Player Matchup

Thanatos
Thanatos
Flaw Feind
Thanatos
Level 17
God Stats
4W - 7L
1,439 SR
Queue Stats
4W - 14L
1,270 Elo+
Party 2
Freya
Freya
GreatValueDirk
Freya
Level 158
God Stats
1W - 4L
1,326 SR
Queue Stats
277W - 421L
1,477 Elo+
Party 1
Bacchus
Bacchus
LimitedUses
Bacchus
Level 119
God Stats
2W - 4L
1,512 SR
Queue Stats
551W - 664L
1,456 Elo+
Party 1
Nemesis
Nemesis
iHoust
Nemesis
Level 69
God Stats
0W - 3L
1,444 SR
Queue Stats
180W - 196L
1,583 Elo+
Party 2
Achilles
Achilles
jayyynsd
Achilles
Level 121
God Stats
13W - 23L
1,436 SR
Queue Stats
489W - 628L
1,445 Elo+
Party 1
Team Averages
Level 97
1,431 SR
1,446 Elo+

VS

Team Averages
Level 140
1,485 SR
1,532 Elo+
Bacchus
Bacchus
 
Bacchus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
TIlVlBERWOLF
Ishtar
Level 159
God Stats
16W - 14L
1,340 SR
Queue Stats
304W - 280L
1,548 Elo+
Solo
Ra
Ra
Torrva
Ra
Level 148
God Stats
61W - 61L
1,513 SR
Queue Stats
283W - 265L
1,513 Elo+
Solo
Ne Zha
Ne Zha
kingofthings2
Ne Zha
Level 108
God Stats
74W - 90L
1,491 SR
Queue Stats
463W - 441L
1,530 Elo+
Solo
Hades
Hades
treebranch1
Hades
Level 126
God Stats
253W - 192L
1,581 SR
Queue Stats
733W - 713L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Flaw Feind
Thanatos
7
0 / 5 / 2
4,251
425
1,967
6,238
1,985
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 0
5,459
546
2,634
7,169
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
LimitedUses
Bacchus
7
1 / 3 / 3
5,065
507
4,000
7,261
6,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
iHoust
Nemesis
9
3 / 0 / 1
5,443
544
4,578
7,012
2,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
jayyynsd
Achilles
9
0 / 2 / 0
4,761
476
2,045
9,249
8,156
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 2 / 6
5,759
576
3,927
6,251
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
10
5 / 3 / 1
6,592
659
6,272
7,946
2,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
11
1 / 0 / 1
6,488
649
1,791
2,721
1,001
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 1 / 1
6,495
650
5,532
7,400
2,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
2 / 0 / 1
7,190
719
4,766
4,666
2,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
5
Kills
12
12
Deaths
6
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
0
2
6
1.5
L
Thanatos
Flaw Feind
Thanatos
0
5
2
0.2
L
1
2
0
0.5
L
Bacchus
LimitedUses
Bacchus
1
3
3
0.83
W
Ishtar
5
3
1
1.83
W
Ra
1
0
1
1.5
L
Nemesis
iHoust
Nemesis
3
0
1
3.5
L
Achilles
jayyynsd
Achilles
0
2
0
0
W
4
1
1
4.5
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,224
Damage
22,288
36,929
Taken
28,984
21,043
Mitigated
14,412
11,295
Healing
10,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
3,927
667
70
559
6,251
5,355
0
2,360
3,833
17,015
0
L
Thanatos
Flaw Feind
Thanatos
1,967
446
0
1,313
6,238
1,985
0
756
5,410
0
13,704
L
2,634
800
0
3,344
7,169
2,401
0
2,467
4,567
36,684
0
L
Bacchus
LimitedUses
Bacchus
4,000
391
0
1,268
7,261
6,142
0
1,976
5,120
18,527
0
W
Ishtar
6,272
4,149
0
2,389
7,946
2,672
738
1,243
6,669
0
41,428
W
Ra
1,791
138
588
1,353
2,721
1,001
39
569
2,072
54,529
0
L
Nemesis
iHoust
Nemesis
4,578
1,253
0
3,032
7,012
2,359
0
942
6,031
0
32,713
L
Achilles
jayyynsd
Achilles
2,045
460
0
2,338
9,249
8,156
0
3,932
5,317
0
28,339
W
5,532
1,610
0
1,963
7,400
2,408
172
1,401
5,927
0
38,732
W
4,766
584
80
3,550
4,666
2,976
742
817
3,849
50,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,979
Gold Earned
32,524
207
Minions Killed
351
0
Camps Cleared
0
962,364
Distance Traveled
1,025,031
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,759
576
28
3
0
231,045
2
L
Thanatos
4,251
425
16
2
0
207,816
0
L
Freya
5,459
546
66
7
0
155,364
0
L
Bacchus
5,065
507
22
2
0
187,261
1
W
Ishtar
6,592
659
60
6
0
170,548
2
W
Ra
6,488
649
99
10
0
224,330
3
L
Nemesis
5,443
544
59
6
0
245,564
0
L
Achilles
4,761
476
44
4
0
166,359
1
W
Ne Zha
6,495
650
67
7
0
230,342
0
W
Hades
7,190
719
97
10
0
168,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role