3,111
2,885
63,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,352
Gold Earned
37,617
438
Minions Killed
428
0
Camps Cleared
0
1,452,857
Distance Traveled
1,274,060
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,574
541
18
1
0
270,055
5
W
Sun Wukong
7,153
511
107
8
0
302,396
3
L
Tyr
6,133
438
57
4
0
212,108
2
W
Hun Batz
6,761
483
79
6
0
305,252
0
L
Ah Puch
8,328
595
120
9
0
248,176
4
W
Chernobog
7,306
522
98
7
0
280,682
0
L
Medusa
7,769
555
110
8
0
286,124
4
W
Geb
6,444
460
34
2
0
310,069
4
W
Raijin
7,688
549
120
9
0
254,458
3
L
Scylla
7,813
558
123
9
0
257,597
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role