Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Gustahh
Hercules
Level 127
God Stats
21W - 22L
1,414 SR
Queue Stats
262W - 243L
1,518 Elo+
Solo
Artemis
Artemis
ShinzuLT
Artemis
Level 141
God Stats
23W - 14L
1,555 SR
Queue Stats
310W - 212L
1,596 Elo+
Solo
Team Averages
Level 127
1,494 SR
1,523 Elo+

VS

Team Averages
Level 122
1,435 SR
1,520 Elo+
Osiris
Osiris
 
Osiris
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Erickzinhoo
Hachiman
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Hera
Hera
Tererè
Hera
Level 157
God Stats
1W - 7L
1,320 SR
Queue Stats
92W - 83L
1,558 Elo+
Party 1
Ne Zha
Ne Zha
cronerk
Ne Zha
Level 145
God Stats
6W - 4L
1,612 SR
Queue Stats
158W - 170L
1,469 Elo+
Solo
Horus
Horus
xPryncy
Horus
Level 124
God Stats
0W - 2L
1,244 SR
Queue Stats
4W - 3L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
3 / 0 / 1
5,271
659
3,158
7,291
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
 
Scylla
9
0 / 1 / 2
4,996
625
1,592
4,436
1,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
 
Baron Samedi
7
1 / 0 / 0
4,939
617
999
3,752
2,770
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Gustahh
Hercules
7
0 / 4 / 0
4,096
512
3,740
8,952
4,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Artemis
ShinzuLT
Artemis
10
2 / 1 / 1
5,857
732
3,819
4,083
1,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
10
3 / 0 / 2
6,139
767
6,328
7,310
6,841
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
Erickzinhoo
Hachiman
7
0 / 3 / 0
3,984
498
1,430
5,177
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hera
Tererè
Hera
10
2 / 1 / 0
5,549
694
3,559
3,693
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
cronerk
Ne Zha
8
1 / 2 / 2
4,789
599
3,823
7,659
2,783
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Horus
xPryncy
Horus
1
0 / 0 / 0
1,571
196
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
6
Kills
6
6
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
3
0
1
3.5
W
Scylla
 
Scylla
0
1
2
1
W
Baron Samedi
 
Baron Samedi
1
0
0
1
L
Osiris
 
Osiris
3
0
2
4
L
Hachiman
Erickzinhoo
Hachiman
0
3
0
0
W
Hercules
Gustahh
Hercules
0
4
0
0
W
Artemis
ShinzuLT
Artemis
2
1
1
2.5
L
Hera
Tererè
Hera
2
1
0
2
L
Ne Zha
cronerk
Ne Zha
1
2
2
1
L
Horus
xPryncy
Horus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,308
Damage
15,140
28,514
Taken
23,839
12,369
Mitigated
12,307
12,050
Healing
7,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,158
584
0
4,251
7,291
2,324
0
922
6,337
0
31,780
W
Scylla
 
Scylla
1,592
230
0
1,793
4,436
1,246
100
1,947
2,385
26,129
0
W
Baron Samedi
 
Baron Samedi
999
65
173
2,107
3,752
2,770
0
342
3,384
20,202
0
L
Osiris
 
Osiris
6,328
2,491
0
3,357
7,310
6,841
0
397
6,478
0
35,266
L
Hachiman
Erickzinhoo
Hachiman
1,430
1,198
0
757
5,177
1,347
0
348
4,829
0
13,702
W
Hercules
Gustahh
Hercules
3,740
1,808
0
1,380
8,952
4,646
0
186
8,766
0
20,573
W
Artemis
ShinzuLT
Artemis
3,819
2,177
0
2,346
4,083
1,383
398
0
4,083
0
43,206
L
Hera
Tererè
Hera
3,559
1,250
0
1,187
3,693
1,336
0
689
3,004
41,290
0
L
Ne Zha
cronerk
Ne Zha
3,823
1,388
0
1,964
7,659
2,783
0
1,157
6,502
0
29,994
L
Horus
xPryncy
Horus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,159
Gold Earned
22,032
249
Minions Killed
209
0
Camps Cleared
0
825,019
Distance Traveled
653,685
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,271
659
47
6
0
191,456
0
W
Scylla
4,996
625
52
7
0
168,610
0
W
Baron Samedi
4,939
617
29
4
0
171,266
4
L
Osiris
6,139
767
63
8
0
168,933
2
L
Hachiman
3,984
498
18
2
0
146,617
2
W
Hercules
4,096
512
32
4
0
150,724
1
W
Artemis
5,857
732
89
11
0
142,963
2
L
Hera
5,549
694
84
11
0
165,570
2
L
Ne Zha
4,789
599
44
6
0
172,565
0
L
Horus
1,571
196
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role